Hash :
22502d52
Author :
Date :
2014-08-29T16:58:36
Moving more D3D-only logic into ProgramBinaryD3D BUG=angle:731 Change-Id: Ia62ec9a912c8bd63fcee51ca206d52688dd999da Reviewed-on: https://chromium-review.googlesource.com/217495 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
#ifndef LIBGLESV2_RENDERER_PROGRAMIMPL_H_
#define LIBGLESV2_RENDERER_PROGRAMIMPL_H_
#include "common/angleutils.h"
#include "libGLESv2/BinaryStream.h"
#include "libGLESv2/Constants.h"
#include "libGLESv2/ProgramBinary.h"
namespace rx
{
class DynamicHLSL;
class Renderer;
class ProgramImpl
{
public:
virtual ~ProgramImpl() { }
// TODO: Temporary interfaces to ease migration. Remove soon!
virtual Renderer *getRenderer() = 0;
virtual DynamicHLSL *getDynamicHLSL() = 0;
virtual const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() = 0;
virtual GLenum getBinaryFormat() = 0;
virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
virtual bool save(gl::BinaryOutputStream *stream) = 0;
virtual rx::ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
bool separatedOutputBuffers) = 0;
virtual rx::ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
const sh::Attribute shaderAttributes[],
const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
bool separatedOutputBuffers) = 0;
virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
const std::vector<std::string> &transformFeedbackVaryings, int *registers,
std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int,
gl::VariableLocation> *outputVariables) = 0;
virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0;
virtual void reset() = 0;
};
}
#endif // LIBGLESV2_RENDERER_PROGRAMIMPL_H_