Hash :
4d3a0f60
        
        Author :
  
        
        Date :
2020-09-11T12:36:05
        
      
GN: Componentize D3D format tables. These tables are used by both the GL and D3D11 back-ends. Also moves them to renderer_utils to be in a shared place. Bug: angleproject:3943 Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// dxgi_support_table:
//   Queries for DXGI support of various texture formats. Depends on DXGI
//   version, D3D feature level, and is sometimes guaranteed or optional.
//
#ifndef LIBANGLE_RENDERER_DXGI_SUPPORT_TABLE_H_
#define LIBANGLE_RENDERER_DXGI_SUPPORT_TABLE_H_
#include "common/platform.h"
namespace rx
{
namespace d3d11
{
struct DXGISupport
{
    DXGISupport() : alwaysSupportedFlags(0), neverSupportedFlags(0), optionallySupportedFlags(0) {}
    DXGISupport(UINT alwaysSupportedIn, UINT neverSupportedIn, UINT optionallySupportedIn)
        : alwaysSupportedFlags(alwaysSupportedIn),
          neverSupportedFlags(neverSupportedIn),
          optionallySupportedFlags(optionallySupportedIn)
    {}
    UINT alwaysSupportedFlags;
    UINT neverSupportedFlags;
    UINT optionallySupportedFlags;
};
const DXGISupport &GetDXGISupport(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel);
}  // namespace d3d11
}  // namespace rx
#endif  // LIBANGLE_RENDERER_DXGI_SUPPORT_TABLE_H_