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kc3-lang/angle/src/libANGLE/VertexArray.h

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  • Author : Geoff Lang
    Date : 2016-04-20 11:13:22
    Hash : 47110bf4
    Message : Implement CHROMIUM_copy_compressed_texture for D3D11. BUG=angleproject:1356 Change-Id: Id563997d2921cf558c52a781ae66d8bde58d1f2f Reviewed-on: https://chromium-review.googlesource.com/339847 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/VertexArray.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // This class contains prototypes for representing GLES 3 Vertex Array Objects:
    //
    //   The buffer objects that are to be used by the vertex stage of the GL are collected
    //   together to form a vertex array object. All state related to the definition of data used
    //   by the vertex processor is encapsulated in a vertex array object.
    //
    
    #ifndef LIBANGLE_VERTEXARRAY_H_
    #define LIBANGLE_VERTEXARRAY_H_
    
    #include "libANGLE/RefCountObject.h"
    #include "libANGLE/Constants.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/State.h"
    #include "libANGLE/VertexAttribute.h"
    
    #include <vector>
    
    namespace rx
    {
    class GLImplFactory;
    class VertexArrayImpl;
    }
    
    namespace gl
    {
    class Buffer;
    
    class VertexArrayState final : public angle::NonCopyable
    {
      public:
        explicit VertexArrayState(size_t maxAttribs);
        ~VertexArrayState();
    
        const std::string &getLabel() const { return mLabel; }
    
        const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; }
        size_t getMaxAttribs() const { return mVertexAttributes.size(); }
        size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; }
        const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
        const VertexAttribute &getVertexAttribute(size_t index) const
        {
            return mVertexAttributes[index];
        }
    
      private:
        friend class VertexArray;
        std::string mLabel;
        std::vector<VertexAttribute> mVertexAttributes;
        BindingPointer<Buffer> mElementArrayBuffer;
        size_t mMaxEnabledAttribute;
    };
    
    class VertexArray final : public LabeledObject
    {
      public:
        VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs);
        ~VertexArray();
    
        GLuint id() const;
    
        void setLabel(const std::string &label) override;
        const std::string &getLabel() const override;
    
        const VertexAttribute &getVertexAttribute(size_t attributeIndex) const;
    
        void detachBuffer(GLuint bufferName);
        void setVertexAttribDivisor(size_t index, GLuint divisor);
        void enableAttribute(size_t attributeIndex, bool enabledState);
        void setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
                               bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
    
        void setElementArrayBuffer(Buffer *buffer);
    
        const BindingPointer<Buffer> &getElementArrayBuffer() const
        {
            return mState.getElementArrayBuffer();
        }
        size_t getMaxAttribs() const { return mState.getVertexAttributes().size(); }
        const std::vector<VertexAttribute> &getVertexAttributes() const
        {
            return mState.getVertexAttributes();
        }
    
        rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
    
        size_t getMaxEnabledAttribute() const { return mState.getMaxEnabledAttribute(); }
    
        enum DirtyBitType
        {
            DIRTY_BIT_ELEMENT_ARRAY_BUFFER,
    
            // Reserve bits for enabled flags
            DIRTY_BIT_ATTRIB_0_ENABLED,
            DIRTY_BIT_ATTRIB_MAX_ENABLED = DIRTY_BIT_ATTRIB_0_ENABLED + gl::MAX_VERTEX_ATTRIBS,
    
            // Reserve bits for attrib pointers
            DIRTY_BIT_ATTRIB_0_POINTER   = DIRTY_BIT_ATTRIB_MAX_ENABLED,
            DIRTY_BIT_ATTRIB_MAX_POINTER = DIRTY_BIT_ATTRIB_0_POINTER + gl::MAX_VERTEX_ATTRIBS,
    
            // Reserve bits for divisors
            DIRTY_BIT_ATTRIB_0_DIVISOR   = DIRTY_BIT_ATTRIB_MAX_POINTER,
            DIRTY_BIT_ATTRIB_MAX_DIVISOR = DIRTY_BIT_ATTRIB_0_DIVISOR + gl::MAX_VERTEX_ATTRIBS,
    
            DIRTY_BIT_UNKNOWN = DIRTY_BIT_ATTRIB_MAX_DIVISOR,
            DIRTY_BIT_MAX     = DIRTY_BIT_UNKNOWN,
        };
    
        typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
    
        void syncImplState();
        bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
    
      private:
        GLuint mId;
    
        VertexArrayState mState;
        DirtyBits mDirtyBits;
    
        rx::VertexArrayImpl *mVertexArray;
    };
    
    }
    
    #endif // LIBANGLE_VERTEXARRAY_H_