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kc3-lang/angle/src/libANGLE/gen_copy_conversion_table.py

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  • Author : Lubosz Sarnecki
    Date : 2021-02-11 16:12:48
    Hash : 37752956
    Message : Generators: Use fixed year in license headers. Remove dynamic year generation from generator scripts, as required by the Chromium C++ style guide. The dynamic year values were replaced by the current year at the time the file was created according to git log. The code to dynamically generate the year was removed. This patch also refreshes generated files and hashes. Bug: angleproject:5516 Change-Id: I735028bccb5c83217e92c380538f1abf0a906b2c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2690950 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/gen_copy_conversion_table.py
  • #!/usr/bin/python
    # Copyright 2016 The ANGLE Project Authors. All rights reserved.
    # Use of this source code is governed by a BSD-style license that can be
    # found in the LICENSE file.
    #
    # gen_copy_conversion_table.py:
    #  Code generation for ES3 valid copy conversions table format map.
    #  NOTE: don't run this script directly. Run scripts/run_code_generation.py.
    
    import sys
    
    sys.path.append('renderer')
    import angle_format
    
    template_cpp = """// GENERATED FILE - DO NOT EDIT.
    // Generated by {script_name} using data from {data_source_name}.
    //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // format_map:
    //   Determining the sized internal format from a (format,type) pair.
    //   Also check es3 format combinations for validity.
    
    #include "angle_gl.h"
    #include "common/debug.h"
    
    namespace gl
    {{
    
    bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
    {{
        switch (textureFormat)
        {{
    {texture_format_cases}        default:
                break;
        }}
    
        return false;
    }}
    
    }}  // namespace gl
    """
    
    template_format_case = """        case {texture_format}:
                switch (framebufferFormat)
                {{
    {framebuffer_format_cases}                    return true;
                    default:
                        break;
                }}
                break;
    
    """
    
    template_simple_case = """                case {key}:
    """
    
    
    def parse_texture_format_case(texture_format, framebuffer_formats):
        framebuffer_format_cases = ""
        for framebuffer_format in sorted(framebuffer_formats):
            framebuffer_format_cases += template_simple_case.format(key=framebuffer_format)
        return template_format_case.format(
            texture_format=texture_format, framebuffer_format_cases=framebuffer_format_cases)
    
    
    def main():
    
        data_source_name = 'es3_copy_conversion_formats.json'
        out_file_name = 'es3_copy_conversion_table_autogen.cpp'
    
        # auto_script parameters.
        if len(sys.argv) > 1:
            inputs = ['renderer/angle_format.py', data_source_name]
            outputs = [out_file_name]
    
            if sys.argv[1] == 'inputs':
                print ','.join(inputs)
            elif sys.argv[1] == 'outputs':
                print ','.join(outputs)
            else:
                print('Invalid script parameters')
                return 1
            return 0
    
        json_data = angle_format.load_json(data_source_name)
    
        format_map = {}
    
        for description, data in json_data.iteritems():
            for texture_format, framebuffer_format in data:
                if texture_format not in format_map:
                    format_map[texture_format] = []
                format_map[texture_format] += [framebuffer_format]
    
        texture_format_cases = ""
    
        for texture_format, framebuffer_formats in sorted(format_map.iteritems()):
            texture_format_cases += parse_texture_format_case(texture_format, framebuffer_formats)
    
        with open(out_file_name, 'wt') as out_file:
            output_cpp = template_cpp.format(
                script_name=sys.argv[0],
                data_source_name=data_source_name,
                texture_format_cases=texture_format_cases)
            out_file.write(output_cpp)
            out_file.close()
        return 0
    
    
    if __name__ == '__main__':
        sys.exit(main())