Hash :
2dd13ebb
Author :
Date :
2022-04-21T11:25:00
Track Surface color & depth/stencil init separately. This clears up some trace testing confusion due when robust resource init is enabled, and the app clears color but not depth on the default surface. Bug: angleproject:7221 Change-Id: Id97871aec32ad831b663aaa9116e04b582ab5a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600375 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferAttachmentObjectImpl.h:
// Common ancenstor for all implementations of FBO attachable-objects.
// This means Surfaces, Textures and Renderbuffers.
//
#ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
#define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
#include "libANGLE/ImageIndex.h"
#include "libANGLE/Observer.h"
namespace gl
{
class Context;
} // namespace gl
namespace rx
{
class FramebufferAttachmentRenderTarget;
class FramebufferAttachmentObjectImpl : public angle::Subject
{
public:
FramebufferAttachmentObjectImpl() {}
~FramebufferAttachmentObjectImpl() override {}
virtual angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut);
virtual angle::Result initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex);
};
inline angle::Result FramebufferAttachmentObjectImpl::getAttachmentRenderTarget(
const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut)
{
UNIMPLEMENTED();
return angle::Result::Stop;
}
inline angle::Result FramebufferAttachmentObjectImpl::initializeContents(
const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex)
{
UNIMPLEMENTED();
return angle::Result::Stop;
}
} // namespace rx
#endif // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_