Hash :
93e13fbf
Author :
Date :
2014-11-06T15:27:25
MANGLE the ANGLE Renderer class. BUG=angle:789 Change-Id: Ib6d9d47a9353ea3c1a931b793baba85a2698b659 Reviewed-on: https://chromium-review.googlesource.com/225472 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderbufferD3d.cpp: Implements the RenderbufferD3D class, a specialization of RenderbufferImpl
#include "libGLESv2/renderer/d3d/RenderbufferD3D.h"
#include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/renderer/RenderTarget.h"
namespace rx
{
RenderbufferD3D::RenderbufferD3D(RendererD3D *renderer) : mRenderer(renderer)
{
mRenderTarget = NULL;
}
RenderbufferD3D::~RenderbufferD3D()
{
SafeDelete(mRenderTarget);
}
RenderbufferD3D *RenderbufferD3D::makeRenderbufferD3D(RenderbufferImpl *renderbuffer)
{
ASSERT(HAS_DYNAMIC_TYPE(RenderbufferD3D*, renderbuffer));
return static_cast<RenderbufferD3D*>(renderbuffer);
}
gl::Error RenderbufferD3D::setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
{
// If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage, but we should create depth and stencil buffers
// as DEPTH24_STENCIL8
GLenum creationFormat = internalformat;
if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8)
{
creationFormat = GL_DEPTH24_STENCIL8_OES;
}
RenderTarget *newRT = NULL;
gl::Error error = mRenderer->createRenderTarget(width, height, creationFormat, samples, &newRT);
if (error.isError())
{
return error;
}
SafeDelete(mRenderTarget);
mRenderTarget = newRT;
return gl::Error(GL_NO_ERROR);
}
gl::Error RenderbufferD3D::setStorage(SwapChain *swapChain, bool depth)
{
RenderTarget *newRT = NULL;
gl::Error error = mRenderer->createRenderTarget(swapChain, depth, &newRT);
if (error.isError())
{
return error;
}
SafeDelete(mRenderTarget);
mRenderTarget = newRT;
return gl::Error(GL_NO_ERROR);
}
GLsizei RenderbufferD3D::getWidth() const
{
return (mRenderTarget ? mRenderTarget->getWidth() : 0);
}
GLsizei RenderbufferD3D::getHeight() const
{
return (mRenderTarget ? mRenderTarget->getHeight() : 0);
}
GLenum RenderbufferD3D::getInternalFormat() const
{
return (mRenderTarget ? mRenderTarget->getInternalFormat() : GL_RGBA4);
}
GLenum RenderbufferD3D::getActualFormat() const
{
return (mRenderTarget ? mRenderTarget->getActualFormat() : GL_RGBA4);
}
GLsizei RenderbufferD3D::getSamples() const
{
return (mRenderTarget ? mRenderTarget->getSamples() : 0);
}
RenderTarget *RenderbufferD3D::getRenderTarget()
{
return mRenderTarget;
}
unsigned int RenderbufferD3D::getRenderTargetSerial() const
{
return (mRenderTarget ? mRenderTarget->getSerial() : 0);
}
}