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kc3-lang/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h

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  • Author : Jamie Madill
    Date : 2015-05-04 12:55:18
    Hash : 8cf813c7
    Message : Query attachment render targets from Impl class. *re-land with fix for D3D9* This allows us to eradicate the GetAttachmentRenderTarget methods. This improves potential performance, at the cost of exposing a Renderer-specific function at the API object level. BUG=angleproject:963 Change-Id: Iee9f985ddaed668df0c622228004b348eb4d2ea8 Reviewed-on: https://chromium-review.googlesource.com/269006 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/d3d/RenderbufferD3D.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl.
    
    #ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
    #define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
    
    #include "angle_gl.h"
    
    #include "common/angleutils.h"
    #include "libANGLE/renderer/RenderbufferImpl.h"
    
    namespace rx
    {
    class RendererD3D;
    class RenderTargetD3D;
    class SwapChainD3D;
    
    class RenderbufferD3D : public RenderbufferImpl
    {
      public:
        RenderbufferD3D(RendererD3D *renderer);
        virtual ~RenderbufferD3D();
    
        virtual gl::Error setStorage(GLenum internalformat, size_t width, size_t height) override;
        virtual gl::Error setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height) override;
    
        RenderTargetD3D *getRenderTarget();
        unsigned int getRenderTargetSerial() const;
    
        gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
                                            FramebufferAttachmentRenderTarget **rtOut) override;
    
      private:
        RendererD3D *mRenderer;
        RenderTargetD3D *mRenderTarget;
    };
    }
    
    #endif // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_