Edit

kc3-lang/angle/src/translator.vcxproj

Branch :

  • Show log

    Commit

  • Author : Geoff Lang
    Date : 2013-10-07 17:18:14
    Hash : 7c697201
    Message : Deleted manually maintained visual studio projects and replaced them with gyp generated ones.

  • src/translator.vcxproj
  • <?xml version="1.0" encoding="utf-8"?>
    <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
      <ItemGroup Label="ProjectConfigurations">
        <ProjectConfiguration Include="Debug|Win32">
          <Configuration>Debug</Configuration>
          <Platform>Win32</Platform>
        </ProjectConfiguration>
        <ProjectConfiguration Include="Release|Win32">
          <Configuration>Release</Configuration>
          <Platform>Win32</Platform>
        </ProjectConfiguration>
      </ItemGroup>
      <PropertyGroup Label="Globals">
        <ProjectGuid>{6AC42CF5-8088-F4BE-7C3D-1BD1BD440FCC}</ProjectGuid>
        <Keyword>Win32Proj</Keyword>
        <RootNamespace>translator</RootNamespace>
      </PropertyGroup>
      <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>
      <PropertyGroup Label="Configuration">
        <CharacterSet>Unicode</CharacterSet>
        <ConfigurationType>StaticLibrary</ConfigurationType>
      </PropertyGroup>
      <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
      <ImportGroup Label="ExtensionSettings"/>
      <ImportGroup Label="PropertySheets">
        <Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"/>
      </ImportGroup>
      <PropertyGroup Label="UserMacros"/>
      <PropertyGroup>
        <ExecutablePath>$(ExecutablePath);$(MSBuildProjectDirectory)\..\third_party\cygwin\bin\;$(MSBuildProjectDirectory)\..\third_party\python_26\</ExecutablePath>
        <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
        <IntDir>$(OutDir)obj\$(ProjectName)\</IntDir>
        <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
        <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
        <TargetName>$(ProjectName)</TargetName>
        <TargetPath>$(OutDir)lib\$(ProjectName)$(TargetExt)</TargetPath>
      </PropertyGroup>
      <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
        <ClCompile>
          <AdditionalIncludeDirectories>.;..\include;$(ProgramFiles)\Windows Kits\8.0\Include\shared;$(ProgramFiles)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
          <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
          <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
          <BufferSecurityCheck>true</BufferSecurityCheck>
          <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
          <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings>
          <FunctionLevelLinking>true</FunctionLevelLinking>
          <MinimalRebuild>false</MinimalRebuild>
          <Optimization>Disabled</Optimization>
          <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };COMPILER_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
          <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
          <RuntimeTypeInfo>false</RuntimeTypeInfo>
          <TreatWarningAsError>true</TreatWarningAsError>
          <WarningLevel>Level4</WarningLevel>
        </ClCompile>
        <Lib>
          <AdditionalLibraryDirectories>$(ProgramFiles)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
          <OutputFile>$(OutDir)lib\$(ProjectName)$(TargetExt)</OutputFile>
        </Lib>
        <Link>
          <AdditionalDependencies>%(AdditionalDependencies);%(AdditionalDependencies)</AdditionalDependencies>
          <AdditionalLibraryDirectories>$(ProgramFiles)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
          <FixedBaseAddress>false</FixedBaseAddress>
          <GenerateDebugInformation>true</GenerateDebugInformation>
          <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
          <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
          <SubSystem>Console</SubSystem>
        </Link>
        <ResourceCompile>
          <AdditionalIncludeDirectories>.;..\include;$(ProgramFiles)\Windows Kits\8.0\Include\shared;$(ProgramFiles)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
          <Culture>0x0409</Culture>
          <PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };COMPILER_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
        </ResourceCompile>
      </ItemDefinitionGroup>
      <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
        <ClCompile>
          <AdditionalIncludeDirectories>.;..\include;$(ProgramFiles)\Windows Kits\8.0\Include\shared;$(ProgramFiles)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
          <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
          <BufferSecurityCheck>true</BufferSecurityCheck>
          <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
          <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings>
          <FunctionLevelLinking>true</FunctionLevelLinking>
          <MinimalRebuild>false</MinimalRebuild>
          <Optimization>MaxSpeed</Optimization>
          <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };COMPILER_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
          <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
          <RuntimeTypeInfo>false</RuntimeTypeInfo>
          <TreatWarningAsError>true</TreatWarningAsError>
          <WarningLevel>Level4</WarningLevel>
        </ClCompile>
        <Lib>
          <AdditionalLibraryDirectories>$(ProgramFiles)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
          <OutputFile>$(OutDir)lib\$(ProjectName)$(TargetExt)</OutputFile>
        </Lib>
        <Link>
          <AdditionalDependencies>%(AdditionalDependencies);%(AdditionalDependencies)</AdditionalDependencies>
          <AdditionalLibraryDirectories>$(ProgramFiles)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
          <FixedBaseAddress>false</FixedBaseAddress>
          <GenerateDebugInformation>true</GenerateDebugInformation>
          <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
          <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
          <SubSystem>Console</SubSystem>
        </Link>
        <ResourceCompile>
          <AdditionalIncludeDirectories>.;..\include;$(ProgramFiles)\Windows Kits\8.0\Include\shared;$(ProgramFiles)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
          <Culture>0x0409</Culture>
          <PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };COMPILER_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
        </ResourceCompile>
      </ItemDefinitionGroup>
      <ItemGroup>
        <None Include="angle.gyp"/>
        <None Include="compiler\translator\glslang.y"/>
        <None Include="compiler\translator\glslang.l"/>
      </ItemGroup>
      <ItemGroup>
        <ClInclude Include="third_party\compiler\ArrayBoundsClamper.h"/>
        <ClInclude Include="common\RefCountObject.h"/>
        <ClInclude Include="common\mathutil.h"/>
        <ClInclude Include="common\event_tracer.h"/>
        <ClInclude Include="common\system.h"/>
        <ClInclude Include="common\debug.h"/>
        <ClInclude Include="common\version.h"/>
        <ClInclude Include="common\utilities.h"/>
        <ClInclude Include="common\angleutils.h"/>
        <ClInclude Include="compiler\translator\BaseTypes.h"/>
        <ClInclude Include="compiler\translator\compilerdebug.h"/>
        <ClInclude Include="compiler\translator\Common.h"/>
        <ClInclude Include="compiler\translator\util.h"/>
        <ClInclude Include="compiler\translator\OutputGLSL.h"/>
        <ClInclude Include="compiler\translator\FlagStd140Structs.h"/>
        <ClInclude Include="compiler\translator\MapLongVariableNames.h"/>
        <ClInclude Include="compiler\translator\PoolAlloc.h"/>
        <ClInclude Include="compiler\translator\DetectDiscontinuity.h"/>
        <ClInclude Include="compiler\translator\BuiltInFunctionEmulator.h"/>
        <ClInclude Include="compiler\translator\ValidateOutputs.h"/>
        <ClInclude Include="compiler\translator\UnfoldShortCircuit.h"/>
        <ClInclude Include="compiler\translator\TranslatorGLSL.h"/>
        <ClInclude Include="compiler\translator\SymbolTable.h"/>
        <ClInclude Include="compiler\translator\InitializeGlobals.h"/>
        <ClInclude Include="compiler\translator\osinclude.h"/>
        <ClInclude Include="compiler\translator\Initialize.h"/>
        <ClInclude Include="compiler\translator\HLSLLayoutEncoder.h"/>
        <ClInclude Include="compiler\translator\QualifierAlive.h"/>
        <ClInclude Include="compiler\translator\ConstantUnion.h"/>
        <ClInclude Include="compiler\translator\Diagnostics.h"/>
        <ClInclude Include="compiler\translator\VersionGLSL.h"/>
        <ClInclude Include="compiler\translator\HashNames.h"/>
        <ClInclude Include="compiler\translator\DirectiveHandler.h"/>
        <ClInclude Include="compiler\translator\TranslatorESSL.h"/>
        <ClInclude Include="compiler\translator\InitializeDll.h"/>
        <ClInclude Include="compiler\translator\localintermediate.h"/>
        <ClInclude Include="compiler\translator\ShHandle.h"/>
        <ClInclude Include="compiler\translator\OutputGLSLBase.h"/>
        <ClInclude Include="compiler\translator\InitializeGLPosition.h"/>
        <ClInclude Include="compiler\translator\ShaderVariable.h"/>
        <ClInclude Include="compiler\translator\Pragma.h"/>
        <ClInclude Include="compiler\translator\intermediate.h"/>
        <ClInclude Include="compiler\translator\TranslatorHLSL.h"/>
        <ClInclude Include="compiler\translator\OutputESSL.h"/>
        <ClInclude Include="compiler\translator\RenameFunction.h"/>
        <ClInclude Include="compiler\translator\ValidateLimitations.h"/>
        <ClInclude Include="compiler\translator\Types.h"/>
        <ClInclude Include="compiler\translator\InfoSink.h"/>
        <ClInclude Include="compiler\translator\RemoveTree.h"/>
        <ClInclude Include="compiler\translator\DetectCallDepth.h"/>
        <ClInclude Include="compiler\translator\ForLoopUnroll.h"/>
        <ClInclude Include="compiler\translator\VariablePacker.h"/>
        <ClInclude Include="compiler\translator\glslang.h"/>
        <ClInclude Include="compiler\translator\SearchSymbol.h"/>
        <ClInclude Include="compiler\translator\ParseHelper.h"/>
        <ClInclude Include="compiler\translator\BlockLayoutEncoder.h"/>
        <ClInclude Include="compiler\translator\MMap.h"/>
        <ClInclude Include="compiler\translator\OutputHLSL.h"/>
        <ClInclude Include="compiler\translator\InitializeParseContext.h"/>
        <ClInclude Include="compiler\translator\VariableInfo.h"/>
        <ClInclude Include="compiler\translator\glslang_tab.h"/>
        <ClInclude Include="compiler\translator\ExtensionBehavior.h"/>
        <ClInclude Include="compiler\translator\timing\RestrictVertexShaderTiming.h"/>
        <ClInclude Include="compiler\translator\timing\RestrictFragmentShaderTiming.h"/>
        <ClInclude Include="compiler\translator\depgraph\DependencyGraph.h"/>
        <ClInclude Include="compiler\translator\depgraph\DependencyGraphOutput.h"/>
        <ClInclude Include="compiler\translator\depgraph\DependencyGraphBuilder.h"/>
      </ItemGroup>
      <ItemGroup>
        <ClCompile Include="third_party\compiler\ArrayBoundsClamper.cpp"/>
        <ClCompile Include="common\event_tracer.cpp"/>
        <ClCompile Include="common\utilities.cpp"/>
        <ClCompile Include="common\RefCountObject.cpp"/>
        <ClCompile Include="common\mathutil.cpp"/>
        <ClCompile Include="common\debug.cpp"/>
        <ClCompile Include="compiler\translator\HLSLLayoutEncoder.cpp"/>
        <ClCompile Include="compiler\translator\InfoSink.cpp"/>
        <ClCompile Include="compiler\translator\OutputESSL.cpp"/>
        <ClCompile Include="compiler\translator\ValidateLimitations.cpp"/>
        <ClCompile Include="compiler\translator\BuiltInFunctionEmulator.cpp"/>
        <ClCompile Include="compiler\translator\glslang_lex.cpp"/>
        <ClCompile Include="compiler\translator\OutputGLSL.cpp"/>
        <ClCompile Include="compiler\translator\TranslatorHLSL.cpp"/>
        <ClCompile Include="compiler\translator\OutputGLSLBase.cpp"/>
        <ClCompile Include="compiler\translator\ShaderVariable.cpp"/>
        <ClCompile Include="compiler\translator\RemoveTree.cpp"/>
        <ClCompile Include="compiler\translator\InitializeDll.cpp"/>
        <ClCompile Include="compiler\translator\CodeGenGLSL.cpp"/>
        <ClCompile Include="compiler\translator\BlockLayoutEncoder.cpp"/>
        <ClCompile Include="compiler\translator\ossource_win.cpp"/>
        <ClCompile Include="compiler\translator\Diagnostics.cpp"/>
        <ClCompile Include="compiler\translator\QualifierAlive.cpp"/>
        <ClCompile Include="compiler\translator\util.cpp"/>
        <ClCompile Include="compiler\translator\ShaderLang.cpp"/>
        <ClCompile Include="compiler\translator\ValidateOutputs.cpp"/>
        <ClCompile Include="compiler\translator\TranslatorESSL.cpp"/>
        <ClCompile Include="compiler\translator\InitializeGLPosition.cpp"/>
        <ClCompile Include="compiler\translator\PoolAlloc.cpp"/>
        <ClCompile Include="compiler\translator\VariablePacker.cpp"/>
        <ClCompile Include="compiler\translator\parseConst.cpp"/>
        <ClCompile Include="compiler\translator\ParseHelper.cpp"/>
        <ClCompile Include="compiler\translator\VersionGLSL.cpp"/>
        <ClCompile Include="compiler\translator\DetectCallDepth.cpp"/>
        <ClCompile Include="compiler\translator\InitializeParseContext.cpp"/>
        <ClCompile Include="compiler\translator\MapLongVariableNames.cpp"/>
        <ClCompile Include="compiler\translator\IntermTraverse.cpp"/>
        <ClCompile Include="compiler\translator\intermOut.cpp"/>
        <ClCompile Include="compiler\translator\glslang_tab.cpp"/>
        <ClCompile Include="compiler\translator\ForLoopUnroll.cpp"/>
        <ClCompile Include="compiler\translator\SearchSymbol.cpp"/>
        <ClCompile Include="compiler\translator\TranslatorGLSL.cpp"/>
        <ClCompile Include="compiler\translator\SymbolTable.cpp"/>
        <ClCompile Include="compiler\translator\DirectiveHandler.cpp"/>
        <ClCompile Include="compiler\translator\FlagStd140Structs.cpp"/>
        <ClCompile Include="compiler\translator\OutputHLSL.cpp"/>
        <ClCompile Include="compiler\translator\DetectDiscontinuity.cpp"/>
        <ClCompile Include="compiler\translator\UnfoldShortCircuit.cpp"/>
        <ClCompile Include="compiler\translator\compilerdebug.cpp"/>
        <ClCompile Include="compiler\translator\Intermediate.cpp"/>
        <ClCompile Include="compiler\translator\VariableInfo.cpp"/>
        <ClCompile Include="compiler\translator\Compiler.cpp"/>
        <ClCompile Include="compiler\translator\Initialize.cpp"/>
        <ClCompile Include="compiler\translator\CodeGenHLSL.cpp"/>
        <ClCompile Include="compiler\translator\ossource_posix.cpp">
          <ExcludedFromBuild>true</ExcludedFromBuild>
        </ClCompile>
        <ClCompile Include="compiler\translator\timing\RestrictVertexShaderTiming.cpp"/>
        <ClCompile Include="compiler\translator\timing\RestrictFragmentShaderTiming.cpp"/>
        <ClCompile Include="compiler\translator\depgraph\DependencyGraphTraverse.cpp"/>
        <ClCompile Include="compiler\translator\depgraph\DependencyGraphOutput.cpp"/>
        <ClCompile Include="compiler\translator\depgraph\DependencyGraph.cpp"/>
        <ClCompile Include="compiler\translator\depgraph\DependencyGraphBuilder.cpp"/>
      </ItemGroup>
      <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
      <ImportGroup Label="ExtensionTargets"/>
    </Project>