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kc3-lang/angle/src/libANGLE/ResourceManager_unittest.cpp

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  • Author : Jamie Madill
    Date : 2016-11-03 16:45:34
    Hash : 8f775607
    Message : Introduce a gl::BufferState class. This state can share vital pieces of information with the impl. The most elementary state is the buffer size, which then the impl doesn't need to replicate. BUG=angleproject:1579 Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862 Reviewed-on: https://chromium-review.googlesource.com/406644 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/ResourceManager_unittest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Unit tests for ResourceManager.
    //
    
    #include <gmock/gmock.h>
    #include <gtest/gtest.h>
    
    #include "libANGLE/ResourceManager.h"
    #include "tests/angle_unittests_utils.h"
    
    using namespace rx;
    using namespace gl;
    
    using ::testing::_;
    
    namespace
    {
    
    class ResourceManagerTest : public testing::Test
    {
      protected:
        void SetUp() override
        {
            mResourceManager = new ResourceManager();
        }
    
        void TearDown() override
        {
            SafeDelete(mResourceManager);
        }
    
        MockGLFactory mMockFactory;
        ResourceManager *mResourceManager;
    };
    
    TEST_F(ResourceManagerTest, ReallocateBoundTexture)
    {
        EXPECT_CALL(mMockFactory, createTexture(_)).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkTextureAllocation(&mMockFactory, 1, GL_TEXTURE_2D);
        GLuint newTexture = mResourceManager->createTexture();
        EXPECT_NE(1u, newTexture);
    }
    
    TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
    {
        EXPECT_CALL(mMockFactory, createBuffer(_)).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkBufferAllocation(&mMockFactory, 1);
        GLuint newBuffer = mResourceManager->createBuffer();
        EXPECT_NE(1u, newBuffer);
    }
    
    TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
    {
        EXPECT_CALL(mMockFactory, createRenderbuffer()).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkRenderbufferAllocation(&mMockFactory, 1);
        GLuint newRenderbuffer = mResourceManager->createRenderbuffer();
        EXPECT_NE(1u, newRenderbuffer);
    }
    
    }  // anonymous namespace