Hash :
5dd05578
Author :
Date :
2025-04-14T07:34:57
Revert "GL: Allow untranslated shaders to pass through on GLES" This reverts commit 4e77552b86a89b449ada6d6c18f84285f5812b1d. Reason for revert: breaks ChromeOS and fuzzers Bug: angleproject:398857482 Original change's description: > GL: Allow untranslated shaders to pass through on GLES > > Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which > uses the NULL translator and passes the original shader to the driver. > The parser is still used for shader reflection. > > Bug: angleproject:398857482 > Change-Id: I7c5fcc318c7e11931f78c08dcbf4764bf77d397d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6297527 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:398857482, angleproject:410423936 Bug: chromium:410114655, chromium:410100607, chromium:410121218 Bug: chromium:410052365, chromium:410290507, chromium:410178288 No-Presubmit: true Change-Id: I45b01960637a1cda05d21a7df6d07465f6a8f5e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6448984 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright 2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/util.h"
#include <limits>
#include "common/span.h"
#include "common/utilities.h"
#include "compiler/preprocessor/numeric_lex.h"
#include "compiler/translator/ImmutableStringBuilder.h"
#include "compiler/translator/SymbolTable.h"
bool atoi_clamp(const char *str, unsigned int *value)
{
bool success = angle::pp::numeric_lex_int(str, value);
if (!success)
*value = std::numeric_limits<unsigned int>::max();
return success;
}
namespace sh
{
namespace
{
// [primarySize-1][secondarySize-1] is the GL type with a basic type of float.
constexpr GLenum kFloatGLType[4][4] = {
// float1xS only makes sense for S == 1
{
GL_FLOAT,
GL_NONE,
GL_NONE,
GL_NONE,
},
// float2xS is vec2 for S == 1, and mat2xS o.w.
{
GL_FLOAT_VEC2,
GL_FLOAT_MAT2,
GL_FLOAT_MAT2x3,
GL_FLOAT_MAT2x4,
},
// float3xS is vec3 for S == 1, and mat3xS o.w.
{
GL_FLOAT_VEC3,
GL_FLOAT_MAT3x2,
GL_FLOAT_MAT3,
GL_FLOAT_MAT3x4,
},
// float4xS is vec4 for S == 1, and mat4xS o.w.
{
GL_FLOAT_VEC4,
GL_FLOAT_MAT4x2,
GL_FLOAT_MAT4x3,
GL_FLOAT_MAT4,
},
};
// [primarySize-1] is the GL type with a basic type of int.
constexpr GLenum kIntGLType[4] = {GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4};
// [primarySize-1] is the GL type with a basic type of uint.
constexpr GLenum kUIntGLType[4] = {GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3,
GL_UNSIGNED_INT_VEC4};
// [primarySize-1] is the GL type with a basic type of bool.
constexpr GLenum kBoolGLType[4] = {GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4};
bool IsInterpolationIn(TQualifier qualifier)
{
switch (qualifier)
{
case EvqSmoothIn:
case EvqFlatIn:
case EvqNoPerspectiveIn:
case EvqCentroidIn:
case EvqSampleIn:
case EvqNoPerspectiveCentroidIn:
case EvqNoPerspectiveSampleIn:
return true;
default:
return false;
}
}
bool IsInterpolationOut(TQualifier qualifier)
{
switch (qualifier)
{
case EvqSmoothOut:
case EvqFlatOut:
case EvqNoPerspectiveOut:
case EvqCentroidOut:
case EvqSampleOut:
case EvqNoPerspectiveCentroidOut:
case EvqNoPerspectiveSampleOut:
return true;
default:
return false;
}
}
} // anonymous namespace
float NumericLexFloat32OutOfRangeToInfinity(const std::string &str, bool preserveDenorms)
{
// Parses a decimal string using scientific notation into a floating point number.
// Out-of-range values are converted to infinity, and values that are too small to be
// represented are converted to zero (unless `preserveDenorms` is set). The mantissa in decimal
// scientific notation. The magnitude of the mantissa integer does not matter.
unsigned int decimalMantissa = 0;
size_t i = 0;
bool decimalPointSeen = false;
bool nonZeroSeenInMantissa = false;
// The exponent offset reflects the position of the decimal point.
int exponentOffset = -1;
// This is just a counter for how many decimal digits are written to decimalMantissa.
int mantissaDecimalDigits = 0;
while (i < str.length())
{
const char c = str[i];
if (c == 'e' || c == 'E')
{
break;
}
if (c == '.')
{
decimalPointSeen = true;
++i;
continue;
}
unsigned int digit = static_cast<unsigned int>(c - '0');
ASSERT(digit < 10u);
if (digit != 0u)
{
nonZeroSeenInMantissa = true;
}
if (nonZeroSeenInMantissa)
{
// Add bits to the mantissa until space runs out in 32-bit int. This should be
// enough precision to make the resulting binary mantissa accurate to 1 ULP.
if (decimalMantissa <= (std::numeric_limits<unsigned int>::max() - 9u) / 10u)
{
decimalMantissa = decimalMantissa * 10u + digit;
++mantissaDecimalDigits;
}
if (!decimalPointSeen)
{
++exponentOffset;
}
}
else if (decimalPointSeen)
{
--exponentOffset;
}
++i;
}
if (decimalMantissa == 0)
{
return 0.0f;
}
int exponent = 0;
if (i < str.length())
{
ASSERT(str[i] == 'e' || str[i] == 'E');
++i;
bool exponentOutOfRange = false;
bool negativeExponent = false;
if (str[i] == '-')
{
negativeExponent = true;
++i;
}
else if (str[i] == '+')
{
++i;
}
while (i < str.length())
{
const char c = str[i];
unsigned int digit = static_cast<unsigned int>(c - '0');
ASSERT(digit < 10u);
if (exponent <= (std::numeric_limits<int>::max() - 9) / 10)
{
exponent = exponent * 10 + digit;
}
else
{
exponentOutOfRange = true;
}
++i;
}
if (negativeExponent)
{
exponent = -exponent;
}
if (exponentOutOfRange)
{
if (negativeExponent)
{
return 0.0f;
}
else
{
return std::numeric_limits<float>::infinity();
}
}
}
// Do the calculation in 64-bit to avoid overflow.
long long exponentLong =
static_cast<long long>(exponent) + static_cast<long long>(exponentOffset);
if (exponentLong > std::numeric_limits<float>::max_exponent10)
{
return std::numeric_limits<float>::infinity();
}
if (!preserveDenorms)
{
// In 32-bit float, min_exponent10 is -37 but min() is
// 1.1754943E-38. 10^-37 may be the "minimum negative integer such
// that 10 raised to that power is a normalized float", but being
// constrained to powers of ten it's above min() (which is 2^-126).
// Values below min() are flushed to zero near the end of this
// function anyway so (AFAICT) this comparison is only done to ensure
// that the exponent will not make the pow() call (below) overflow.
// Comparing against -38 (min_exponent10 - 1) will do the trick.
if (exponentLong < std::numeric_limits<float>::min_exponent10 - 1)
{
return 0.0f;
}
}
// The exponent is in range, so we need to actually evaluate the float.
exponent = static_cast<int>(exponentLong);
double value = decimalMantissa;
// Calculate the exponent offset to normalize the mantissa.
int normalizationExponentOffset = 1 - mantissaDecimalDigits;
// Apply the exponent.
value *= std::pow(10.0, static_cast<double>(exponent + normalizationExponentOffset));
if (value > static_cast<double>(std::numeric_limits<float>::max()))
{
return std::numeric_limits<float>::infinity();
}
if (!preserveDenorms)
{
if (static_cast<float>(value) < std::numeric_limits<float>::min())
{
return 0.0f;
}
}
// The below cast will correctly generate denormalized values
return static_cast<float>(value);
}
bool strtof_clamp(const std::string &str, float *value, bool preserveDenorms)
{
// Custom float parsing that can handle the following corner cases:
// 1. The decimal mantissa is very small but the exponent is very large, putting the resulting
// number inside the float range.
// 2. The decimal mantissa is very large but the exponent is very small, putting the resulting
// number inside the float range.
// 3. The value is out-of-range and should be evaluated as infinity.
// 4. The value is too small and should be evaluated as zero.
// See ESSL 3.00.6 section 4.1.4 for the relevant specification.
*value = NumericLexFloat32OutOfRangeToInfinity(str, preserveDenorms);
return !gl::isInf(*value);
}
GLenum GLVariableType(const TType &type)
{
switch (type.getBasicType())
{
case EbtFloat:
ASSERT(type.getNominalSize() >= 1 && type.getNominalSize() <= 4);
ASSERT(type.getSecondarySize() >= 1 && type.getSecondarySize() <= 4);
return kFloatGLType[type.getNominalSize() - 1][type.getSecondarySize() - 1];
case EbtInt:
ASSERT(type.getNominalSize() >= 1 && type.getNominalSize() <= 4);
ASSERT(type.getSecondarySize() == 1);
return kIntGLType[type.getNominalSize() - 1];
case EbtUInt:
ASSERT(type.getNominalSize() >= 1 && type.getNominalSize() <= 4);
ASSERT(type.getSecondarySize() == 1);
return kUIntGLType[type.getNominalSize() - 1];
case EbtBool:
ASSERT(type.getNominalSize() >= 1 && type.getNominalSize() <= 4);
ASSERT(type.getSecondarySize() == 1);
return kBoolGLType[type.getNominalSize() - 1];
case EbtYuvCscStandardEXT:
return GL_UNSIGNED_INT;
case EbtSampler2D:
return GL_SAMPLER_2D;
case EbtSampler3D:
return GL_SAMPLER_3D;
case EbtSamplerCube:
return GL_SAMPLER_CUBE;
case EbtSamplerExternalOES:
return GL_SAMPLER_EXTERNAL_OES;
case EbtSamplerExternal2DY2YEXT:
return GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT;
case EbtSampler2DRect:
return GL_SAMPLER_2D_RECT_ANGLE;
case EbtSampler2DArray:
return GL_SAMPLER_2D_ARRAY;
case EbtSampler2DMS:
return GL_SAMPLER_2D_MULTISAMPLE;
case EbtSampler2DMSArray:
return GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
case EbtSamplerCubeArray:
return GL_SAMPLER_CUBE_MAP_ARRAY;
case EbtSamplerBuffer:
return GL_SAMPLER_BUFFER;
case EbtISampler2D:
return GL_INT_SAMPLER_2D;
case EbtISampler3D:
return GL_INT_SAMPLER_3D;
case EbtISamplerCube:
return GL_INT_SAMPLER_CUBE;
case EbtISampler2DArray:
return GL_INT_SAMPLER_2D_ARRAY;
case EbtISampler2DMS:
return GL_INT_SAMPLER_2D_MULTISAMPLE;
case EbtISampler2DMSArray:
return GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
case EbtISamplerCubeArray:
return GL_INT_SAMPLER_CUBE_MAP_ARRAY;
case EbtISamplerBuffer:
return GL_INT_SAMPLER_BUFFER;
case EbtUSampler2D:
return GL_UNSIGNED_INT_SAMPLER_2D;
case EbtUSampler3D:
return GL_UNSIGNED_INT_SAMPLER_3D;
case EbtUSamplerCube:
return GL_UNSIGNED_INT_SAMPLER_CUBE;
case EbtUSampler2DArray:
return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
case EbtUSampler2DMS:
return GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
case EbtUSampler2DMSArray:
return GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
case EbtUSamplerCubeArray:
return GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
case EbtUSamplerBuffer:
return GL_UNSIGNED_INT_SAMPLER_BUFFER;
case EbtSampler2DShadow:
return GL_SAMPLER_2D_SHADOW;
case EbtSamplerCubeShadow:
return GL_SAMPLER_CUBE_SHADOW;
case EbtSampler2DArrayShadow:
return GL_SAMPLER_2D_ARRAY_SHADOW;
case EbtSamplerCubeArrayShadow:
return GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
case EbtImage2D:
return GL_IMAGE_2D;
case EbtIImage2D:
return GL_INT_IMAGE_2D;
case EbtUImage2D:
return GL_UNSIGNED_INT_IMAGE_2D;
case EbtImage2DArray:
return GL_IMAGE_2D_ARRAY;
case EbtIImage2DArray:
return GL_INT_IMAGE_2D_ARRAY;
case EbtUImage2DArray:
return GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
case EbtImage3D:
return GL_IMAGE_3D;
case EbtIImage3D:
return GL_INT_IMAGE_3D;
case EbtUImage3D:
return GL_UNSIGNED_INT_IMAGE_3D;
case EbtImageCube:
return GL_IMAGE_CUBE;
case EbtIImageCube:
return GL_INT_IMAGE_CUBE;
case EbtUImageCube:
return GL_UNSIGNED_INT_IMAGE_CUBE;
case EbtImageCubeArray:
return GL_IMAGE_CUBE_MAP_ARRAY;
case EbtIImageCubeArray:
return GL_INT_IMAGE_CUBE_MAP_ARRAY;
case EbtUImageCubeArray:
return GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
case EbtImageBuffer:
return GL_IMAGE_BUFFER;
case EbtIImageBuffer:
return GL_INT_IMAGE_BUFFER;
case EbtUImageBuffer:
return GL_UNSIGNED_INT_IMAGE_BUFFER;
case EbtAtomicCounter:
return GL_UNSIGNED_INT_ATOMIC_COUNTER;
case EbtSamplerVideoWEBGL:
return GL_SAMPLER_VIDEO_IMAGE_WEBGL;
case EbtPixelLocalANGLE:
case EbtIPixelLocalANGLE:
case EbtUPixelLocalANGLE:
// TODO(anglebug.com/40096838): For now, we can expect PLS handles to be rewritten to
// images before anyone calls into here.
[[fallthrough]];
default:
UNREACHABLE();
return GL_NONE;
}
}
GLenum GLVariablePrecision(const TType &type)
{
if (type.getBasicType() == EbtFloat)
{
switch (type.getPrecision())
{
case EbpHigh:
return GL_HIGH_FLOAT;
case EbpMedium:
return GL_MEDIUM_FLOAT;
case EbpLow:
return GL_LOW_FLOAT;
default:
UNREACHABLE();
}
}
else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
{
switch (type.getPrecision())
{
case EbpHigh:
return GL_HIGH_INT;
case EbpMedium:
return GL_MEDIUM_INT;
case EbpLow:
return GL_LOW_INT;
default:
UNREACHABLE();
}
}
// Other types (boolean, sampler) don't have a precision
return GL_NONE;
}
ImmutableString ArrayString(const TType &type)
{
if (!type.isArray())
return ImmutableString("");
const angle::Span<const unsigned int> &arraySizes = type.getArraySizes();
constexpr const size_t kMaxDecimalDigitsPerSize = 10u;
ImmutableStringBuilder arrayString(arraySizes.size() * (kMaxDecimalDigitsPerSize + 2u));
for (auto arraySizeIter = arraySizes.rbegin(); arraySizeIter != arraySizes.rend();
++arraySizeIter)
{
arrayString << "[";
if (*arraySizeIter > 0)
{
arrayString << *arraySizeIter;
}
arrayString << "]";
}
return arrayString;
}
ImmutableString GetTypeName(const TType &type, ShHashFunction64 hashFunction, NameMap *nameMap)
{
if (type.getBasicType() == EbtStruct)
return HashName(type.getStruct(), hashFunction, nameMap);
else
return ImmutableString(type.getBuiltInTypeNameString());
}
bool IsVaryingOut(TQualifier qualifier)
{
switch (qualifier)
{
case EvqVaryingOut:
case EvqVertexOut:
case EvqGeometryOut:
case EvqTessControlOut:
case EvqTessEvaluationOut:
case EvqPatchOut:
return true;
default:
break;
}
return IsInterpolationOut(qualifier);
}
bool IsVaryingIn(TQualifier qualifier)
{
switch (qualifier)
{
case EvqVaryingIn:
case EvqFragmentIn:
case EvqGeometryIn:
case EvqTessControlIn:
case EvqTessEvaluationIn:
case EvqPatchIn:
return true;
default:
break;
}
return IsInterpolationIn(qualifier);
}
bool IsVarying(TQualifier qualifier)
{
return IsVaryingIn(qualifier) || IsVaryingOut(qualifier);
}
bool IsMatrixGLType(GLenum type)
{
switch (type)
{
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
return true;
default:
return false;
}
}
bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier)
{
return (qualifier == EvqGeometryIn) ||
((shaderType == GL_GEOMETRY_SHADER_EXT) && IsInterpolationIn(qualifier));
}
bool IsTessellationControlShaderInput(GLenum shaderType, TQualifier qualifier)
{
return qualifier == EvqTessControlIn ||
((shaderType == GL_TESS_CONTROL_SHADER) && IsInterpolationIn(qualifier));
}
bool IsTessellationControlShaderOutput(GLenum shaderType, TQualifier qualifier)
{
return qualifier == EvqTessControlOut ||
((shaderType == GL_TESS_CONTROL_SHADER) && IsInterpolationOut(qualifier));
}
bool IsTessellationEvaluationShaderInput(GLenum shaderType, TQualifier qualifier)
{
return qualifier == EvqTessEvaluationIn ||
((shaderType == GL_TESS_EVALUATION_SHADER) && IsInterpolationIn(qualifier));
}
InterpolationType GetInterpolationType(TQualifier qualifier)
{
switch (qualifier)
{
case EvqFlatIn:
case EvqFlatOut:
// The auxiliary storage qualifier patch is not used for interpolation
// it is a compile-time error to use interpolation qualifiers with patch
case EvqPatchIn:
case EvqPatchOut:
return INTERPOLATION_FLAT;
case EvqNoPerspectiveIn:
case EvqNoPerspectiveOut:
return INTERPOLATION_NOPERSPECTIVE;
case EvqNoPerspectiveCentroidIn:
case EvqNoPerspectiveCentroidOut:
return INTERPOLATION_NOPERSPECTIVE_CENTROID;
case EvqNoPerspectiveSampleIn:
case EvqNoPerspectiveSampleOut:
return INTERPOLATION_NOPERSPECTIVE_SAMPLE;
case EvqSmoothIn:
case EvqSmoothOut:
case EvqVertexOut:
case EvqFragmentIn:
case EvqVaryingIn:
case EvqVaryingOut:
case EvqGeometryIn:
case EvqGeometryOut:
case EvqTessControlIn:
case EvqTessControlOut:
case EvqTessEvaluationIn:
case EvqTessEvaluationOut:
return INTERPOLATION_SMOOTH;
case EvqCentroidIn:
case EvqCentroidOut:
return INTERPOLATION_CENTROID;
case EvqSampleIn:
case EvqSampleOut:
return INTERPOLATION_SAMPLE;
default:
UNREACHABLE();
return INTERPOLATION_SMOOTH;
}
}
// a field may not have qualifer without in or out.
InterpolationType GetFieldInterpolationType(TQualifier qualifier)
{
switch (qualifier)
{
case EvqSmooth:
return INTERPOLATION_SMOOTH;
case EvqFlat:
return INTERPOLATION_FLAT;
case EvqNoPerspective:
return INTERPOLATION_NOPERSPECTIVE;
case EvqCentroid:
return INTERPOLATION_CENTROID;
case EvqSample:
return INTERPOLATION_SAMPLE;
case EvqNoPerspectiveCentroid:
return INTERPOLATION_NOPERSPECTIVE_CENTROID;
case EvqNoPerspectiveSample:
return INTERPOLATION_NOPERSPECTIVE_SAMPLE;
default:
return GetInterpolationType(qualifier);
}
}
TType GetShaderVariableBasicType(const sh::ShaderVariable &var)
{
switch (var.type)
{
case GL_BOOL:
return TType(EbtBool);
case GL_BOOL_VEC2:
return TType(EbtBool, 2);
case GL_BOOL_VEC3:
return TType(EbtBool, 3);
case GL_BOOL_VEC4:
return TType(EbtBool, 4);
case GL_FLOAT:
return TType(EbtFloat);
case GL_FLOAT_VEC2:
return TType(EbtFloat, 2);
case GL_FLOAT_VEC3:
return TType(EbtFloat, 3);
case GL_FLOAT_VEC4:
return TType(EbtFloat, 4);
case GL_FLOAT_MAT2:
return TType(EbtFloat, 2, 2);
case GL_FLOAT_MAT3:
return TType(EbtFloat, 3, 3);
case GL_FLOAT_MAT4:
return TType(EbtFloat, 4, 4);
case GL_FLOAT_MAT2x3:
return TType(EbtFloat, 2, 3);
case GL_FLOAT_MAT2x4:
return TType(EbtFloat, 2, 4);
case GL_FLOAT_MAT3x2:
return TType(EbtFloat, 3, 2);
case GL_FLOAT_MAT3x4:
return TType(EbtFloat, 3, 4);
case GL_FLOAT_MAT4x2:
return TType(EbtFloat, 4, 2);
case GL_FLOAT_MAT4x3:
return TType(EbtFloat, 4, 3);
case GL_INT:
return TType(EbtInt);
case GL_INT_VEC2:
return TType(EbtInt, 2);
case GL_INT_VEC3:
return TType(EbtInt, 3);
case GL_INT_VEC4:
return TType(EbtInt, 4);
case GL_UNSIGNED_INT:
return TType(EbtUInt);
case GL_UNSIGNED_INT_VEC2:
return TType(EbtUInt, 2);
case GL_UNSIGNED_INT_VEC3:
return TType(EbtUInt, 3);
case GL_UNSIGNED_INT_VEC4:
return TType(EbtUInt, 4);
default:
UNREACHABLE();
return TType();
}
}
void DeclareGlobalVariable(TIntermBlock *root, const TVariable *variable)
{
TIntermDeclaration *declaration = new TIntermDeclaration();
declaration->appendDeclarator(new TIntermSymbol(variable));
TIntermSequence *globalSequence = root->getSequence();
globalSequence->insert(globalSequence->begin(), declaration);
}
// GLSL ES 1.0.17 4.6.1 The Invariant Qualifier
bool CanBeInvariantESSL1(TQualifier qualifier)
{
return IsVaryingIn(qualifier) || IsVaryingOut(qualifier) ||
IsBuiltinOutputVariable(qualifier) ||
(IsBuiltinFragmentInputVariable(qualifier) && qualifier != EvqFrontFacing);
}
// GLSL ES 3.00 Revision 6, 4.6.1 The Invariant Qualifier
// GLSL ES 3.10 Revision 4, 4.8.1 The Invariant Qualifier
bool CanBeInvariantESSL3OrGreater(TQualifier qualifier)
{
return IsVaryingOut(qualifier) || qualifier == EvqFragmentOut ||
IsBuiltinOutputVariable(qualifier) || qualifier == EvqFragmentInOut;
}
bool IsBuiltinOutputVariable(TQualifier qualifier)
{
switch (qualifier)
{
case EvqPosition:
case EvqPointSize:
case EvqFragDepth:
case EvqFragColor:
case EvqSecondaryFragColorEXT:
case EvqFragData:
case EvqSecondaryFragDataEXT:
case EvqClipDistance:
case EvqCullDistance:
case EvqLastFragData:
case EvqLastFragColor:
case EvqSampleMask:
return true;
default:
break;
}
return false;
}
bool IsBuiltinFragmentInputVariable(TQualifier qualifier)
{
switch (qualifier)
{
case EvqFragCoord:
case EvqPointCoord:
case EvqFrontFacing:
case EvqHelperInvocation:
case EvqLastFragData:
case EvqLastFragColor:
case EvqLastFragDepth:
case EvqLastFragStencil:
return true;
default:
break;
}
return false;
}
bool IsShaderOutput(TQualifier qualifier)
{
return IsVaryingOut(qualifier) || IsBuiltinOutputVariable(qualifier);
}
bool IsFragmentOutput(TQualifier qualifier)
{
switch (qualifier)
{
case EvqFragmentOut:
case EvqFragmentInOut:
return true;
default:
return false;
}
}
bool IsOutputNULL(ShShaderOutput output)
{
return output == SH_NULL_OUTPUT;
}
bool IsOutputESSL(ShShaderOutput output)
{
return output == SH_ESSL_OUTPUT;
}
bool IsOutputGLSL(ShShaderOutput output)
{
switch (output)
{
case SH_GLSL_130_OUTPUT:
case SH_GLSL_140_OUTPUT:
case SH_GLSL_150_CORE_OUTPUT:
case SH_GLSL_330_CORE_OUTPUT:
case SH_GLSL_400_CORE_OUTPUT:
case SH_GLSL_410_CORE_OUTPUT:
case SH_GLSL_420_CORE_OUTPUT:
case SH_GLSL_430_CORE_OUTPUT:
case SH_GLSL_440_CORE_OUTPUT:
case SH_GLSL_450_CORE_OUTPUT:
case SH_GLSL_COMPATIBILITY_OUTPUT:
return true;
default:
break;
}
return false;
}
bool IsOutputHLSL(ShShaderOutput output)
{
switch (output)
{
case SH_HLSL_3_0_OUTPUT:
case SH_HLSL_4_1_OUTPUT:
return true;
default:
break;
}
return false;
}
bool IsOutputSPIRV(ShShaderOutput output)
{
return output == SH_SPIRV_VULKAN_OUTPUT;
}
bool IsOutputMSL(ShShaderOutput output)
{
return output == SH_MSL_METAL_OUTPUT;
}
bool IsOutputWGSL(ShShaderOutput output)
{
return output == SH_WGSL_OUTPUT;
}
bool IsInShaderStorageBlock(TIntermTyped *node)
{
TIntermSwizzle *swizzleNode = node->getAsSwizzleNode();
if (swizzleNode)
{
return IsInShaderStorageBlock(swizzleNode->getOperand());
}
TIntermBinary *binaryNode = node->getAsBinaryNode();
if (binaryNode)
{
switch (binaryNode->getOp())
{
case EOpIndexDirectInterfaceBlock:
case EOpIndexIndirect:
case EOpIndexDirect:
case EOpIndexDirectStruct:
return IsInShaderStorageBlock(binaryNode->getLeft());
default:
return false;
}
}
const TType &type = node->getType();
return type.getQualifier() == EvqBuffer;
}
GLenum GetImageInternalFormatType(TLayoutImageInternalFormat iifq)
{
switch (iifq)
{
case EiifRGBA32F:
return GL_RGBA32F;
case EiifRGBA16F:
return GL_RGBA16F;
case EiifR32F:
return GL_R32F;
case EiifRGBA32UI:
return GL_RGBA32UI;
case EiifRGBA16UI:
return GL_RGBA16UI;
case EiifRGBA8UI:
return GL_RGBA8UI;
case EiifR32UI:
return GL_R32UI;
case EiifRGBA32I:
return GL_RGBA32I;
case EiifRGBA16I:
return GL_RGBA16I;
case EiifRGBA8I:
return GL_RGBA8I;
case EiifR32I:
return GL_R32I;
case EiifRGBA8:
return GL_RGBA8;
case EiifRGBA8_SNORM:
return GL_RGBA8_SNORM;
default:
return GL_NONE;
}
}
bool IsSpecWithFunctionBodyNewScope(ShShaderSpec shaderSpec, int shaderVersion)
{
return (shaderVersion == 100 && !sh::IsWebGLBasedSpec(shaderSpec));
}
bool IsPrecisionApplicableToType(TBasicType type)
{
switch (type)
{
case EbtInt:
case EbtUInt:
case EbtFloat:
// TODO: find all types where precision is applicable; for example samplers.
// http://anglebug.com/42264661
return true;
default:
return false;
}
}
bool IsRedeclarableBuiltIn(const ImmutableString &name)
{
return name == "gl_ClipDistance" || name == "gl_CullDistance" || name == "gl_FragDepth" ||
name == "gl_LastFragData" || name == "gl_LastFragColorARM" ||
name == "gl_LastFragDepthARM" || name == "gl_LastFragStencilARM" ||
name == "gl_PerVertex" || name == "gl_Position" || name == "gl_PointSize";
}
size_t FindFieldIndex(const TFieldList &fieldList, const char *fieldName)
{
for (size_t fieldIndex = 0; fieldIndex < fieldList.size(); ++fieldIndex)
{
if (strcmp(fieldList[fieldIndex]->name().data(), fieldName) == 0)
{
return fieldIndex;
}
}
UNREACHABLE();
return 0;
}
Declaration ViewDeclaration(TIntermDeclaration &declNode, uint32_t index)
{
ASSERT(declNode.getChildCount() > index);
TIntermNode *childNode = declNode.getChildNode(index);
ASSERT(childNode);
TIntermSymbol *symbolNode;
if ((symbolNode = childNode->getAsSymbolNode()))
{
return {*symbolNode, nullptr};
}
else
{
TIntermBinary *initNode = childNode->getAsBinaryNode();
ASSERT(initNode);
ASSERT(initNode->getOp() == TOperator::EOpInitialize);
symbolNode = initNode->getLeft()->getAsSymbolNode();
ASSERT(symbolNode);
return {*symbolNode, initNode->getRight()};
}
}
} // namespace sh