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kc3-lang/angle/src/libANGLE/Error.h

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  • Author : Shahbaz Youssefi
    Date : 2018-10-04 14:36:04
    Hash : 6f1dc51b
    Message : Vulkan: Use a specialized macro for wrapped vulkan calls Vulkan wrapper functions are fairly straightforward. They call the Vulkan function and return immediately. The specialized macros introduced in this commit take care of the final return for brevity of the warpper. Additionally, this commit gets rid of ANGLE_EMPTY_STATEMENT in favor of the more robust macro definition using do {} while (0). Bug: none Change-Id: Ia7c68962d1aeee2c06ef210122b345b1a2e54f08 Reviewed-on: https://chromium-review.googlesource.com/c/1262020 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Error.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    
    // Error.h: Defines the egl::Error and gl::Error classes which encapsulate API errors
    // and optional error messages.
    
    #ifndef LIBANGLE_ERROR_H_
    #define LIBANGLE_ERROR_H_
    
    #include <EGL/egl.h>
    #include <EGL/eglext.h>
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "common/debug.h"
    
    #include <memory>
    #include <ostream>
    #include <string>
    
    namespace angle
    {
    template <typename ErrorT, typename ErrorBaseT, ErrorBaseT NoErrorVal, typename CodeT, CodeT EnumT>
    class ErrorStreamBase : angle::NonCopyable
    {
      public:
        ErrorStreamBase() : mID(EnumT) {}
        ErrorStreamBase(GLuint id) : mID(id) {}
    
        template <typename T>
        ErrorStreamBase &operator<<(T value)
        {
            mErrorStream << value;
            return *this;
        }
    
        operator ErrorT() { return ErrorT(EnumT, mID, mErrorStream.str()); }
    
      private:
        GLuint mID;
        std::ostringstream mErrorStream;
    };
    }  // namespace angle
    
    namespace egl
    {
    class Error;
    }  // namespace egl
    
    namespace gl
    {
    
    class ANGLE_NO_DISCARD Error final
    {
      public:
        explicit inline Error(GLenum errorCode);
        Error(GLenum errorCode, std::string &&message);
        Error(GLenum errorCode, GLuint id, std::string &&message);
        inline Error(const Error &other);
        inline Error(Error &&other);
        inline ~Error() = default;
    
        // automatic error type conversion
        inline Error(egl::Error &&eglErr);
        inline Error(egl::Error eglErr);
    
        inline Error &operator=(const Error &other);
        inline Error &operator=(Error &&other);
    
        inline GLenum getCode() const;
        inline GLuint getID() const;
        inline bool isError() const;
    
        const std::string &getMessage() const;
    
        // Useful for mocking and testing
        bool operator==(const Error &other) const;
        bool operator!=(const Error &other) const;
    
        static inline Error NoError();
    
      private:
        void createMessageString() const;
    
        friend std::ostream &operator<<(std::ostream &os, const Error &err);
        friend class egl::Error;
    
        GLenum mCode;
        GLuint mID;
        mutable std::unique_ptr<std::string> mMessage;
    };
    
    namespace priv
    {
    
    template <GLenum EnumT>
    using ErrorStream = angle::ErrorStreamBase<Error, GLenum, GL_NO_ERROR, GLenum, EnumT>;
    
    }  // namespace priv
    
    using InternalError = priv::ErrorStream<GL_INVALID_OPERATION>;
    
    using InvalidEnum                 = priv::ErrorStream<GL_INVALID_ENUM>;
    using InvalidValue                = priv::ErrorStream<GL_INVALID_VALUE>;
    using InvalidOperation            = priv::ErrorStream<GL_INVALID_OPERATION>;
    using StackOverflow               = priv::ErrorStream<GL_STACK_OVERFLOW>;
    using StackUnderflow              = priv::ErrorStream<GL_STACK_UNDERFLOW>;
    using OutOfMemory                 = priv::ErrorStream<GL_OUT_OF_MEMORY>;
    using InvalidFramebufferOperation = priv::ErrorStream<GL_INVALID_FRAMEBUFFER_OPERATION>;
    
    inline Error NoError()
    {
        return Error::NoError();
    }
    }  // namespace gl
    
    namespace egl
    {
    
    class ANGLE_NO_DISCARD Error final
    {
      public:
        explicit inline Error(EGLint errorCode);
        Error(EGLint errorCode, std::string &&message);
        Error(EGLint errorCode, EGLint id, std::string &&message);
        inline Error(const Error &other);
        inline Error(Error &&other);
        inline ~Error() = default;
    
        // automatic error type conversion
        inline Error(gl::Error &&glErr);
        inline Error(const gl::Error &glErr);
    
        inline Error &operator=(const Error &other);
        inline Error &operator=(Error &&other);
    
        inline EGLint getCode() const;
        inline EGLint getID() const;
        inline bool isError() const;
    
        const std::string &getMessage() const;
    
        static inline Error NoError();
    
      private:
        void createMessageString() const;
    
        friend std::ostream &operator<<(std::ostream &os, const Error &err);
        friend class gl::Error;
    
        EGLint mCode;
        EGLint mID;
        mutable std::unique_ptr<std::string> mMessage;
    };
    
    namespace priv
    {
    
    template <EGLint EnumT>
    using ErrorStream = angle::ErrorStreamBase<Error, EGLint, EGL_SUCCESS, EGLint, EnumT>;
    
    }  // namespace priv
    
    using EglNotInitialized    = priv::ErrorStream<EGL_NOT_INITIALIZED>;
    using EglBadAccess         = priv::ErrorStream<EGL_BAD_ACCESS>;
    using EglBadAlloc          = priv::ErrorStream<EGL_BAD_ALLOC>;
    using EglBadAttribute      = priv::ErrorStream<EGL_BAD_ATTRIBUTE>;
    using EglBadConfig         = priv::ErrorStream<EGL_BAD_CONFIG>;
    using EglBadContext        = priv::ErrorStream<EGL_BAD_CONTEXT>;
    using EglBadCurrentSurface = priv::ErrorStream<EGL_BAD_CURRENT_SURFACE>;
    using EglBadDisplay        = priv::ErrorStream<EGL_BAD_DISPLAY>;
    using EglBadMatch          = priv::ErrorStream<EGL_BAD_MATCH>;
    using EglBadNativeWindow   = priv::ErrorStream<EGL_BAD_NATIVE_WINDOW>;
    using EglBadParameter      = priv::ErrorStream<EGL_BAD_PARAMETER>;
    using EglBadSurface        = priv::ErrorStream<EGL_BAD_SURFACE>;
    using EglContextLost       = priv::ErrorStream<EGL_CONTEXT_LOST>;
    using EglBadStream         = priv::ErrorStream<EGL_BAD_STREAM_KHR>;
    using EglBadState          = priv::ErrorStream<EGL_BAD_STATE_KHR>;
    using EglBadDevice         = priv::ErrorStream<EGL_BAD_DEVICE_EXT>;
    
    inline Error NoError()
    {
        return Error::NoError();
    }
    
    }  // namespace egl
    
    #define ANGLE_CONCAT1(x, y) x##y
    #define ANGLE_CONCAT2(x, y) ANGLE_CONCAT1(x, y)
    #define ANGLE_LOCAL_VAR ANGLE_CONCAT2(_localVar, __LINE__)
    
    #define ANGLE_TRY_TEMPLATE(EXPR, FUNC)                 \
        do                                                 \
        {                                                  \
            auto ANGLE_LOCAL_VAR = EXPR;                   \
            if (ANGLE_UNLIKELY(ANGLE_LOCAL_VAR.isError())) \
            {                                              \
                FUNC(ANGLE_LOCAL_VAR);                     \
            }                                              \
        } while (0)
    
    #define ANGLE_RETURN(X) return X;
    #define ANGLE_TRY(EXPR) ANGLE_TRY_TEMPLATE(EXPR, ANGLE_RETURN);
    
    // TODO(jmadill): Remove this once refactor is complete. http://anglebug.com/2491
    #define ANGLE_TRY_HANDLE(CONTEXT, EXPR)                \
        do                                                 \
        {                                                  \
            auto ANGLE_LOCAL_VAR = (EXPR);                 \
            if (ANGLE_UNLIKELY(ANGLE_LOCAL_VAR.isError())) \
            {                                              \
                CONTEXT->handleError(ANGLE_LOCAL_VAR);     \
                return angle::Result::Stop();              \
            }                                              \
        } while (0)
    
    // TODO(jmadill): Introduce way to store errors to a const Context. http://anglebug.com/2491
    #define ANGLE_SWALLOW_ERR(EXPR)                                       \
        do                                                                \
        {                                                                 \
            auto ANGLE_LOCAL_VAR = EXPR;                                  \
            if (ANGLE_UNLIKELY(ANGLE_LOCAL_VAR.isError()))                \
            {                                                             \
                ERR() << "Unhandled internal error: " << ANGLE_LOCAL_VAR; \
            }                                                             \
        } while (0)
    
    #undef ANGLE_LOCAL_VAR
    #undef ANGLE_CONCAT2
    #undef ANGLE_CONCAT1
    
    #define ANGLE_CHECK(CONTEXT, EXPR, MESSAGE, ERROR)                                    \
        {                                                                                 \
            if (ANGLE_UNLIKELY(!(EXPR)))                                                  \
            {                                                                             \
                CONTEXT->handleError(ERROR, MESSAGE, __FILE__, ANGLE_FUNCTION, __LINE__); \
                return angle::Result::Stop();                                             \
            }                                                                             \
        }
    
    namespace angle
    {
    // Result signals if calling code should continue running or early exit. A value of Stop() can
    // either indicate an Error or a non-Error early exit condition such as a detected no-op.  A few
    // other values exist to signal special cases that are neither success nor failure but require
    // special attention.
    class ANGLE_NO_DISCARD Result
    {
      public:
        // TODO(jmadill): Rename when refactor is complete. http://anglebug.com/2491
        bool isError() const { return mValue == Value::Stop; }
    
        static Result Stop() { return Result(Value::Stop); }
        static Result Continue() { return Result(Value::Continue); }
        static Result Incomplete() { return Result(Value::Incomplete); }
    
        // TODO(jmadill): Remove when refactor is complete. http://anglebug.com/2491
        operator gl::Error() const;
    
        bool operator==(Result other) const { return mValue == other.mValue; }
    
        bool operator!=(Result other) const { return mValue != other.mValue; }
    
      private:
        enum class Value
        {
            Continue,
            Stop,
            Incomplete,
        };
    
        Result(Value value) : mValue(value) {}
        Value mValue;
    };
    }  // namespace angle
    
    #include "Error.inl"
    
    #endif // LIBANGLE_ERROR_H_