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kc3-lang/angle/src/libANGLE/Program_unittest.cpp

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  • Author : Olli Etuaho
    Date : 2016-04-20 18:28:47
    Hash : 82c47ad0
    Message : Pass ImplFactory to Texture constructor This improves encapsulation inside the Texture class, and removes duplication of createTexture calls. This is a necessary step towards adding a shared "Data" structure to the Texture classes, following a similar pattern as for example the Framebuffer class. This patch also shares the same MockFactory class among different unit tests. BUG=angleproject:596 TEST=angle_unittests Change-Id: Ie8d3a9aa4ec35565d7ecbabb8c40e7b1ba068721 Reviewed-on: https://chromium-review.googlesource.com/340200 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>

  • src/libANGLE/Program_unittest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Unit tests for Program and related classes.
    //
    
    #include <gtest/gtest.h>
    
    #include "libANGLE/Program.h"
    
    using namespace gl;
    
    namespace
    {
    
    // Tests that the log length properly counts the terminating \0.
    TEST(InfoLogTest, LogLengthCountsTerminator)
    {
        InfoLog infoLog;
        EXPECT_EQ(0u, infoLog.getLength());
        infoLog << " ";
    
        // " \n\0" = 3 characters
        EXPECT_EQ(3u, infoLog.getLength());
    }
    
    // Tests that newlines get appended to the info log properly.
    TEST(InfoLogTest, AppendingNewline)
    {
        InfoLog infoLog;
    
        infoLog << "First" << 1 << 'x';
        infoLog << "Second" << 2 << 'y';
    
        std::string expected = "First1x\nSecond2y\n";
    
        EXPECT_EQ(expected, infoLog.str());
    }
    
    } // namespace