Hash :
1a01b4b3
Author :
Date :
2019-11-11T16:41:07
Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// D3D11EmulatedIndexedBufferTest:
// Tests to validate our D3D11 support for emulating an indexed
// vertex buffer.
//
#include "libANGLE/Context.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
#include "libANGLE/renderer/d3d/d3d11/Context11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "test_utils/ANGLETest.h"
#include "test_utils/angle_test_instantiate.h"
#include "util/EGLWindow.h"
using namespace angle;
namespace
{
class D3D11EmulatedIndexedBufferTest : public ANGLETest
{
protected:
void testSetUp() override
{
ASSERT_EQ(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, GetParam().getRenderer());
mContext = static_cast<gl::Context *>(getEGLWindow()->getContext());
rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(mContext);
mRenderer = context11->getRenderer();
mSourceBuffer = new rx::Buffer11(mBufferState, mRenderer);
GLfloat testData[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f};
angle::Result error = mSourceBuffer->setData(nullptr, gl::BufferBinding::Array, testData,
sizeof(testData), gl::BufferUsage::StaticDraw);
ASSERT_EQ(angle::Result::Continue, error);
mTranslatedAttribute.baseOffset = 0;
mTranslatedAttribute.usesFirstVertexOffset = false;
mTranslatedAttribute.stride = sizeof(GLfloat);
GLubyte indices[] = {0, 0, 3, 4, 2, 1, 1};
for (size_t i = 0; i < ArraySize(indices); i++)
{
mExpectedExpandedData.push_back(testData[indices[i]]);
mubyteIndices.push_back(indices[i]);
muintIndices.push_back(indices[i]);
mushortIndices.push_back(indices[i]);
}
}
void testTearDown() override { SafeDelete(mSourceBuffer); }
void createMappableCompareBufferFromEmulatedBuffer(ID3D11Buffer *sourceBuffer,
GLuint size,
ID3D11Buffer **mappableBuffer)
{
*mappableBuffer = nullptr;
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = size;
bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
bufferDesc.Usage = D3D11_USAGE_STAGING;
bufferDesc.BindFlags = 0;
bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
HRESULT hr = mRenderer->getDevice()->CreateBuffer(&bufferDesc, nullptr, mappableBuffer);
ASSERT_TRUE(SUCCEEDED(hr));
D3D11_BOX srcBox;
srcBox.left = 0;
srcBox.right = size;
srcBox.top = 0;
srcBox.bottom = 1;
srcBox.front = 0;
srcBox.back = 1;
mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0,
sourceBuffer, 0, &srcBox);
}
void compareContents(ID3D11Buffer *actual)
{
ID3D11Buffer *compareBuffer = nullptr;
createMappableCompareBufferFromEmulatedBuffer(
actual, sizeof(GLfloat) * static_cast<GLuint>(mExpectedExpandedData.size()),
&compareBuffer);
D3D11_MAPPED_SUBRESOURCE mappedResource;
HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0,
&mappedResource);
ASSERT_TRUE(SUCCEEDED(hr));
GLfloat *compareData = static_cast<GLfloat *>(mappedResource.pData);
for (size_t i = 0; i < mExpectedExpandedData.size(); i++)
{
EXPECT_EQ(mExpectedExpandedData[i], compareData[i]);
}
mRenderer->getDeviceContext()->Unmap(compareBuffer, 0);
SafeRelease(compareBuffer);
}
void emulateAndCompare(rx::SourceIndexData *srcData)
{
ID3D11Buffer *emulatedBuffer = nullptr;
angle::Result error = mSourceBuffer->getEmulatedIndexedBuffer(
mContext, srcData, mTranslatedAttribute, 0, &emulatedBuffer);
ASSERT_EQ(angle::Result::Continue, error);
ASSERT_TRUE(emulatedBuffer != nullptr);
compareContents(emulatedBuffer);
}
protected:
gl::Context *mContext;
rx::Buffer11 *mSourceBuffer;
rx::Renderer11 *mRenderer;
rx::TranslatedAttribute mTranslatedAttribute;
std::vector<GLfloat> mExpectedExpandedData;
std::vector<GLubyte> mubyteIndices;
std::vector<GLuint> muintIndices;
std::vector<GLushort> mushortIndices;
gl::BufferState mBufferState;
};
// This tests that a GL_UNSIGNED_BYTE indices list can be successfully expanded
// into a valid emulated indexed buffer.
TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLubyteIndices)
{
rx::SourceIndexData srcData = {nullptr, mubyteIndices.data(),
static_cast<unsigned int>(mubyteIndices.size()),
gl::DrawElementsType::UnsignedByte, false};
emulateAndCompare(&srcData);
}
// This tests that a GL_UNSIGNED_SHORT indices list can be successfully expanded
// into a valid emulated indexed buffer.
TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLushortIndices)
{
rx::SourceIndexData srcData = {nullptr, mushortIndices.data(),
static_cast<unsigned int>(mushortIndices.size()),
gl::DrawElementsType::UnsignedShort, false};
emulateAndCompare(&srcData);
}
// This tests that a GL_UNSIGNED_INT indices list can be successfully expanded
// into a valid emulated indexed buffer.
TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLuintIndices)
{
rx::SourceIndexData srcData = {nullptr, muintIndices.data(),
static_cast<unsigned int>(muintIndices.size()),
gl::DrawElementsType::UnsignedInt, false};
emulateAndCompare(&srcData);
}
// This tests verifies that a Buffer11 contents remain unchanged after calling
// getEmulatedIndexedBuffer
TEST_P(D3D11EmulatedIndexedBufferTest, TestSourceBufferRemainsUntouchedAfterExpandOperation)
{
// Copy the original source buffer before any expand calls have been made
gl::BufferState cleanSourceState;
rx::Buffer11 *cleanSourceBuffer = new rx::Buffer11(cleanSourceState, mRenderer);
ASSERT_EQ(angle::Result::Continue, cleanSourceBuffer->copySubData(nullptr, mSourceBuffer, 0, 0,
mSourceBuffer->getSize()));
// Do a basic exanded and compare test.
rx::SourceIndexData srcData = {nullptr, muintIndices.data(),
static_cast<unsigned int>(muintIndices.size()),
gl::DrawElementsType::UnsignedInt, false};
emulateAndCompare(&srcData);
const uint8_t *sourceBufferMem = nullptr;
const uint8_t *cleanBufferMem = nullptr;
ASSERT_EQ(angle::Result::Continue, mSourceBuffer->getData(mContext, &sourceBufferMem));
ASSERT_EQ(angle::Result::Continue, cleanSourceBuffer->getData(mContext, &cleanBufferMem));
ASSERT_EQ(0, memcmp(sourceBufferMem, cleanBufferMem, cleanSourceBuffer->getSize()));
SafeDelete(cleanSourceBuffer);
}
ANGLE_INSTANTIATE_TEST(D3D11EmulatedIndexedBufferTest, ES2_D3D11(), ES3_D3D11(), ES31_D3D11());
} // anonymous namespace