Hash :
d9671226
Author :
Date :
2016-11-29T16:30:31
Implement ES3.1 glDraw*Indirect entry points for OpenGL BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.* Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62 Reviewed-on: https://chromium-review.googlesource.com/417250 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ContextVk.h:
// Defines the class interface for ContextVk, implementing ContextImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_
#define LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_
#include "libANGLE/renderer/ContextImpl.h"
namespace rx
{
class RendererVk;
class ContextVk : public ContextImpl
{
public:
ContextVk(const gl::ContextState &state, RendererVk *renderer);
~ContextVk() override;
gl::Error initialize() override;
// Flush and finish.
gl::Error flush() override;
gl::Error finish() override;
// Drawing methods.
gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) override;
gl::Error drawArraysInstanced(GLenum mode,
GLint first,
GLsizei count,
GLsizei instanceCount) override;
gl::Error drawElements(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
const gl::IndexRange &indexRange) override;
gl::Error drawElementsInstanced(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei instances,
const gl::IndexRange &indexRange) override;
gl::Error drawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const GLvoid *indices,
const gl::IndexRange &indexRange) override;
gl::Error drawArraysIndirect(GLenum mode, const GLvoid *indirect) override;
gl::Error drawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) override;
// Device loss
GLenum getResetStatus() override;
// Vendor and description strings.
std::string getVendorString() const override;
std::string getRendererDescription() const override;
// Debug markers.
void insertEventMarker(GLsizei length, const char *marker) override;
void pushGroupMarker(GLsizei length, const char *marker) override;
void popGroupMarker() override;
// State sync with dirty bits.
void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) override;
// Disjoint timer queries
GLint getGPUDisjoint() override;
GLint64 getTimestamp() override;
// Context switching
void onMakeCurrent(const gl::ContextState &data) override;
// Native capabilities, unmodified by gl::Context.
const gl::Caps &getNativeCaps() const override;
const gl::TextureCapsMap &getNativeTextureCaps() const override;
const gl::Extensions &getNativeExtensions() const override;
const gl::Limitations &getNativeLimitations() const override;
// Shader creation
CompilerImpl *createCompiler() override;
ShaderImpl *createShader(const gl::ShaderState &state) override;
ProgramImpl *createProgram(const gl::ProgramState &state) override;
// Framebuffer creation
FramebufferImpl *createFramebuffer(const gl::FramebufferState &state) override;
// Texture creation
TextureImpl *createTexture(const gl::TextureState &state) override;
// Renderbuffer creation
RenderbufferImpl *createRenderbuffer() override;
// Buffer creation
BufferImpl *createBuffer(const gl::BufferState &state) override;
// Vertex Array creation
VertexArrayImpl *createVertexArray(const gl::VertexArrayState &state) override;
// Query and Fence creation
QueryImpl *createQuery(GLenum type) override;
FenceNVImpl *createFenceNV() override;
FenceSyncImpl *createFenceSync() override;
// Transform Feedback creation
TransformFeedbackImpl *createTransformFeedback(
const gl::TransformFeedbackState &state) override;
// Sampler object creation
SamplerImpl *createSampler() override;
// Path object creation
std::vector<PathImpl *> createPaths(GLsizei) override;
private:
RendererVk *mRenderer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_