Hash :
e8a93c6e
Author :
Date :
2018-01-04T18:02:24
New transform feedback buffer binding rules Detects undefined behavior when a buffer is bound to a transform feedback binding point and a non transform feedback binding point at the same time. Also moves the transform feedback buffer generic binding point out of the transform feedback object and into the context's global state, to match driver behavior. This way binding a new transform feedback object does not affect GL_TRANSFORM_FEEDBACK_BUFFER_BINDING which is similar to how VAOs work with GL_ARRAY_BUFFER_BINDING. Bug: 696345 Change-Id: If3b9306cde7cd2197a8ce35e10c3af9ee58da0b8 Reviewed-on: https://chromium-review.googlesource.com/853130 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and related functionality.
// [OpenGL ES 2.0.24] section 2.9 page 21.
#include "libANGLE/Buffer.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/BufferImpl.h"
#include "libANGLE/renderer/GLImplFactory.h"
namespace gl
{
BufferState::BufferState()
: mLabel(),
mUsage(BufferUsage::StaticDraw),
mSize(0),
mAccessFlags(0),
mAccess(GL_WRITE_ONLY_OES),
mMapped(GL_FALSE),
mMapPointer(nullptr),
mMapOffset(0),
mMapLength(0),
mBindingCount(0),
mTransformFeedbackBindingCount(0)
{
}
BufferState::~BufferState()
{
}
Buffer::Buffer(rx::GLImplFactory *factory, GLuint id)
: RefCountObject(id), mImpl(factory->createBuffer(mState))
{
}
Buffer::~Buffer()
{
SafeDelete(mImpl);
}
Error Buffer::onDestroy(const Context *context)
{
// In tests, mImpl might be null.
if (mImpl)
mImpl->destroy(context);
return NoError();
}
void Buffer::setLabel(const std::string &label)
{
mState.mLabel = label;
}
const std::string &Buffer::getLabel() const
{
return mState.mLabel;
}
Error Buffer::bufferData(const Context *context,
BufferBinding target,
const void *data,
GLsizeiptr size,
BufferUsage usage)
{
const void *dataForImpl = data;
// If we are using robust resource init, make sure the buffer starts cleared.
// Note: the Context is checked for nullptr because of some testing code.
// TODO(jmadill): Investigate lazier clearing.
if (context && context->getGLState().isRobustResourceInitEnabled() && !data && size > 0)
{
angle::MemoryBuffer *scratchBuffer = nullptr;
ANGLE_TRY(context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
dataForImpl = scratchBuffer->data();
}
ANGLE_TRY(mImpl->setData(context, target, dataForImpl, size, usage));
mIndexRangeCache.clear();
mState.mUsage = usage;
mState.mSize = size;
return NoError();
}
Error Buffer::bufferSubData(const Context *context,
BufferBinding target,
const void *data,
GLsizeiptr size,
GLintptr offset)
{
ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
return NoError();
}
Error Buffer::copyBufferSubData(const Context *context,
Buffer *source,
GLintptr sourceOffset,
GLintptr destOffset,
GLsizeiptr size)
{
ANGLE_TRY(
mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
return NoError();
}
Error Buffer::map(const Context *context, GLenum access)
{
ASSERT(!mState.mMapped);
mState.mMapPointer = nullptr;
ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
ASSERT(access == GL_WRITE_ONLY_OES);
mState.mMapped = GL_TRUE;
mState.mMapOffset = 0;
mState.mMapLength = mState.mSize;
mState.mAccess = access;
mState.mAccessFlags = GL_MAP_WRITE_BIT;
mIndexRangeCache.clear();
return NoError();
}
Error Buffer::mapRange(const Context *context,
GLintptr offset,
GLsizeiptr length,
GLbitfield access)
{
ASSERT(!mState.mMapped);
ASSERT(offset + length <= mState.mSize);
mState.mMapPointer = nullptr;
ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
mState.mMapped = GL_TRUE;
mState.mMapOffset = static_cast<GLint64>(offset);
mState.mMapLength = static_cast<GLint64>(length);
mState.mAccess = GL_WRITE_ONLY_OES;
mState.mAccessFlags = access;
// The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
// value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is
// no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
// we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
if ((access & GL_MAP_WRITE_BIT) > 0)
{
mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
}
return NoError();
}
Error Buffer::unmap(const Context *context, GLboolean *result)
{
ASSERT(mState.mMapped);
*result = GL_FALSE;
ANGLE_TRY(mImpl->unmap(context, result));
mState.mMapped = GL_FALSE;
mState.mMapPointer = nullptr;
mState.mMapOffset = 0;
mState.mMapLength = 0;
mState.mAccess = GL_WRITE_ONLY_OES;
mState.mAccessFlags = 0;
return NoError();
}
void Buffer::onTransformFeedback()
{
mIndexRangeCache.clear();
}
void Buffer::onPixelUnpack()
{
mIndexRangeCache.clear();
}
Error Buffer::getIndexRange(const gl::Context *context,
GLenum type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
IndexRange *outRange) const
{
if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
{
return NoError();
}
ANGLE_TRY(
mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange));
mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
return NoError();
}
bool Buffer::isBoundForTransformFeedbackAndOtherUse() const
{
return mState.mTransformFeedbackBindingCount > 0 &&
mState.mTransformFeedbackBindingCount != mState.mBindingCount;
}
void Buffer::onBindingChanged(bool bound, BufferBinding target)
{
ASSERT(bound || mState.mBindingCount > 0);
mState.mBindingCount += bound ? 1 : -1;
if (target == BufferBinding::TransformFeedback)
{
ASSERT(bound || mState.mTransformFeedbackBindingCount > 0);
mState.mTransformFeedbackBindingCount += bound ? 1 : -1;
}
}
} // namespace gl