Hash :
1593390b
Author :
Date :
2025-04-07T11:22:21
Increase ANGLE_LIKELY/UNLIKELY probability to 99.99% I can't find the exact value for clang, but according to GCC docs __builtin_expect probability is assumed to be only 90%. When we actually bother to use ANGLE_LIKELY we mean "almost always", so this value can be much higher. Setting to 99.99% because lower values don't seem to trigger the optimization below (at least 99.9% doesn't) __builtin_expect already enables some optimizations such as moving unlikely branches (e.g. cold function calls) out of the primary flow. Increasing the probability enables more aggressive optimizations such as making those function calls store/load registers only in the rare cases when this call is made - which allows the rest of the caller to be made more efficient by not having to handle these register changes. Example: stur w4, [x29, #-0xc] stur x8, [x29, #-0x8] str x3, [sp, #0x8] stp w2, w1, [x29, #0x18] bl 0x356fdc <_ZNK2gl7Context25getActiveLinkedProgramPPOEv> ldp w2, w1, [x29, #0x18] ldr x3, [sp, #0x8] ldur w4, [x29, #-0xc] ldur x8, [x29, #-0x8] Bug: b/383305597 Change-Id: I077f4f2cb90cfb8282409d12adcb02c3302e7761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6437572 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// platform.h: Operating system specific includes and defines.
#ifndef COMMON_PLATFORM_H_
#define COMMON_PLATFORM_H_
#if defined(_WIN32)
# define ANGLE_PLATFORM_WINDOWS 1
#elif defined(__Fuchsia__)
# define ANGLE_PLATFORM_FUCHSIA 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(__APPLE__)
# define ANGLE_PLATFORM_APPLE 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(ANDROID) && !defined(ANGLE_ANDROID_DMA_BUF)
# define ANGLE_PLATFORM_ANDROID 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(__linux__) || defined(EMSCRIPTEN)
# define ANGLE_PLATFORM_LINUX 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || \
defined(__DragonFly__) || defined(__sun) || defined(__GLIBC__) || defined(__GNU__) || \
defined(__QNX__) || defined(__Fuchsia__) || defined(__HAIKU__)
# define ANGLE_PLATFORM_POSIX 1
#else
# error Unsupported platform.
#endif
#ifdef ANGLE_PLATFORM_WINDOWS
# ifndef STRICT
# define STRICT 1
# endif
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
# ifndef NOMINMAX
# define NOMINMAX 1
# endif
# include <intrin.h>
# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
# define ANGLE_ENABLE_WINDOWS_UWP 1
# endif
# if defined(ANGLE_ENABLE_D3D9)
# include <d3d9.h>
# include <d3dcompiler.h>
# endif
// Include D3D11 headers when OpenGL is enabled on Windows for interop extensions.
# if defined(ANGLE_ENABLE_D3D11) || defined(ANGLE_ENABLE_OPENGL)
# include <d3d10_1.h>
# include <d3d11.h>
# include <d3d11_3.h>
# include <d3d11on12.h>
# include <d3d12.h>
# include <d3dcompiler.h>
# include <dxgi.h>
# include <dxgi1_2.h>
# include <dxgi1_4.h>
# endif
# if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
# include <wrl.h>
# endif
# if defined(ANGLE_ENABLE_WINDOWS_UWP)
# include <dxgi1_3.h>
# if defined(_DEBUG)
# include <DXProgrammableCapture.h>
# include <dxgidebug.h>
# endif
# endif
// GCC < 10.4 or 11.0 - 11.3 miscodegen extern thread_local variable accesses.
// This affects MinGW targets only.
// See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=104862
# if defined(__GNUC__)
# if __GNUC__ < 10 || __GNUC__ == 10 && __GNUC_MINOR__ < 4 || \
__GNUC__ == 11 && __GNUC_MINOR__ < 3
# define ANGLE_USE_STATIC_THREAD_LOCAL_VARIABLES 1
# endif
# endif
// Include <windows.h> to ensure files that refer to near/far can be compiled.
# include <windows.h>
// Macros 'near', 'far', 'NEAR' and 'FAR' are defined by 'shared/minwindef.h' in the Windows SDK.
// Macros 'near' and 'far' are empty. They are not used by other Windows headers and are undefined
// here to avoid identifier conflicts. Macros 'NEAR' and 'FAR' contain 'near' and 'far'. They are
// used by other Windows headers and are cleared here to avoid compilation errors.
# undef near
# undef far
# undef NEAR
# undef FAR
# define NEAR
# define FAR
#endif
// Mips and arm devices need to include stddef for size_t.
#if defined(__mips__) || defined(__arm__) || defined(__aarch64__) || defined(__riscv)
# include <stddef.h>
#endif
// Macro for hinting that an expression is likely to be true/false.
#if !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY)
# if defined(__GNUC__) || defined(__clang__)
# define ANGLE_LIKELY(x) __builtin_expect_with_probability(!!(x), 1, 0.9999)
# define ANGLE_UNLIKELY(x) __builtin_expect_with_probability(!!(x), 0, 0.9999)
# else
# define ANGLE_LIKELY(x) (x)
# define ANGLE_UNLIKELY(x) (x)
# endif // defined(__GNUC__) || defined(__clang__)
#endif // !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY)
#ifdef ANGLE_PLATFORM_APPLE
# include <AvailabilityMacros.h>
# include <TargetConditionals.h>
# if TARGET_OS_OSX
# if __MAC_OS_X_VERSION_MAX_ALLOWED < 120000
# error macOS 12 SDK or newer is required.
# endif
# define ANGLE_PLATFORM_MACOS 1
# elif TARGET_OS_IPHONE
# define ANGLE_PLATFORM_IOS_FAMILY 1
# if TARGET_OS_SIMULATOR
# define ANGLE_PLATFORM_IOS_FAMILY_SIMULATOR 1
# endif
# if TARGET_OS_VISION // Must be checked before iOS
# define ANGLE_PLATFORM_VISIONOS 1
# elif TARGET_OS_IOS
# if __IPHONE_OS_VERSION_MAX_ALLOWED < 170000
# error iOS 17 SDK or newer is required.
# endif
# define ANGLE_PLATFORM_IOS 1
# if TARGET_OS_MACCATALYST
# define ANGLE_PLATFORM_MACCATALYST 1
# endif
# elif TARGET_OS_WATCH
# define ANGLE_PLATFORM_WATCHOS 1
# elif TARGET_OS_TV
# if __TV_OS_VERSION_MAX_ALLOWED < 170000
# error tvOS 17 SDK or newer is required.
# endif
# define ANGLE_PLATFORM_APPLETV 1
# endif
# endif
#endif
// Define ANGLE_WITH_ASAN macro.
#if defined(__has_feature)
# if __has_feature(address_sanitizer)
# define ANGLE_WITH_ASAN 1
# endif
#endif
// Define ANGLE_WITH_MSAN macro.
#if defined(__has_feature)
# if __has_feature(memory_sanitizer)
# define ANGLE_WITH_MSAN 1
# endif
#endif
// Define ANGLE_WITH_TSAN macro.
#if defined(__has_feature)
# if __has_feature(thread_sanitizer)
# define ANGLE_WITH_TSAN 1
# endif
#endif
// Define ANGLE_WITH_UBSAN macro.
#if defined(__has_feature)
# if __has_feature(undefined_behavior_sanitizer)
# define ANGLE_WITH_UBSAN 1
# endif
#endif
#if defined(ANGLE_WITH_ASAN) || defined(ANGLE_WITH_TSAN) || defined(ANGLE_WITH_UBSAN)
# define ANGLE_WITH_SANITIZER 1
#endif // defined(ANGLE_WITH_ASAN) || defined(ANGLE_WITH_TSAN) || defined(ANGLE_WITH_UBSAN)
#include <stdint.h>
#if INTPTR_MAX == INT64_MAX
# define ANGLE_IS_64_BIT_CPU 1
#else
# define ANGLE_IS_32_BIT_CPU 1
#endif
#endif // COMMON_PLATFORM_H_