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  • Hash : f0470974
    Author : Jamie Madill
    Date : 2016-12-19T19:35:48

    D3D: Ensure compiler is loaded in applyShaders.
    
    We're finding that D3Dcompile is being called with a null
    compiler handle. This means at some point we successfully linked
    a program, using a valid compiler handle, and likely we went
    through some traumatic event like a GPU device lost. This unloaded
    the compiler DLL and hence leads to a null deref.
    
    It's not clear how this is happening since a device lost should
    trigger a restart of the browser process in all cases with Chrome,
    but this should fix the NULL deref and lead to a user-visible
    program link error.
    
    BUG=chromium:671162
    
    Change-Id: Ibf85f19d4f099d2f00921c230ee0a52b46bfd8cf
    Reviewed-on: https://chromium-review.googlesource.com/422553
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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