Hash :
daeac238
Author :
Date :
2021-05-08T22:09:38
Translator: Ensure structs and blocks are uniquely defined A new AST validation is added to ensure that the same TStructure or TInterfaceBlock is not redundantly defined. This helps with SPIR-V generation by allowing the id to be used as key in a hash map that looks up the corresponding SPIR-V type id. A bug is fixed where the Vulkan driver uniform declaration created two identical declarations for ANGLEDepthRangeParams. A number of other bugs are also fixed in this change, where if a variable declaration is eliminated (for example due to constant folding, or inactive interface variable removal) and it contained a struct specifier, the struct declaration was also removed. OutputGLSLBase had a hack where structs were declared on first encounter, which was incorrect as the scope of the declaration could change. Those bugs are fixed and this hack is removed. Bug: angleproject:2733 Bug: angleproject:4889 Bug: angleproject:5936 Change-Id: I8e13748c0bf552ae8b052249282769a1f0775603 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2881942 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DriverUniform.cpp: Add code to support driver uniforms
//
#include "compiler/translator/tree_util/DriverUniform.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/StaticType.h"
#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/tree_util/FindMain.h"
#include "compiler/translator/tree_util/IntermNode_util.h"
#include "compiler/translator/tree_util/IntermTraverse.h"
#include "compiler/translator/util.h"
namespace sh
{
namespace
{
constexpr ImmutableString kEmulatedDepthRangeParams = ImmutableString("ANGLEDepthRangeParams");
constexpr const char kViewport[] = "viewport";
constexpr const char kClipDistancesEnabled[] = "clipDistancesEnabled";
constexpr const char kXfbActiveUnpaused[] = "xfbActiveUnpaused";
constexpr const char kXfbVerticesPerInstance[] = "xfbVerticesPerInstance";
constexpr const char kXfbBufferOffsets[] = "xfbBufferOffsets";
constexpr const char kAcbBufferOffsets[] = "acbBufferOffsets";
constexpr const char kDepthRange[] = "depthRange";
constexpr const char kNumSamples[] = "numSamples";
constexpr const char kHalfRenderArea[] = "halfRenderArea";
constexpr const char kFlipXY[] = "flipXY";
constexpr const char kNegFlipXY[] = "negFlipXY";
constexpr const char kFragRotation[] = "fragRotation";
} // anonymous namespace
// Class DriverUniform
bool DriverUniform::addComputeDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable)
{
constexpr size_t kNumComputeDriverUniforms = 1;
constexpr std::array<const char *, kNumComputeDriverUniforms> kComputeDriverUniformNames = {
{kAcbBufferOffsets}};
ASSERT(!mDriverUniforms);
// This field list mirrors the structure of ComputeDriverUniforms in ContextVk.cpp.
TFieldList *driverFieldList = new TFieldList;
const std::array<TType *, kNumComputeDriverUniforms> kDriverUniformTypes = {{
new TType(EbtUInt, 4),
}};
for (size_t uniformIndex = 0; uniformIndex < kNumComputeDriverUniforms; ++uniformIndex)
{
TField *driverUniformField =
new TField(kDriverUniformTypes[uniformIndex],
ImmutableString(kComputeDriverUniformNames[uniformIndex]), TSourceLoc(),
SymbolType::AngleInternal);
driverFieldList->push_back(driverUniformField);
}
// Define a driver uniform block "ANGLEUniformBlock" with instance name "ANGLEUniforms".
mDriverUniforms = DeclareInterfaceBlock(root, symbolTable, driverFieldList, EvqUniform,
TLayoutQualifier::Create(), TMemoryQualifier::Create(),
0, ImmutableString(vk::kDriverUniformsBlockName),
ImmutableString(vk::kDriverUniformsVarName));
return mDriverUniforms != nullptr;
}
TFieldList *DriverUniform::createUniformFields(TSymbolTable *symbolTable)
{
constexpr size_t kNumGraphicsDriverUniforms = 8;
constexpr std::array<const char *, kNumGraphicsDriverUniforms> kGraphicsDriverUniformNames = {
{kViewport, kClipDistancesEnabled, kXfbActiveUnpaused, kXfbVerticesPerInstance, kNumSamples,
kXfbBufferOffsets, kAcbBufferOffsets, kDepthRange}};
// This field list mirrors the structure of GraphicsDriverUniforms in ContextVk.cpp.
TFieldList *driverFieldList = new TFieldList;
const std::array<TType *, kNumGraphicsDriverUniforms> kDriverUniformTypes = {{
new TType(EbtFloat, 4),
new TType(EbtUInt), // uint clipDistancesEnabled; // 32 bits for 32 clip distances max
new TType(EbtUInt),
new TType(EbtInt),
new TType(EbtInt),
new TType(EbtInt, 4),
new TType(EbtUInt, 4),
createEmulatedDepthRangeType(symbolTable),
}};
for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniforms; ++uniformIndex)
{
TField *driverUniformField =
new TField(kDriverUniformTypes[uniformIndex],
ImmutableString(kGraphicsDriverUniformNames[uniformIndex]), TSourceLoc(),
SymbolType::AngleInternal);
driverFieldList->push_back(driverUniformField);
}
return driverFieldList;
}
TType *DriverUniform::createEmulatedDepthRangeType(TSymbolTable *symbolTable)
{
// If already defined, return it immediately.
if (mEmulatedDepthRangeType != nullptr)
{
return mEmulatedDepthRangeType;
}
// Create the depth range type.
TFieldList *depthRangeParamsFields = new TFieldList();
depthRangeParamsFields->push_back(new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1, 1),
ImmutableString("near"), TSourceLoc(),
SymbolType::AngleInternal));
depthRangeParamsFields->push_back(new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1, 1),
ImmutableString("far"), TSourceLoc(),
SymbolType::AngleInternal));
depthRangeParamsFields->push_back(new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1, 1),
ImmutableString("diff"), TSourceLoc(),
SymbolType::AngleInternal));
// This additional field might be used by subclass such as TranslatorMetal.
depthRangeParamsFields->push_back(new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1, 1),
ImmutableString("reserved"), TSourceLoc(),
SymbolType::AngleInternal));
TStructure *emulatedDepthRangeParams = new TStructure(
symbolTable, kEmulatedDepthRangeParams, depthRangeParamsFields, SymbolType::AngleInternal);
mEmulatedDepthRangeType = new TType(emulatedDepthRangeParams, false);
// Note: this should really return a const TType *, but one of its uses is with TField who takes
// a non-const TType. See comment on that class.
return mEmulatedDepthRangeType;
}
// The Add*DriverUniformsToShader operation adds an internal uniform block to a shader. The driver
// block is used to implement Vulkan-specific features and workarounds. Returns the driver uniforms
// variable.
//
// There are Graphics and Compute variations as they require different uniforms.
bool DriverUniform::addGraphicsDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable)
{
ASSERT(!mDriverUniforms);
// Declare the depth range struct type.
TType *emulatedDepthRangeType = createEmulatedDepthRangeType(symbolTable);
TType *emulatedDepthRangeDeclType = new TType(emulatedDepthRangeType->getStruct(), true);
TVariable *depthRangeVar =
new TVariable(symbolTable->nextUniqueId(), kEmptyImmutableString, SymbolType::Empty,
TExtension::UNDEFINED, emulatedDepthRangeDeclType);
DeclareGlobalVariable(root, depthRangeVar);
TFieldList *driverFieldList = createUniformFields(symbolTable);
// Define a driver uniform block "ANGLEUniformBlock" with instance name "ANGLEUniforms".
mDriverUniforms = DeclareInterfaceBlock(root, symbolTable, driverFieldList, EvqUniform,
TLayoutQualifier::Create(), TMemoryQualifier::Create(),
0, ImmutableString(vk::kDriverUniformsBlockName),
ImmutableString(vk::kDriverUniformsVarName));
return mDriverUniforms != nullptr;
}
TIntermBinary *DriverUniform::createDriverUniformRef(const char *fieldName) const
{
size_t fieldIndex =
FindFieldIndex(mDriverUniforms->getType().getInterfaceBlock()->fields(), fieldName);
TIntermSymbol *angleUniformsRef = new TIntermSymbol(mDriverUniforms);
TConstantUnion *uniformIndex = new TConstantUnion;
uniformIndex->setIConst(static_cast<int>(fieldIndex));
TIntermConstantUnion *indexRef =
new TIntermConstantUnion(uniformIndex, *StaticType::GetBasic<EbtInt>());
return new TIntermBinary(EOpIndexDirectInterfaceBlock, angleUniformsRef, indexRef);
}
TIntermBinary *DriverUniform::getViewportRef() const
{
return createDriverUniformRef(kViewport);
}
TIntermBinary *DriverUniform::getAbcBufferOffsets() const
{
return createDriverUniformRef(kAcbBufferOffsets);
}
TIntermBinary *DriverUniform::getXfbActiveUnpaused() const
{
return createDriverUniformRef(kXfbActiveUnpaused);
}
TIntermBinary *DriverUniform::getXfbVerticesPerInstance() const
{
return createDriverUniformRef(kXfbVerticesPerInstance);
}
TIntermBinary *DriverUniform::getXfbBufferOffsets() const
{
return createDriverUniformRef(kXfbBufferOffsets);
}
TIntermBinary *DriverUniform::getClipDistancesEnabled() const
{
return createDriverUniformRef(kClipDistancesEnabled);
}
TIntermBinary *DriverUniform::getDepthRangeRef() const
{
return createDriverUniformRef(kDepthRange);
}
TIntermBinary *DriverUniform::getDepthRangeReservedFieldRef() const
{
TIntermBinary *depthRange = createDriverUniformRef(kDepthRange);
return new TIntermBinary(EOpIndexDirectStruct, depthRange, CreateIndexNode(3));
}
TIntermBinary *DriverUniform::getNumSamplesRef() const
{
return createDriverUniformRef(kNumSamples);
}
//
// Class DriverUniformExtended
//
TFieldList *DriverUniformExtended::createUniformFields(TSymbolTable *symbolTable)
{
TFieldList *driverFieldList = DriverUniform::createUniformFields(symbolTable);
constexpr size_t kNumGraphicsDriverUniformsExt = 4;
constexpr std::array<const char *, kNumGraphicsDriverUniformsExt>
kGraphicsDriverUniformNamesExt = {{kHalfRenderArea, kFlipXY, kNegFlipXY, kFragRotation}};
const std::array<TType *, kNumGraphicsDriverUniformsExt> kDriverUniformTypesExt = {{
new TType(EbtFloat, 2),
new TType(EbtFloat, 2),
new TType(EbtFloat, 2),
// NOTE: There's a vec2 gap here that can be used in the future
new TType(EbtFloat, 2, 2),
}};
for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsExt; ++uniformIndex)
{
TField *driverUniformField =
new TField(kDriverUniformTypesExt[uniformIndex],
ImmutableString(kGraphicsDriverUniformNamesExt[uniformIndex]), TSourceLoc(),
SymbolType::AngleInternal);
driverFieldList->push_back(driverUniformField);
}
return driverFieldList;
}
TIntermBinary *DriverUniformExtended::getFlipXYRef() const
{
return createDriverUniformRef(kFlipXY);
}
TIntermBinary *DriverUniformExtended::getNegFlipXYRef() const
{
return createDriverUniformRef(kNegFlipXY);
}
TIntermSwizzle *DriverUniformExtended::getNegFlipYRef() const
{
// Create a swizzle to "negFlipXY.y"
TIntermBinary *negFlipXY = createDriverUniformRef(kNegFlipXY);
TVector<int> swizzleOffsetY = {1};
TIntermSwizzle *negFlipY = new TIntermSwizzle(negFlipXY, swizzleOffsetY);
return negFlipY;
}
TIntermBinary *DriverUniformExtended::getFragRotationMatrixRef() const
{
return createDriverUniformRef(kFragRotation);
}
TIntermBinary *DriverUniformExtended::getHalfRenderAreaRef() const
{
return createDriverUniformRef(kHalfRenderArea);
}
} // namespace sh