Hash :
99d492c2
Author :
Date :
2018-02-27T15:17:10
Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PackedGLEnums_autogen.h:
// Declares ANGLE-specific enums classes for GLEnum and functions operating
// on them.
#ifndef LIBANGLE_PACKEDGLENUMS_AUTOGEN_H_
#define LIBANGLE_PACKEDGLENUMS_AUTOGEN_H_
#include <angle_gl.h>
#include <cstdint>
namespace gl
{
template <typename Enum>
Enum FromGLenum(GLenum from);
enum class BufferBinding : uint8_t
{
Array = 0,
AtomicCounter = 1,
CopyRead = 2,
CopyWrite = 3,
DispatchIndirect = 4,
DrawIndirect = 5,
ElementArray = 6,
PixelPack = 7,
PixelUnpack = 8,
ShaderStorage = 9,
TransformFeedback = 10,
Uniform = 11,
InvalidEnum = 12,
EnumCount = 12,
};
template <>
BufferBinding FromGLenum<BufferBinding>(GLenum from);
GLenum ToGLenum(BufferBinding from);
enum class BufferUsage : uint8_t
{
DynamicCopy = 0,
DynamicDraw = 1,
DynamicRead = 2,
StaticCopy = 3,
StaticDraw = 4,
StaticRead = 5,
StreamCopy = 6,
StreamDraw = 7,
StreamRead = 8,
InvalidEnum = 9,
EnumCount = 9,
};
template <>
BufferUsage FromGLenum<BufferUsage>(GLenum from);
GLenum ToGLenum(BufferUsage from);
enum class CullFaceMode : uint8_t
{
Back = 0,
Front = 1,
FrontAndBack = 2,
InvalidEnum = 3,
EnumCount = 3,
};
template <>
CullFaceMode FromGLenum<CullFaceMode>(GLenum from);
GLenum ToGLenum(CullFaceMode from);
enum class TextureTarget : uint8_t
{
_2D = 0,
_2DArray = 1,
_2DMultisample = 2,
_3D = 3,
External = 4,
Rectangle = 5,
CubeMapPositiveX = 6,
CubeMapNegativeX = 7,
CubeMapPositiveY = 8,
CubeMapNegativeY = 9,
CubeMapPositiveZ = 10,
CubeMapNegativeZ = 11,
InvalidEnum = 12,
EnumCount = 12,
};
template <>
TextureTarget FromGLenum<TextureTarget>(GLenum from);
GLenum ToGLenum(TextureTarget from);
enum class TextureType : uint8_t
{
_2D = 0,
_2DArray = 1,
_2DMultisample = 2,
_3D = 3,
External = 4,
Rectangle = 5,
CubeMap = 6,
InvalidEnum = 7,
EnumCount = 7,
};
template <>
TextureType FromGLenum<TextureType>(GLenum from);
GLenum ToGLenum(TextureType from);
} // namespace gl
#endif // LIBANGLE_PACKEDGLENUMS_AUTOGEN_H_