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  • Hash : 7fe0694c
    Author : Amirali Abdolrashidi
    Date : 2022-07-14T16:42:30

    Vulkan: Use push constants for driver uniforms
    
    * Updated the driver uniforms so they would be defined as push
      constants in SPIR-V. Their data would be updated via
      pushConstants() when handling the driver uniform dirty bits.
    
    * Updated TOutputVulkanGLSL to be able to generate the push
      constants as required.
    
    * When handling the driver uniform dirty bits, we no longer
      allocate a buffer.
    
    * Removed the driver uniform descriptor set from the pipeline
      layout.
    
    * Removed the binding-related functions and flags for the driver
      uniforms.
    
      * In invalidateGraphicsDescriptorSet(), DIRTY_BIT_DESCRIPTOR_SETS
      is used instead of DIRTY_BIT_DRIVER_UNIFORMS_BINDING. (Same for
      invalidateComputeDescriptorSet())
    
      * DIRTY_BIT_DRIVER_UNIFORMS_BINDING is replaced with
      DIRTY_BIT_DRIVER_UNIFORMS in other places.
    
    * Removed mDriverUniform and DriverUniformsDescriptorSet from
      ContextVk.
    
    * Added mSupportedVulkanShaderStageMask to RendererVk, which is used
      in creating the pipeline layout and updating the push constants.
    
    * Added a TODO note for driverUniformsDescriptorSetIndex.
    
    Bug: angleproject:6858
    Change-Id: I91037d378528962a816b12ff3f21249ee17b7652
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3782570
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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