Hash :
a7d12dc7
Author :
Date :
2016-12-13T15:08:19
Store uniform block bindings in program binaries. This affects all back-ends - we weren't saving this. Note that bindings can only be set after program linking. The spec is fairly clear in that any programs saved must be loadable and runnable under the same set of state, which would include block bindings. Also add validation for zero binary formats in GetProgramBinary. Also add a workaround for AMD where the block bindings were not applied properly after link, similarly to our original bug. This CL also includes a few fixups for GLProgram (raii). BUG=angleproject:1637 Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f Reviewed-on: https://chromium-review.googlesource.com/418393 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramGL.cpp: Implements the class methods for ProgramGL.
#include "libANGLE/renderer/gl/ProgramGL.h"
#include "common/BitSetIterator.h"
#include "common/angleutils.h"
#include "common/debug.h"
#include "common/string_utils.h"
#include "common/utilities.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/ShaderGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/WorkaroundsGL.h"
#include "libANGLE/Uniform.h"
#include "platform/Platform.h"
namespace rx
{
ProgramGL::ProgramGL(const gl::ProgramState &data,
const FunctionsGL *functions,
const WorkaroundsGL &workarounds,
StateManagerGL *stateManager,
bool enablePathRendering)
: ProgramImpl(data),
mFunctions(functions),
mWorkarounds(workarounds),
mStateManager(stateManager),
mEnablePathRendering(enablePathRendering),
mProgramID(0)
{
ASSERT(mFunctions);
ASSERT(mStateManager);
mProgramID = mFunctions->createProgram();
}
ProgramGL::~ProgramGL()
{
mFunctions->deleteProgram(mProgramID);
mProgramID = 0;
}
LinkResult ProgramGL::load(const ContextImpl *contextImpl,
gl::InfoLog &infoLog,
gl::BinaryInputStream *stream)
{
preLink();
// Read the binary format, size and blob
GLenum binaryFormat = stream->readInt<GLenum>();
GLint binaryLength = stream->readInt<GLint>();
const uint8_t *binary = stream->data() + stream->offset();
stream->skip(binaryLength);
// Load the binary
mFunctions->programBinary(mProgramID, binaryFormat, binary, binaryLength);
// Verify that the program linked
if (!checkLinkStatus(infoLog))
{
return false;
}
postLink();
// Re-apply UBO bindings to work around driver bugs.
const WorkaroundsGL &workaroundsGL = GetAs<ContextGL>(contextImpl)->getWorkaroundsGL();
if (workaroundsGL.reapplyUBOBindingsAfterLoadingBinaryProgram)
{
for (GLuint bindingIndex : angle::IterateBitSet(mState.getActiveUniformBlockBindingsMask()))
{
setUniformBlockBinding(bindingIndex, mState.getUniformBlockBinding(bindingIndex));
}
}
return true;
}
gl::Error ProgramGL::save(gl::BinaryOutputStream *stream)
{
GLint binaryLength = 0;
mFunctions->getProgramiv(mProgramID, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
std::vector<uint8_t> binary(binaryLength);
GLenum binaryFormat = GL_NONE;
mFunctions->getProgramBinary(mProgramID, binaryLength, &binaryLength, &binaryFormat,
&binary[0]);
stream->writeInt(binaryFormat);
stream->writeInt(binaryLength);
stream->writeBytes(&binary[0], binaryLength);
return gl::Error(GL_NO_ERROR);
}
void ProgramGL::setBinaryRetrievableHint(bool retrievable)
{
// glProgramParameteri isn't always available on ES backends.
if (mFunctions->programParameteri)
{
mFunctions->programParameteri(mProgramID, GL_PROGRAM_BINARY_RETRIEVABLE_HINT,
retrievable ? GL_TRUE : GL_FALSE);
}
}
LinkResult ProgramGL::link(const gl::ContextState &data, gl::InfoLog &infoLog)
{
preLink();
if (mState.getAttachedComputeShader())
{
const ShaderGL *computeShaderGL = GetImplAs<ShaderGL>(mState.getAttachedComputeShader());
mFunctions->attachShader(mProgramID, computeShaderGL->getShaderID());
// Link and verify
mFunctions->linkProgram(mProgramID);
// Detach the shaders
mFunctions->detachShader(mProgramID, computeShaderGL->getShaderID());
}
else
{
// Set the transform feedback state
std::vector<const GLchar *> transformFeedbackVaryings;
for (const auto &tfVarying : mState.getTransformFeedbackVaryingNames())
{
transformFeedbackVaryings.push_back(tfVarying.c_str());
}
if (transformFeedbackVaryings.empty())
{
if (mFunctions->transformFeedbackVaryings)
{
mFunctions->transformFeedbackVaryings(mProgramID, 0, nullptr,
mState.getTransformFeedbackBufferMode());
}
}
else
{
ASSERT(mFunctions->transformFeedbackVaryings);
mFunctions->transformFeedbackVaryings(
mProgramID, static_cast<GLsizei>(transformFeedbackVaryings.size()),
&transformFeedbackVaryings[0], mState.getTransformFeedbackBufferMode());
}
const ShaderGL *vertexShaderGL = GetImplAs<ShaderGL>(mState.getAttachedVertexShader());
const ShaderGL *fragmentShaderGL = GetImplAs<ShaderGL>(mState.getAttachedFragmentShader());
// Attach the shaders
mFunctions->attachShader(mProgramID, vertexShaderGL->getShaderID());
mFunctions->attachShader(mProgramID, fragmentShaderGL->getShaderID());
// Bind attribute locations to match the GL layer.
for (const sh::Attribute &attribute : mState.getAttributes())
{
if (!attribute.staticUse || attribute.isBuiltIn())
{
continue;
}
mFunctions->bindAttribLocation(mProgramID, attribute.location, attribute.name.c_str());
}
// Link and verify
mFunctions->linkProgram(mProgramID);
// Detach the shaders
mFunctions->detachShader(mProgramID, vertexShaderGL->getShaderID());
mFunctions->detachShader(mProgramID, fragmentShaderGL->getShaderID());
}
// Verify the link
if (!checkLinkStatus(infoLog))
{
return false;
}
if (mWorkarounds.alwaysCallUseProgramAfterLink)
{
mStateManager->forceUseProgram(mProgramID);
}
postLink();
return true;
}
GLboolean ProgramGL::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
{
// TODO(jmadill): implement validate
return true;
}
void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
{
if (mFunctions->programUniform1fv != nullptr)
{
mFunctions->programUniform1fv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform1fv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
{
if (mFunctions->programUniform2fv != nullptr)
{
mFunctions->programUniform2fv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform2fv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
{
if (mFunctions->programUniform3fv != nullptr)
{
mFunctions->programUniform3fv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform3fv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
{
if (mFunctions->programUniform4fv != nullptr)
{
mFunctions->programUniform4fv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform4fv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
{
if (mFunctions->programUniform1iv != nullptr)
{
mFunctions->programUniform1iv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform1iv(uniLoc(location), count, v);
}
const gl::VariableLocation &locationEntry = mState.getUniformLocations()[location];
size_t samplerIndex = mUniformIndexToSamplerIndex[locationEntry.index];
if (samplerIndex != GL_INVALID_INDEX)
{
std::vector<GLuint> &boundTextureUnits = mSamplerBindings[samplerIndex].boundTextureUnits;
size_t copyCount =
std::min<size_t>(count, boundTextureUnits.size() - locationEntry.element);
std::copy(v, v + copyCount, boundTextureUnits.begin() + locationEntry.element);
}
}
void ProgramGL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
{
if (mFunctions->programUniform2iv != nullptr)
{
mFunctions->programUniform2iv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform2iv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
{
if (mFunctions->programUniform3iv != nullptr)
{
mFunctions->programUniform3iv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform3iv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
{
if (mFunctions->programUniform4iv != nullptr)
{
mFunctions->programUniform4iv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform4iv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
{
if (mFunctions->programUniform1uiv != nullptr)
{
mFunctions->programUniform1uiv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform1uiv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
{
if (mFunctions->programUniform2uiv != nullptr)
{
mFunctions->programUniform2uiv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform2uiv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
{
if (mFunctions->programUniform3uiv != nullptr)
{
mFunctions->programUniform3uiv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform3uiv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
{
if (mFunctions->programUniform4uiv != nullptr)
{
mFunctions->programUniform4uiv(mProgramID, uniLoc(location), count, v);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniform4uiv(uniLoc(location), count, v);
}
}
void ProgramGL::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
if (mFunctions->programUniformMatrix2fv != nullptr)
{
mFunctions->programUniformMatrix2fv(mProgramID, uniLoc(location), count, transpose, value);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix2fv(uniLoc(location), count, transpose, value);
}
}
void ProgramGL::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
if (mFunctions->programUniformMatrix3fv != nullptr)
{
mFunctions->programUniformMatrix3fv(mProgramID, uniLoc(location), count, transpose, value);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix3fv(uniLoc(location), count, transpose, value);
}
}
void ProgramGL::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
if (mFunctions->programUniformMatrix4fv != nullptr)
{
mFunctions->programUniformMatrix4fv(mProgramID, uniLoc(location), count, transpose, value);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value);
}
}
void ProgramGL::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
if (mFunctions->programUniformMatrix2x3fv != nullptr)
{
mFunctions->programUniformMatrix2x3fv(mProgramID, uniLoc(location), count, transpose,
value);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix2x3fv(uniLoc(location), count, transpose, value);
}
}
void ProgramGL::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
if (mFunctions->programUniformMatrix3x2fv != nullptr)
{
mFunctions->programUniformMatrix3x2fv(mProgramID, uniLoc(location), count, transpose,
value);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix3x2fv(uniLoc(location), count, transpose, value);
}
}
void ProgramGL::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
if (mFunctions->programUniformMatrix2x4fv != nullptr)
{
mFunctions->programUniformMatrix2x4fv(mProgramID, uniLoc(location), count, transpose,
value);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix2x4fv(uniLoc(location), count, transpose, value);
}
}
void ProgramGL::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
if (mFunctions->programUniformMatrix4x2fv != nullptr)
{
mFunctions->programUniformMatrix4x2fv(mProgramID, uniLoc(location), count, transpose,
value);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix4x2fv(uniLoc(location), count, transpose, value);
}
}
void ProgramGL::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
if (mFunctions->programUniformMatrix3x4fv != nullptr)
{
mFunctions->programUniformMatrix3x4fv(mProgramID, uniLoc(location), count, transpose,
value);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix3x4fv(uniLoc(location), count, transpose, value);
}
}
void ProgramGL::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
if (mFunctions->programUniformMatrix4x3fv != nullptr)
{
mFunctions->programUniformMatrix4x3fv(mProgramID, uniLoc(location), count, transpose,
value);
}
else
{
mStateManager->useProgram(mProgramID);
mFunctions->uniformMatrix4x3fv(uniLoc(location), count, transpose, value);
}
}
void ProgramGL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
// Lazy init
if (mUniformBlockRealLocationMap.empty())
{
mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size());
for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
{
const std::string &nameWithIndex = uniformBlock.nameWithArrayIndex();
GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, nameWithIndex.c_str());
mUniformBlockRealLocationMap.push_back(blockIndex);
}
}
GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex];
if (realBlockIndex != GL_INVALID_INDEX)
{
mFunctions->uniformBlockBinding(mProgramID, realBlockIndex, uniformBlockBinding);
}
}
GLuint ProgramGL::getProgramID() const
{
return mProgramID;
}
const std::vector<SamplerBindingGL> &ProgramGL::getAppliedSamplerUniforms() const
{
return mSamplerBindings;
}
bool ProgramGL::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
{
ASSERT(mProgramID != 0u);
GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, blockName.c_str());
if (blockIndex == GL_INVALID_INDEX)
{
*sizeOut = 0;
return false;
}
GLint dataSize = 0;
mFunctions->getActiveUniformBlockiv(mProgramID, blockIndex, GL_UNIFORM_BLOCK_DATA_SIZE,
&dataSize);
*sizeOut = static_cast<size_t>(dataSize);
return true;
}
bool ProgramGL::getUniformBlockMemberInfo(const std::string &memberUniformName,
sh::BlockMemberInfo *memberInfoOut) const
{
GLuint uniformIndex;
const GLchar *memberNameGLStr = memberUniformName.c_str();
mFunctions->getUniformIndices(mProgramID, 1, &memberNameGLStr, &uniformIndex);
if (uniformIndex == GL_INVALID_INDEX)
{
*memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
return false;
}
mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET,
&memberInfoOut->offset);
mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE,
&memberInfoOut->arrayStride);
mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE,
&memberInfoOut->matrixStride);
// TODO(jmadill): possibly determine this at the gl::Program level.
GLint isRowMajorMatrix = 0;
mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_IS_ROW_MAJOR,
&isRowMajorMatrix);
memberInfoOut->isRowMajorMatrix = isRowMajorMatrix != GL_FALSE;
return true;
}
void ProgramGL::setPathFragmentInputGen(const std::string &inputName,
GLenum genMode,
GLint components,
const GLfloat *coeffs)
{
ASSERT(mEnablePathRendering);
for (const auto &input : mPathRenderingFragmentInputs)
{
if (input.name == inputName)
{
mFunctions->programPathFragmentInputGenNV(mProgramID, input.location, genMode,
components, coeffs);
ASSERT(mFunctions->getError() == GL_NO_ERROR);
return;
}
}
}
void ProgramGL::preLink()
{
// Reset the program state
mUniformRealLocationMap.clear();
mUniformBlockRealLocationMap.clear();
mSamplerBindings.clear();
mUniformIndexToSamplerIndex.clear();
mPathRenderingFragmentInputs.clear();
}
bool ProgramGL::checkLinkStatus(gl::InfoLog &infoLog)
{
GLint linkStatus = GL_FALSE;
mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus);
if (linkStatus == GL_FALSE)
{
// Linking failed, put the error into the info log
GLint infoLogLength = 0;
mFunctions->getProgramiv(mProgramID, GL_INFO_LOG_LENGTH, &infoLogLength);
std::string warning;
// Info log length includes the null terminator, so 1 means that the info log is an empty
// string.
if (infoLogLength > 1)
{
std::vector<char> buf(infoLogLength);
mFunctions->getProgramInfoLog(mProgramID, infoLogLength, nullptr, &buf[0]);
mFunctions->deleteProgram(mProgramID);
mProgramID = 0;
infoLog << buf.data();
warning = FormatString("Program link failed unexpectedly: %s", buf.data());
}
else
{
warning = "Program link failed unexpectedly with no info log.";
}
ANGLEPlatformCurrent()->logWarning(warning.c_str());
TRACE("\n%s", warning.c_str());
// TODO, return GL_OUT_OF_MEMORY or just fail the link? This is an unexpected case
return false;
}
return true;
}
void ProgramGL::postLink()
{
// Query the uniform information
ASSERT(mUniformRealLocationMap.empty());
const auto &uniformLocations = mState.getUniformLocations();
const auto &uniforms = mState.getUniforms();
mUniformRealLocationMap.resize(uniformLocations.size(), GL_INVALID_INDEX);
for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++)
{
const auto &entry = uniformLocations[uniformLocation];
if (!entry.used)
{
continue;
}
// From the spec:
// "Locations for sequential array indices are not required to be sequential."
const gl::LinkedUniform &uniform = uniforms[entry.index];
std::stringstream fullNameStr;
fullNameStr << uniform.name;
if (uniform.isArray())
{
fullNameStr << "[" << entry.element << "]";
}
const std::string &fullName = fullNameStr.str();
GLint realLocation = mFunctions->getUniformLocation(mProgramID, fullName.c_str());
mUniformRealLocationMap[uniformLocation] = realLocation;
}
mUniformIndexToSamplerIndex.resize(mState.getUniforms().size(), GL_INVALID_INDEX);
for (size_t uniformId = 0; uniformId < uniforms.size(); ++uniformId)
{
const gl::LinkedUniform &linkedUniform = uniforms[uniformId];
if (!linkedUniform.isSampler() || !linkedUniform.staticUse)
continue;
mUniformIndexToSamplerIndex[uniformId] = mSamplerBindings.size();
// If uniform is a sampler type, insert it into the mSamplerBindings array
SamplerBindingGL samplerBinding;
samplerBinding.textureType = gl::SamplerTypeToTextureType(linkedUniform.type);
samplerBinding.boundTextureUnits.resize(linkedUniform.elementCount(), 0);
mSamplerBindings.push_back(samplerBinding);
}
// Discover CHROMIUM_path_rendering fragment inputs if enabled.
if (!mEnablePathRendering)
return;
GLint numFragmentInputs = 0;
mFunctions->getProgramInterfaceiv(mProgramID, GL_FRAGMENT_INPUT_NV, GL_ACTIVE_RESOURCES,
&numFragmentInputs);
if (numFragmentInputs <= 0)
return;
GLint maxNameLength = 0;
mFunctions->getProgramInterfaceiv(mProgramID, GL_FRAGMENT_INPUT_NV, GL_MAX_NAME_LENGTH,
&maxNameLength);
ASSERT(maxNameLength);
for (GLint i = 0; i < numFragmentInputs; ++i)
{
std::string name;
name.resize(maxNameLength);
GLsizei nameLen = 0;
mFunctions->getProgramResourceName(mProgramID, GL_FRAGMENT_INPUT_NV, i, maxNameLength,
&nameLen, &name[0]);
name.resize(nameLen);
// Ignore built-ins
if (angle::BeginsWith(name, "gl_"))
continue;
const GLenum kQueryProperties[] = {GL_LOCATION, GL_ARRAY_SIZE};
GLint queryResults[ArraySize(kQueryProperties)];
GLsizei queryLength = 0;
mFunctions->getProgramResourceiv(
mProgramID, GL_FRAGMENT_INPUT_NV, i, static_cast<GLsizei>(ArraySize(kQueryProperties)),
kQueryProperties, static_cast<GLsizei>(ArraySize(queryResults)), &queryLength,
queryResults);
ASSERT(queryLength == static_cast<GLsizei>(ArraySize(kQueryProperties)));
PathRenderingFragmentInput baseElementInput;
baseElementInput.name = name;
baseElementInput.location = queryResults[0];
mPathRenderingFragmentInputs.push_back(std::move(baseElementInput));
// If the input is an array it's denoted by [0] suffix on the variable
// name. We'll then create an entry per each array index where index > 0
if (angle::EndsWith(name, "[0]"))
{
// drop the suffix
name.resize(name.size() - 3);
const auto arraySize = queryResults[1];
const auto baseLocation = queryResults[0];
for (GLint arrayIndex = 1; arrayIndex < arraySize; ++arrayIndex)
{
PathRenderingFragmentInput arrayElementInput;
arrayElementInput.name = name + "[" + ToString(arrayIndex) + "]";
arrayElementInput.location = baseLocation + arrayIndex;
mPathRenderingFragmentInputs.push_back(std::move(arrayElementInput));
}
}
}
}
} // namespace rx