Hash :
4a48d9a3
Author :
Date :
2016-03-31T16:46:25
Initial implementation of ANGLE_stream_producer_d3d_texture_nv12. Add the validation and entrypoints for ANGLE_stream_producer_d3d_texture_nv12, which is a new EGL extension currently being written. The purpose of this extension is to allow insertion of D3D11 NV12 textures to be inserted into a stream. This acts as the producer of the EGL stream. BUG=angleproject:1332 Change-Id: I50d4565cc82b63f7da7632adad4ac4c77d8800f2 Reviewed-on: https://chromium-review.googlesource.com/336695 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_ATTRIBUTEMAP_H_
#define LIBANGLE_ATTRIBUTEMAP_H_
#include <EGL/egl.h>
#include <map>
namespace egl
{
class AttributeMap final
{
public:
AttributeMap();
void insert(EGLAttrib key, EGLAttrib value);
bool contains(EGLAttrib key) const;
EGLAttrib get(EGLAttrib key, EGLAttrib defaultValue) const;
bool isEmpty() const;
typedef std::map<EGLAttrib, EGLAttrib>::const_iterator const_iterator;
const_iterator begin() const;
const_iterator end() const;
static AttributeMap CreateFromIntArray(const EGLint *attributes);
static AttributeMap CreateFromAttribArray(const EGLAttrib *attributes);
private:
std::map<EGLAttrib, EGLAttrib> mAttributes;
};
}
#endif // LIBANGLE_ATTRIBUTEMAP_H_