Hash :
b8d5a423
Author :
Date :
2023-08-21T14:43:42
Add static_assert(std::is_trivially_copyable<LinkedUniform>(),"") Since we are using memcpy for LinkedUniform, it is desirable to utilize compile time assertion to ensure that in future if anyone modifies POD struct (and the class of data members of POD struct) and made it that no longer memcopy-able, we would immediately caught at compile time. std::is_trivially_copyable<>is exactly for this reason. In order to make this work, the POD struct and any data it uses can not have user defined copy constructor. The problem is that right now ANGLE is using clang_use_chrome_plugins=true, and chrome-style generates warnings if the complex struct (has more than 10 data members) does not define a copy constructor, and that warning causes build failure with -Werror. So clang_use_chrome_plugins=true and std::is_trivially_copyable have this conflicting requirements that I can not apply both. This has been raised to compiler team, but before we get a solution from them, if we have to make a choice, I think the better choice is to disable clang_use_chrome_plugins and apply std::is_trivially_copyable, since the later is more critical to ensure safety, while chrome-style is mostly trying to minimize the code size, but won't affect correctness/robustness. This CL sets clang_use_chrome_plugins to false, and removes the copy constructor and copy assignment operator from BitSetT and LinkedUniform and added static assertion is_trivially_copyable for LinkedUniform. Same thing applied to ProgramInput as well. In future once we have a better solution from compile team, we can re-enable clang_use_chrome_plugins and disable only for structs that requires is_trivially_copyable assertion. Bug: b/275102061 Change-Id: If33415ea61deda568d855a7dd6a4fd6042058be5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4799342 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
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//
// Copyright 2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libANGLE/Uniform.h"
#include "common/BinaryStream.h"
#include "libANGLE/ProgramLinkedResources.h"
#include <cstring>
namespace gl
{
ActiveVariable::ActiveVariable()
{
std::fill(mIds.begin(), mIds.end(), 0);
}
ActiveVariable::~ActiveVariable() {}
ActiveVariable::ActiveVariable(const ActiveVariable &rhs) = default;
ActiveVariable &ActiveVariable::operator=(const ActiveVariable &rhs) = default;
void ActiveVariable::setActive(ShaderType shaderType, bool used, uint32_t id)
{
ASSERT(shaderType != ShaderType::InvalidEnum);
mActiveUseBits.set(shaderType, used);
mIds[shaderType] = id;
}
void ActiveVariable::unionReferencesWith(const LinkedUniform &other)
{
mActiveUseBits |= other.mActiveUseBits;
for (const ShaderType shaderType : AllShaderTypes())
{
ASSERT(mIds[shaderType] == 0 || other.getId(shaderType) == 0 ||
mIds[shaderType] == other.getId(shaderType));
if (mIds[shaderType] == 0)
{
mIds[shaderType] = other.getId(shaderType);
}
}
}
LinkedUniform::LinkedUniform() = default;
LinkedUniform::LinkedUniform(GLenum typeIn,
GLenum precisionIn,
const std::vector<unsigned int> &arraySizesIn,
const int bindingIn,
const int offsetIn,
const int locationIn,
const int bufferIndexIn,
const sh::BlockMemberInfo &blockInfoIn)
{
// arrays are always flattened, which means at most 1D array
ASSERT(arraySizesIn.size() <= 1);
memset(this, 0, sizeof(*this));
SetBitField(type, typeIn);
SetBitField(precision, precisionIn);
location = locationIn;
SetBitField(binding, bindingIn);
SetBitField(offset, offsetIn);
SetBitField(bufferIndex, bufferIndexIn);
outerArraySizeProduct = 1;
SetBitField(arraySize, arraySizesIn.empty() ? 1u : arraySizesIn[0]);
SetBitField(flagBits.isArray, !arraySizesIn.empty());
if (!(blockInfoIn == sh::kDefaultBlockMemberInfo))
{
flagBits.isBlock = 1;
flagBits.blockIsRowMajorMatrix = blockInfoIn.isRowMajorMatrix;
SetBitField(blockOffset, blockInfoIn.offset);
SetBitField(blockArrayStride, blockInfoIn.arrayStride);
SetBitField(blockMatrixStride, blockInfoIn.matrixStride);
}
}
LinkedUniform::LinkedUniform(const UsedUniform &usedUniform)
{
ASSERT(!usedUniform.isArrayOfArrays());
ASSERT(!usedUniform.isStruct());
ASSERT(usedUniform.active);
ASSERT(usedUniform.blockInfo == sh::kDefaultBlockMemberInfo);
// Note: Ensure every data member is initialized.
flagBitsAsUByte = 0;
SetBitField(type, usedUniform.type);
SetBitField(precision, usedUniform.precision);
SetBitField(imageUnitFormat, usedUniform.imageUnitFormat);
location = usedUniform.location;
blockOffset = 0;
blockArrayStride = 0;
blockMatrixStride = 0;
SetBitField(binding, usedUniform.binding);
SetBitField(offset, usedUniform.offset);
SetBitField(bufferIndex, usedUniform.bufferIndex);
SetBitField(parentArrayIndex, usedUniform.parentArrayIndex());
SetBitField(outerArraySizeProduct, ArraySizeProduct(usedUniform.outerArraySizes));
SetBitField(outerArrayOffset, usedUniform.outerArrayOffset);
SetBitField(arraySize, usedUniform.isArray() ? usedUniform.getArraySizeProduct() : 1u);
SetBitField(flagBits.isArray, usedUniform.isArray());
id = usedUniform.id;
mActiveUseBits = usedUniform.activeVariable.activeShaders();
mIds = usedUniform.activeVariable.getIds();
SetBitField(flagBits.isFragmentInOut, usedUniform.isFragmentInOut);
SetBitField(flagBits.texelFetchStaticUse, usedUniform.texelFetchStaticUse);
ASSERT(!usedUniform.isArray() || arraySize == usedUniform.getArraySizeProduct());
}
BufferVariable::BufferVariable()
: bufferIndex(-1), blockInfo(sh::kDefaultBlockMemberInfo), topLevelArraySize(-1)
{}
BufferVariable::BufferVariable(GLenum typeIn,
GLenum precisionIn,
const std::string &nameIn,
const std::vector<unsigned int> &arraySizesIn,
const int bufferIndexIn,
const sh::BlockMemberInfo &blockInfoIn)
: bufferIndex(bufferIndexIn), blockInfo(blockInfoIn), topLevelArraySize(-1)
{
type = typeIn;
precision = precisionIn;
name = nameIn;
arraySizes = arraySizesIn;
}
BufferVariable::~BufferVariable() {}
ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0) {}
ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default;
ShaderVariableBuffer::~ShaderVariableBuffer() {}
int ShaderVariableBuffer::numActiveVariables() const
{
return static_cast<int>(memberIndexes.size());
}
InterfaceBlock::InterfaceBlock() : isArray(false), isReadOnly(false), arrayElement(0) {}
InterfaceBlock::InterfaceBlock(const std::string &nameIn,
const std::string &mappedNameIn,
bool isArrayIn,
bool isReadOnlyIn,
unsigned int arrayElementIn,
unsigned int firstFieldArraySizeIn,
int bindingIn)
: name(nameIn),
mappedName(mappedNameIn),
isArray(isArrayIn),
isReadOnly(isReadOnlyIn),
arrayElement(arrayElementIn),
firstFieldArraySize(firstFieldArraySizeIn)
{
binding = bindingIn;
}
InterfaceBlock::InterfaceBlock(const InterfaceBlock &other) = default;
std::string InterfaceBlock::nameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << name;
if (isArray)
{
fullNameStr << "[" << arrayElement << "]";
}
return fullNameStr.str();
}
std::string InterfaceBlock::mappedNameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << mappedName;
if (isArray)
{
fullNameStr << "[" << arrayElement << "]";
}
return fullNameStr.str();
}
} // namespace gl