Hash :
daeac238
Author :
Date :
2021-05-08T22:09:38
Translator: Ensure structs and blocks are uniquely defined A new AST validation is added to ensure that the same TStructure or TInterfaceBlock is not redundantly defined. This helps with SPIR-V generation by allowing the id to be used as key in a hash map that looks up the corresponding SPIR-V type id. A bug is fixed where the Vulkan driver uniform declaration created two identical declarations for ANGLEDepthRangeParams. A number of other bugs are also fixed in this change, where if a variable declaration is eliminated (for example due to constant folding, or inactive interface variable removal) and it contained a struct specifier, the struct declaration was also removed. OutputGLSLBase had a hack where structs were declared on first encounter, which was incorrect as the scope of the declaration could change. Those bugs are fixed and this hack is removed. Bug: angleproject:2733 Bug: angleproject:4889 Bug: angleproject:5936 Change-Id: I8e13748c0bf552ae8b052249282769a1f0775603 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2881942 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RemoveInactiveInterfaceVariables.h:
// Drop shader interface variable declarations for those that are inactive. This step needs to be
// done after CollectVariables. This avoids having to emulate them (e.g. atomic counters for
// Vulkan) or remove them in glslang wrapper (again, for Vulkan).
//
// Shouldn't be run for the GL backend, as it queries shader interface variables from GL itself,
// instead of relying on what was gathered during CollectVariables.
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_VULKAN_REMOVEINACTIVEVARIABLES_H_
#define COMPILER_TRANSLATOR_TREEOPS_VULKAN_REMOVEINACTIVEVARIABLES_H_
#include "common/angleutils.h"
namespace sh
{
struct InterfaceBlock;
struct ShaderVariable;
class TCompiler;
class TIntermBlock;
class TSymbolTable;
ANGLE_NO_DISCARD bool RemoveInactiveInterfaceVariables(
TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
const std::vector<sh::ShaderVariable> &attributes,
const std::vector<sh::ShaderVariable> &inputVaryings,
const std::vector<sh::ShaderVariable> &outputVariables,
const std::vector<sh::ShaderVariable> &uniforms,
const std::vector<sh::InterfaceBlock> &interfaceBlocks);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_VULKAN_REMOVEINACTIVEVARIABLES_H_