Hash :
0af0b81d
Author :
Date :
2015-09-23T13:56:25
Add a SamplerImpl object and implement it for the GL backend. Passes all tests in dEQP-GLES3.functional.samplers BUG=angleproject:1162 Change-Id: I7713031a677aac2b41889a6b4297ab512e184863 Reviewed-on: https://chromium-review.googlesource.com/301582 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SamplerGL.h: Defines the rx::SamplerGL class, an implementation of SamplerImpl.
#ifndef LIBANGLE_RENDERER_GL_SAMPLERGL_H_
#define LIBANGLE_RENDERER_GL_SAMPLERGL_H_
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/SamplerImpl.h"
namespace rx
{
class FunctionsGL;
class StateManagerGL;
class SamplerGL : public SamplerImpl
{
public:
SamplerGL(const FunctionsGL *functions, StateManagerGL *stateManager);
~SamplerGL() override;
void syncState(const gl::SamplerState &samplerState) const;
GLuint getSamplerID() const;
private:
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
mutable gl::SamplerState mAppliedSamplerState;
GLuint mSamplerID;
};
}
#endif // LIBANGLE_RENDERER_GL_SAMPLERGL_H_