Hash :
4cbe8548
        
        Author :
  
        
        Date :
2023-02-28T21:12:17
        
      
Expose shader extensions based on ESSL version Previously, all suported extensions were always exposed in the preprocessor. This broke some games which relied on ESSL1-only extension macros not being defined in ESSL3 shaders. This change adds min/max version information to list of extensions so the preprocessor can conditionally expose extensions based on the shader language version, both via the extension name macros and the #extension directive. Test: angle_unittests --gtest_filter="VersionTest.*" Test: angle_end2end_tests --gtest_filter="*ESSL*ExtensionMacros*" Test: Run com.gameloft.android.ANMP.GloftGGHM on Pixel 6 Bug: b/268091452 Change-Id: I2332a6cb964f54c47d23e2ef6b24e99a0b5c8202 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4304907 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_
#define COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_
#include "compiler/preprocessor/Lexer.h"
#include "compiler/preprocessor/Macro.h"
#include "compiler/preprocessor/Preprocessor.h"
#include "compiler/preprocessor/SourceLocation.h"
namespace angle
{
namespace pp
{
class Diagnostics;
class DirectiveHandler;
class Tokenizer;
class DirectiveParser : public Lexer
{
  public:
    DirectiveParser(Tokenizer *tokenizer,
                    MacroSet *macroSet,
                    Diagnostics *diagnostics,
                    DirectiveHandler *directiveHandler,
                    const PreprocessorSettings &settings);
    ~DirectiveParser() override;
    void lex(Token *token) override;
  private:
    void parseDirective(Token *token);
    void parseDefine(Token *token);
    void parseUndef(Token *token);
    void parseIf(Token *token);
    void parseIfdef(Token *token);
    void parseIfndef(Token *token);
    void parseElse(Token *token);
    void parseElif(Token *token);
    void parseEndif(Token *token);
    void parseError(Token *token);
    void parsePragma(Token *token);
    void parseExtension(Token *token);
    void parseVersion(Token *token);
    void parseLine(Token *token);
    bool skipping() const;
    void parseConditionalIf(Token *token);
    int parseExpressionIf(Token *token);
    int parseExpressionIfdef(Token *token);
    void handleVersion(const SourceLocation &location);
    struct ConditionalBlock
    {
        std::string type;
        SourceLocation location;
        bool skipBlock;
        bool skipGroup;
        bool foundValidGroup;
        bool foundElseGroup;
        ConditionalBlock()
            : skipBlock(false), skipGroup(false), foundValidGroup(false), foundElseGroup(false)
        {}
    };
    bool mHandledVersion;
    bool mPastFirstStatement;
    bool mSeenNonPreprocessorToken;  // Tracks if a non-preprocessor token has been seen yet.  Some
                                     // macros, such as
                                     // #extension must be declared before all shader code.
    std::vector<ConditionalBlock> mConditionalStack;
    Tokenizer *mTokenizer;
    MacroSet *mMacroSet;
    Diagnostics *mDiagnostics;
    DirectiveHandler *mDirectiveHandler;
    int mShaderVersion;
    const PreprocessorSettings mSettings;
};
}  // namespace pp
}  // namespace angle
#endif  // COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_