Hash :
4f7f4387
Author :
Date :
2020-07-24T11:44:02
Add entry points for OES/EXT_texture_buffer This extension is core in 3.2 Bug: angleproject:3573 Change-Id: If08736759da2fdc680cfa396d354dbfa97d1a60f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2317040 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES32.cpp: Validation functions for OpenGL ES 3.2 entry point parameters
#include "libANGLE/validationES32_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/ErrorStrings.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES2_autogen.h"
#include "libANGLE/validationES31_autogen.h"
#include "libANGLE/validationES3_autogen.h"
#include "common/utilities.h"
using namespace angle;
namespace gl
{
using namespace err;
bool ValidateBlendBarrier(const Context *context)
{
return true;
}
bool ValidateBlendEquationSeparatei(const Context *context,
GLuint buf,
GLenum modeRGB,
GLenum modeAlpha)
{
if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
{
context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers);
return false;
}
if (!ValidateBlendEquationSeparate(context, modeRGB, modeAlpha))
{
// error already generated
return false;
}
return true;
}
bool ValidateBlendEquationi(const Context *context, GLuint buf, GLenum mode)
{
if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
{
context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers);
return false;
}
if (!ValidateBlendEquation(context, mode))
{
// error already generated
return false;
}
return true;
}
bool ValidateBlendFuncSeparatei(const Context *context,
GLuint buf,
GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha)
{
if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
{
context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers);
return false;
}
if (!ValidateBlendFuncSeparate(context, srcRGB, dstRGB, srcAlpha, dstAlpha))
{
// error already generated
return false;
}
return true;
}
bool ValidateBlendFunci(const Context *context, GLuint buf, GLenum src, GLenum dst)
{
if (buf >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
{
context->validationError(GL_INVALID_VALUE, kExceedsMaxDrawBuffers);
return false;
}
if (!ValidateBlendFunc(context, src, dst))
{
// error already generated
return false;
}
return true;
}
bool ValidateColorMaski(const Context *context,
GLuint index,
GLboolean r,
GLboolean g,
GLboolean b,
GLboolean a)
{
if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
{
context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer);
return false;
}
return true;
}
bool ValidateCopyImageSubData(const Context *context,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth)
{
return true;
}
bool ValidateDebugMessageCallback(const Context *context,
GLDEBUGPROC callback,
const void *userParam)
{
return true;
}
bool ValidateDebugMessageControl(const Context *context,
GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled)
{
return true;
}
bool ValidateDebugMessageInsert(const Context *context,
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf)
{
return true;
}
bool ValidateDisablei(const Context *context, GLenum target, GLuint index)
{
switch (target)
{
case GL_BLEND:
if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
{
context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer);
return false;
}
break;
default:
context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
return false;
}
return true;
}
bool ValidateDrawElementsBaseVertex(const Context *context,
PrimitiveMode mode,
GLsizei count,
DrawElementsType type,
const void *indices,
GLint basevertex)
{
if (!context->getExtensions().drawElementsBaseVertexAny())
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateDrawElementsCommon(context, mode, count, type, indices, 1);
}
bool ValidateDrawElementsInstancedBaseVertex(const Context *context,
PrimitiveMode mode,
GLsizei count,
DrawElementsType type,
const void *indices,
GLsizei instancecount,
GLint basevertex)
{
if (!context->getExtensions().drawElementsBaseVertexAny())
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, instancecount);
}
bool ValidateDrawRangeElementsBaseVertex(const Context *context,
PrimitiveMode mode,
GLuint start,
GLuint end,
GLsizei count,
DrawElementsType type,
const void *indices,
GLint basevertex)
{
if (!context->getExtensions().drawElementsBaseVertexAny())
{
context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
return false;
}
if (end < start)
{
context->validationError(GL_INVALID_VALUE, kInvalidElementRange);
return false;
}
if (!ValidateDrawElementsCommon(context, mode, count, type, indices, 0))
{
return false;
}
// Skip range checks for no-op calls.
if (count <= 0)
{
return true;
}
return true;
}
bool ValidateEnablei(const Context *context, GLenum target, GLuint index)
{
switch (target)
{
case GL_BLEND:
if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
{
context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer);
return false;
}
break;
default:
context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
return false;
}
return true;
}
bool ValidateFramebufferTexture(const Context *context,
GLenum target,
GLenum attachment,
TextureID texture,
GLint level)
{
return true;
}
bool ValidateGetDebugMessageLog(const Context *context,
GLuint count,
GLsizei bufSize,
const GLenum *sources,
const GLenum *types,
const GLuint *ids,
const GLenum *severities,
const GLsizei *lengths,
const GLchar *messageLog)
{
return true;
}
bool ValidateGetGraphicsResetStatus(const Context *context)
{
return true;
}
bool ValidateGetObjectLabel(const Context *context,
GLenum identifier,
GLuint name,
GLsizei bufSize,
const GLsizei *length,
const GLchar *label)
{
return true;
}
bool ValidateGetObjectPtrLabel(const Context *context,
const void *ptr,
GLsizei bufSize,
const GLsizei *length,
const GLchar *label)
{
return true;
}
bool ValidateGetPointerv(const Context *context, GLenum pname, void *const *params)
{
Version clientVersion = context->getClientVersion();
if ((clientVersion == ES_1_0) || (clientVersion == ES_1_1))
{
switch (pname)
{
case GL_VERTEX_ARRAY_POINTER:
case GL_NORMAL_ARRAY_POINTER:
case GL_COLOR_ARRAY_POINTER:
case GL_TEXTURE_COORD_ARRAY_POINTER:
case GL_POINT_SIZE_ARRAY_POINTER_OES:
return true;
default:
context->validationError(GL_INVALID_ENUM, kInvalidPointerQuery);
return false;
}
}
else if (clientVersion == ES_3_2)
{
switch (pname)
{
case GL_DEBUG_CALLBACK_FUNCTION:
case GL_DEBUG_CALLBACK_USER_PARAM:
return true;
default:
context->validationError(GL_INVALID_ENUM, kInvalidPointerQuery);
return false;
}
}
else
{
context->validationError(GL_INVALID_OPERATION, kES1or32Required);
return false;
}
}
bool ValidateGetSamplerParameterIiv(const Context *context,
SamplerID sampler,
GLenum pname,
const GLint *params)
{
return true;
}
bool ValidateGetSamplerParameterIuiv(const Context *context,
SamplerID sampler,
GLenum pname,
const GLuint *params)
{
return true;
}
bool ValidateGetTexParameterIiv(const Context *context,
TextureType targetPacked,
GLenum pname,
const GLint *params)
{
return true;
}
bool ValidateGetTexParameterIuiv(const Context *context,
TextureType targetPacked,
GLenum pname,
const GLuint *params)
{
return true;
}
bool ValidateGetnUniformfv(const Context *context,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
const GLfloat *params)
{
return true;
}
bool ValidateGetnUniformiv(const Context *context,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
const GLint *params)
{
return true;
}
bool ValidateGetnUniformuiv(const Context *context,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
const GLuint *params)
{
return true;
}
bool ValidateIsEnabledi(const Context *context, GLenum target, GLuint index)
{
switch (target)
{
case GL_BLEND:
if (index >= static_cast<GLuint>(context->getCaps().maxDrawBuffers))
{
context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer);
return false;
}
break;
default:
context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
return false;
}
return true;
}
bool ValidateMinSampleShading(const Context *context, GLfloat value)
{
return true;
}
bool ValidateObjectLabel(const Context *context,
GLenum identifier,
GLuint name,
GLsizei length,
const GLchar *label)
{
return true;
}
bool ValidateObjectPtrLabel(const Context *context,
const void *ptr,
GLsizei length,
const GLchar *label)
{
return true;
}
bool ValidatePatchParameteri(const Context *context, GLenum pname, GLint value)
{
return true;
}
bool ValidatePopDebugGroup(const Context *context)
{
return true;
}
bool ValidatePrimitiveBoundingBox(const Context *context,
GLfloat minX,
GLfloat minY,
GLfloat minZ,
GLfloat minW,
GLfloat maxX,
GLfloat maxY,
GLfloat maxZ,
GLfloat maxW)
{
return true;
}
bool ValidatePushDebugGroup(const Context *context,
GLenum source,
GLuint id,
GLsizei length,
const GLchar *message)
{
return true;
}
bool ValidateReadnPixels(const Context *context,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *data)
{
return true;
}
bool ValidateSamplerParameterIiv(const Context *context,
SamplerID sampler,
GLenum pname,
const GLint *param)
{
return true;
}
bool ValidateSamplerParameterIuiv(const Context *context,
SamplerID sampler,
GLenum pname,
const GLuint *param)
{
return true;
}
bool ValidateTexBuffer(const Context *context,
TextureType target,
GLenum internalformat,
BufferID buffer)
{
return true;
}
bool ValidateTexBufferRange(const Context *context,
TextureType target,
GLenum internalformat,
BufferID buffer,
GLintptr offset,
GLsizeiptr size)
{
return true;
}
bool ValidateTexParameterIiv(const Context *context,
TextureType targetPacked,
GLenum pname,
const GLint *params)
{
return true;
}
bool ValidateTexParameterIuiv(const Context *context,
TextureType targetPacked,
GLenum pname,
const GLuint *params)
{
return true;
}
bool ValidateTexStorage3DMultisample(const Context *context,
TextureType targetPacked,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedsamplelocations)
{
return true;
}
} // namespace gl