Hash :
ac7579c2
Author :
Date :
2014-09-17T16:59:33
Use ImageIndex in getRenderTarget. Also change ImageIndex to allow invalid indexes for layer. In 3D indexes, sometimes the layer parameter is invalid, indicating we index an entire mip level instead of a layer of a mip level. BUG=angle:741 Change-Id: I7b410f9aaf568f215bb93ae063934669a8fa09bd Reviewed-on: https://chromium-review.googlesource.com/218312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageIndex.cpp: Implementation for ImageIndex methods.
#include "libGLESv2/ImageIndex.h"
#include "libGLESv2/Texture.h"
#include "common/utilities.h"
namespace gl
{
ImageIndex::ImageIndex(const ImageIndex &other)
: type(other.type),
mipIndex(other.mipIndex),
layerIndex(other.layerIndex)
{}
ImageIndex &ImageIndex::operator=(const ImageIndex &other)
{
type = other.type;
mipIndex = other.mipIndex;
layerIndex = other.layerIndex;
return *this;
}
ImageIndex ImageIndex::Make2D(GLint mipIndex)
{
return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL);
}
ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex)
{
ASSERT(gl::IsCubemapTextureTarget(target));
return ImageIndex(target, mipIndex, TextureCubeMap::targetToLayerIndex(target));
}
ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex)
{
return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex);
}
ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
{
return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
}
ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
: type(typeIn),
mipIndex(mipIndexIn),
layerIndex(layerIndexIn)
{}
}