Branch :
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers.
#include "libANGLE/renderer/d3d/TransformFeedbackD3D.h"
namespace rx
{
TransformFeedbackD3D::TransformFeedbackD3D()
{
}
TransformFeedbackD3D::~TransformFeedbackD3D()
{
}
void TransformFeedbackD3D::begin(GLenum primitiveMode)
{
}
void TransformFeedbackD3D::end()
{
}
void TransformFeedbackD3D::pause()
{
}
void TransformFeedbackD3D::resume()
{
}
void TransformFeedbackD3D::bindGenericBuffer(const BindingPointer<gl::Buffer> &binding)
{
}
void TransformFeedbackD3D::bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding)
{
}
}