Hash :
fcf3a1c0
Author :
Date :
2024-07-02T16:33:28
GL: Allow shader compilation with cached translated source Write the translated shader source when serializing shaders. This does not increase the size of the shader cache because Vulkan only uses the compiledBinary field. Spawn a ShaderTranslateTask for loading shaders so the GL backend can compile the shader on the native driver. Bug: angleproject:350779978 Change-Id: I14413a7ca2a0d99653a1082f2c8b4a94cf58626a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5672740 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MemoryShaderCache: Stores compiled shader in memory so they don't
// always have to be re-compiled. Can be used in conjunction with the platform
// layer to warm up the cache from disk.
#include "libANGLE/MemoryShaderCache.h"
#include <GLSLANG/ShaderVars.h>
#include <anglebase/sha1.h>
#include "common/BinaryStream.h"
#include "common/utilities.h"
#include "libANGLE/Compiler.h"
#include "libANGLE/Context.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Uniform.h"
#include "libANGLE/histogram_macros.h"
#include "libANGLE/renderer/ShaderImpl.h"
#include "platform/PlatformMethods.h"
namespace gl
{
namespace
{
// Limit decompressed programs to 5MB. If they're larger then this there is a good chance the data
// is not what we expect. This limits the amount of memory we will allocate based on a binary blob
// we believe is compressed data.
static constexpr size_t kMaxUncompressedShaderSize = 5 * 1024 * 1024;
} // namespace
MemoryShaderCache::MemoryShaderCache(egl::BlobCache &blobCache) : mBlobCache(blobCache) {}
MemoryShaderCache::~MemoryShaderCache() {}
egl::CacheGetResult MemoryShaderCache::getShader(const Context *context,
Shader *shader,
const egl::BlobCache::Key &shaderHash,
angle::JobResultExpectancy resultExpectancy)
{
// If caching is effectively disabled, don't bother calculating the hash.
if (!mBlobCache.isCachingEnabled())
{
return egl::CacheGetResult::NotFound;
}
angle::MemoryBuffer uncompressedData;
const egl::BlobCache::GetAndDecompressResult result = mBlobCache.getAndDecompress(
context->getScratchBuffer(), shaderHash, kMaxUncompressedShaderSize, &uncompressedData);
switch (result)
{
case egl::BlobCache::GetAndDecompressResult::DecompressFailure:
ANGLE_PERF_WARNING(context->getState().getDebug(), GL_DEBUG_SEVERITY_LOW,
"Error decompressing shader binary data from cache.");
mBlobCache.remove(shaderHash);
return egl::CacheGetResult::NotFound;
case egl::BlobCache::GetAndDecompressResult::NotFound:
return egl::CacheGetResult::NotFound;
case egl::BlobCache::GetAndDecompressResult::Success:
if (shader->loadBinary(context, uncompressedData.data(),
static_cast<int>(uncompressedData.size()), resultExpectancy))
{
return egl::CacheGetResult::Success;
}
// Cache load failed, evict.
ANGLE_PERF_WARNING(context->getState().getDebug(), GL_DEBUG_SEVERITY_LOW,
"Failed to load shader binary from cache.");
mBlobCache.remove(shaderHash);
return egl::CacheGetResult::Rejected;
}
UNREACHABLE();
return egl::CacheGetResult::NotFound;
}
angle::Result MemoryShaderCache::putShader(const Context *context,
const egl::BlobCache::Key &shaderHash,
const Shader *shader)
{
// If caching is effectively disabled, don't bother serializing the shader.
if (!mBlobCache.isCachingEnabled())
{
return angle::Result::Continue;
}
angle::MemoryBuffer serializedShader;
ANGLE_TRY(shader->serialize(nullptr, &serializedShader));
size_t compressedSize;
if (!mBlobCache.compressAndPut(shaderHash, std::move(serializedShader), &compressedSize))
{
ANGLE_PERF_WARNING(context->getState().getDebug(), GL_DEBUG_SEVERITY_LOW,
"Error compressing shader binary data for insertion into cache.");
return angle::Result::Continue;
}
return angle::Result::Continue;
}
void MemoryShaderCache::clear()
{
mBlobCache.clear();
}
size_t MemoryShaderCache::maxSize() const
{
return mBlobCache.maxSize();
}
} // namespace gl