Hash :
f35f1110
        
        Author :
  
        
        Date :
2019-07-19T09:18:55
        
      
Add script to apply clang-format on all sources 1. python script wrapper to call clang-format over the whole code base 2. Add clang-format rule `IncludeBlocks: Preserve` to tell clang-format do not merge include blocks 3. Fix existed clang-format issue in code base Bug: angleproject:3532 Change-Id: I289292dc62c2784ff21688065c87c3f3f5538f17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709720 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// random_utils:
//   Helper functions for random number generation.
//
#include "random_utils.h"
#include <chrono>
#include <cstdlib>
namespace angle
{
// Seed from clock
RNG::RNG()
{
    long long timeSeed = std::chrono::system_clock::now().time_since_epoch().count();
    mGenerator.seed(static_cast<unsigned int>(timeSeed));
}
// Seed from fixed number.
RNG::RNG(unsigned int seed) : mGenerator(seed) {}
RNG::~RNG() {}
void RNG::reseed(unsigned int newSeed)
{
    mGenerator.seed(newSeed);
}
bool RNG::randomBool(float probTrue)
{
    std::bernoulli_distribution dist(probTrue);
    return dist(mGenerator);
}
int RNG::randomInt()
{
    std::uniform_int_distribution<int> intDistribution;
    return intDistribution(mGenerator);
}
int RNG::randomIntBetween(int min, int max)
{
    std::uniform_int_distribution<int> intDistribution(min, max);
    return intDistribution(mGenerator);
}
unsigned int RNG::randomUInt()
{
    std::uniform_int_distribution<unsigned int> uintDistribution;
    return uintDistribution(mGenerator);
}
float RNG::randomFloat()
{
    std::uniform_real_distribution<float> floatDistribution;
    return floatDistribution(mGenerator);
}
float RNG::randomFloatBetween(float min, float max)
{
    std::uniform_real_distribution<float> floatDistribution(min, max);
    return floatDistribution(mGenerator);
}
float RNG::randomFloatNonnegative()
{
    std::uniform_real_distribution<float> floatDistribution(0.0f,
                                                            std::numeric_limits<float>::max());
    return floatDistribution(mGenerator);
}
float RNG::randomNegativeOneToOne()
{
    return randomFloatBetween(-1.0f, 1.0f);
}
}  // namespace angle