Hash :
8f775607
Author :
Date :
2016-11-03T16:45:34
Introduce a gl::BufferState class. This state can share vital pieces of information with the impl. The most elementary state is the buffer size, which then the impl doesn't need to replicate. BUG=angleproject:1579 Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862 Reviewed-on: https://chromium-review.googlesource.com/406644 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferGL.cpp: Implements the class methods for BufferGL.
#include "libANGLE/renderer/gl/BufferGL.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
namespace rx
{
// Use the GL_COPY_READ_BUFFER binding when two buffers need to be bound simultaneously.
// GL_ELEMENT_ARRAY_BUFFER is supported on more versions but can modify the state of the currently
// bound VAO. Two simultaneous buffer bindings are only needed for glCopyBufferSubData which also
// adds the GL_COPY_READ_BUFFER binding.
static const GLenum SourceBufferOperationTarget = GL_COPY_READ_BUFFER;
// Use the GL_ELEMENT_ARRAY_BUFFER binding for most operations since it's available on all
// supported GL versions and doesn't affect any current state when it changes.
static const GLenum DestBufferOperationTarget = GL_ARRAY_BUFFER;
BufferGL::BufferGL(const gl::BufferState &state,
const FunctionsGL *functions,
StateManagerGL *stateManager)
: BufferImpl(state),
mIsMapped(false),
mMapOffset(0),
mMapSize(0),
mShadowBufferData(!CanMapBufferForRead(functions)),
mShadowCopy(),
mBufferSize(0),
mFunctions(functions),
mStateManager(stateManager),
mBufferID(0)
{
ASSERT(mFunctions);
ASSERT(mStateManager);
mFunctions->genBuffers(1, &mBufferID);
}
BufferGL::~BufferGL()
{
mStateManager->deleteBuffer(mBufferID);
mBufferID = 0;
}
gl::Error BufferGL::setData(GLenum /*target*/, const void *data, size_t size, GLenum usage)
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
mFunctions->bufferData(DestBufferOperationTarget, size, data, usage);
if (mShadowBufferData)
{
if (!mShadowCopy.resize(size))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize buffer data shadow copy.");
}
if (size > 0 && data != nullptr)
{
memcpy(mShadowCopy.data(), data, size);
}
}
mBufferSize = size;
return gl::Error(GL_NO_ERROR);
}
gl::Error BufferGL::setSubData(GLenum /*target*/, const void *data, size_t size, size_t offset)
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
mFunctions->bufferSubData(DestBufferOperationTarget, offset, size, data);
if (mShadowBufferData && size > 0)
{
memcpy(mShadowCopy.data() + offset, data, size);
}
return gl::Error(GL_NO_ERROR);
}
gl::Error BufferGL::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
{
BufferGL *sourceGL = GetAs<BufferGL>(source);
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
mStateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID());
mFunctions->copyBufferSubData(SourceBufferOperationTarget, DestBufferOperationTarget, sourceOffset, destOffset, size);
if (mShadowBufferData && size > 0)
{
ASSERT(sourceGL->mShadowBufferData);
memcpy(mShadowCopy.data() + destOffset, sourceGL->mShadowCopy.data() + sourceOffset, size);
}
return gl::Error(GL_NO_ERROR);
}
gl::Error BufferGL::map(GLenum access, GLvoid **mapPtr)
{
if (mShadowBufferData)
{
*mapPtr = mShadowCopy.data();
}
else
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr = mFunctions->mapBuffer(DestBufferOperationTarget, access);
}
mIsMapped = true;
mMapOffset = 0;
mMapSize = mBufferSize;
return gl::Error(GL_NO_ERROR);
}
gl::Error BufferGL::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
{
if (mShadowBufferData)
{
*mapPtr = mShadowCopy.data() + offset;
}
else
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr = mFunctions->mapBufferRange(DestBufferOperationTarget, offset, length, access);
}
mIsMapped = true;
mMapOffset = offset;
mMapSize = length;
return gl::Error(GL_NO_ERROR);
}
gl::Error BufferGL::unmap(GLboolean *result)
{
ASSERT(result);
ASSERT(mIsMapped);
if (mShadowBufferData)
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
mFunctions->bufferSubData(DestBufferOperationTarget, mMapOffset, mMapSize,
mShadowCopy.data() + mMapOffset);
*result = GL_TRUE;
}
else
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*result = mFunctions->unmapBuffer(DestBufferOperationTarget);
}
mIsMapped = false;
return gl::Error(GL_NO_ERROR);
}
gl::Error BufferGL::getIndexRange(GLenum type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
gl::IndexRange *outRange)
{
ASSERT(!mIsMapped);
if (mShadowBufferData)
{
*outRange = gl::ComputeIndexRange(type, mShadowCopy.data() + offset, count,
primitiveRestartEnabled);
}
else
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
const gl::Type &typeInfo = gl::GetTypeInfo(type);
const uint8_t *bufferData = MapBufferRangeWithFallback(
mFunctions, DestBufferOperationTarget, offset, count * typeInfo.bytes, GL_MAP_READ_BIT);
*outRange = gl::ComputeIndexRange(type, bufferData, count, primitiveRestartEnabled);
mFunctions->unmapBuffer(DestBufferOperationTarget);
}
return gl::Error(GL_NO_ERROR);
}
GLuint BufferGL::getBufferID() const
{
return mBufferID;
}
}