Hash :
292bb458
        
        Author :
  
        
        Date :
2025-03-14T12:17:49
        
      
Cut MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE Since the number of real devices that support framebuffer fetch, but do not support draw_buffers_indexed, is effectively zero, MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE is an unnecessary complication. These hypothetical devices can fall back on shader images or just not support pixel local storage at all. This closes the door for WEBGL_shader_pixel_local_storage to ever be implemented on top of the ES2 extension that inspired it all, EXT_shader_pixel_local_storage, but WebGL can just use framebuffer fetch instead, or maybe even EXT_shader_pixel_local_storage2 some day. This dramatically simplifies the WEBGL_shader_pixel_local_storage extension. Bug: angleproject:40096838 Change-Id: I9c51f2ce000620f883cb7917d4e8618c8e9ee803 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6354657 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_features.py using data from frontend_features.json.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FrontendFeatures_autogen.h: Features/workarounds for driver bugs and other behaviors seen
// on all platforms.
#ifndef ANGLE_PLATFORM_AUTOGEN_FRONTENDFEATURES_H_
#define ANGLE_PLATFORM_AUTOGEN_FRONTENDFEATURES_H_
#include "platform/Feature.h"
namespace angle
{
struct FrontendFeatures : FeatureSetBase
{
    FrontendFeatures();
    ~FrontendFeatures();
    FeatureInfo loseContextOnOutOfMemory = {
        "loseContextOnOutOfMemory",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo disableProgramCachingForTransformFeedback = {
        "disableProgramCachingForTransformFeedback",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo disableProgramBinary = {
        "disableProgramBinary",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo disableAnisotropicFiltering = {
        "disableAnisotropicFiltering",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo allowCompressedFormats = {
        "allowCompressedFormats",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo singleThreadedTextureDecompression = {
        "singleThreadedTextureDecompression",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo forceDepthAttachmentInitOnClear = {
        "forceDepthAttachmentInitOnClear",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo enableCaptureLimits = {
        "enableCaptureLimits",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo forceRobustResourceInit = {
        "forceRobustResourceInit",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo forceInitShaderVariables = {
        "forceInitShaderVariables",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo enableProgramBinaryForCapture = {
        "enableProgramBinaryForCapture",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo forceGlErrorChecking = {
        "forceGlErrorChecking",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo emulatePixelLocalStorage = {
        "emulatePixelLocalStorage",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo cacheCompiledShader = {
        "cacheCompiledShader",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo dumpShaderSource = {
        "dumpShaderSource",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo enableShaderSubstitution = {
        "enableShaderSubstitution",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo disableProgramCaching = {
        "disableProgramCaching",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo dumpTranslatedShaders = {
        "dumpTranslatedShaders",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo enableTranslatedShaderSubstitution = {
        "enableTranslatedShaderSubstitution",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo compileJobIsThreadSafe = {
        "compileJobIsThreadSafe",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo linkJobIsThreadSafe = {
        "linkJobIsThreadSafe",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo alwaysRunLinkSubJobsThreaded = {
        "alwaysRunLinkSubJobsThreaded",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo uncurrentEglSurfaceUponSurfaceDestroy = {
        "uncurrentEglSurfaceUponSurfaceDestroy",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo forceMinimumMaxVertexAttributes = {
        "forceMinimumMaxVertexAttributes",
        FeatureCategory::FrontendFeatures,
        &members,
    };
    FeatureInfo forceFlushAfterDrawcallUsingShadowmap = {
        "forceFlushAfterDrawcallUsingShadowmap",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo rejectWebglShadersWithUndefinedBehavior = {
        "rejectWebglShadersWithUndefinedBehavior",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
    FeatureInfo alwaysEnableEmulatedMultidrawExtensions = {
        "alwaysEnableEmulatedMultidrawExtensions",
        FeatureCategory::FrontendWorkarounds,
        &members,
    };
};
inline FrontendFeatures::FrontendFeatures()  = default;
inline FrontendFeatures::~FrontendFeatures() = default;
}  // namespace angle
#endif  // ANGLE_PLATFORM_AUTOGEN_FRONTENDFEATURES_H_