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kc3-lang/angle/src/common/android_util.cpp

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  • Author : Mohan Maiya
    Date : 2020-03-12 13:15:48
    Hash : a3cf06ac
    Message : EGL: populate EGL_NATIVE_VISUAL_ID values for Android When generating the default EGL configs, populate EGL_NATIVE_VISUAL_ID with AHARDWAREBUFFER formats. Bug: angleproject:4469 Change-Id: Ifde9df0497cbd4e01219ab6067acd8d97f8460e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2101577 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>

  • src/common/android_util.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // android_util.cpp: Utilities for the using the Android platform
    
    #include "common/android_util.h"
    #include "common/debug.h"
    
    #include <cstdint>
    
    // Taken from cutils/native_handle.h:
    // https://android.googlesource.com/platform/system/core/+/master/libcutils/include/cutils/native_handle.h
    typedef struct native_handle
    {
        int version; /* sizeof(native_handle_t) */
        int numFds;  /* number of file-descriptors at &data[0] */
        int numInts; /* number of ints at &data[numFds] */
        int data[0]; /* numFds + numInts ints */
    } native_handle_t;
    
    // Taken from nativebase/nativebase.h
    // https://android.googlesource.com/platform/frameworks/native/+/master/libs/nativebase/include/nativebase/nativebase.h
    typedef const native_handle_t *buffer_handle_t;
    
    typedef struct android_native_base_t
    {
        /* a magic value defined by the actual EGL native type */
        int magic;
        /* the sizeof() of the actual EGL native type */
        int version;
        void *reserved[4];
        /* reference-counting interface */
        void (*incRef)(struct android_native_base_t *base);
        void (*decRef)(struct android_native_base_t *base);
    } android_native_base_t;
    
    typedef struct ANativeWindowBuffer
    {
        struct android_native_base_t common;
        int width;
        int height;
        int stride;
        int format;
        int usage_deprecated;
        uintptr_t layerCount;
        void *reserved[1];
        const native_handle_t *handle;
        uint64_t usage;
        // we needed extra space for storing the 64-bits usage flags
        // the number of slots to use from reserved_proc depends on the
        // architecture.
        void *reserved_proc[8 - (sizeof(uint64_t) / sizeof(void *))];
    } ANativeWindowBuffer_t;
    
    // Taken from android/hardware_buffer.h
    // https://android.googlesource.com/platform/frameworks/native/+/master/libs/nativewindow/include/android/hardware_buffer.h
    
    // AHARDWAREBUFFER_FORMAT_B8G8R8A8_UNORM AHARDWAREBUFFER_FORMAT_B4G4R4A4_UNORM,
    // AHARDWAREBUFFER_FORMAT_B5G5R5A1_UNORM formats were deprecated and re-added explicitly.
    
    // clang-format off
    /**
     * Buffer pixel formats.
     */
    enum {
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
         *   OpenGL ES: GL_RGBA8
         */
        AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM           = 1,
    
        /**
         * 32 bits per pixel, 8 bits per channel format where alpha values are
         * ignored (always opaque).
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
         *   OpenGL ES: GL_RGB8
         */
        AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM           = 2,
    
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_R8G8B8_UNORM
         *   OpenGL ES: GL_RGB8
         */
        AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM             = 3,
    
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
         *   OpenGL ES: GL_RGB565
         */
        AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM             = 4,
    
        AHARDWAREBUFFER_FORMAT_B8G8R8A8_UNORM           = 5,
        AHARDWAREBUFFER_FORMAT_B5G5R5A1_UNORM           = 6,
        AHARDWAREBUFFER_FORMAT_B4G4R4A4_UNORM           = 7,
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
         *   OpenGL ES: GL_RGBA16F
         */
        AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT       = 0x16,
    
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
         *   OpenGL ES: GL_RGB10_A2
         */
        AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM        = 0x2b,
    
        /**
         * An opaque binary blob format that must have height 1, with width equal to
         * the buffer size in bytes.
         */
        AHARDWAREBUFFER_FORMAT_BLOB                     = 0x21,
    
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_D16_UNORM
         *   OpenGL ES: GL_DEPTH_COMPONENT16
         */
        AHARDWAREBUFFER_FORMAT_D16_UNORM                = 0x30,
    
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
         *   OpenGL ES: GL_DEPTH_COMPONENT24
         */
        AHARDWAREBUFFER_FORMAT_D24_UNORM                = 0x31,
    
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
         *   OpenGL ES: GL_DEPTH24_STENCIL8
         */
        AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT        = 0x32,
    
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_D32_SFLOAT
         *   OpenGL ES: GL_DEPTH_COMPONENT32F
         */
        AHARDWAREBUFFER_FORMAT_D32_FLOAT                = 0x33,
    
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
         *   OpenGL ES: GL_DEPTH32F_STENCIL8
         */
        AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT        = 0x34,
    
        /**
         * Corresponding formats:
         *   Vulkan: VK_FORMAT_S8_UINT
         *   OpenGL ES: GL_STENCIL_INDEX8
         */
        AHARDWAREBUFFER_FORMAT_S8_UINT                  = 0x35,
    
        /**
         * YUV 420 888 format.
         * Must have an even width and height. Can be accessed in OpenGL
         * shaders through an external sampler. Does not support mip-maps
         * cube-maps or multi-layered textures.
         */
        AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420             = 0x23,
    };
    // clang-format on
    
    namespace
    {
    
    // In the Android system:
    // - AHardwareBuffer is essentially a typedef of GraphicBuffer. Conversion functions simply
    // reinterpret_cast.
    // - GraphicBuffer inherits from two base classes, ANativeWindowBuffer and RefBase.
    //
    // GraphicBuffer implements a getter for ANativeWindowBuffer (getNativeBuffer) by static_casting
    // itself to its base class ANativeWindowBuffer. The offset of the ANativeWindowBuffer pointer
    // from the GraphicBuffer pointer is 16 bytes. This is likely due to two pointers: The vtable of
    // GraphicBuffer and the one pointer member of the RefBase class.
    //
    // This is not future proof at all. We need to look into getting utilities added to Android to
    // perform this cast for us.
    constexpr int kAHardwareBufferToANativeWindowBufferOffset = static_cast<int>(sizeof(void *)) * 2;
    
    template <typename T1, typename T2>
    T1 *offsetPointer(T2 *ptr, int bytes)
    {
        return reinterpret_cast<T1 *>(reinterpret_cast<intptr_t>(ptr) + bytes);
    }
    
    }  // anonymous namespace
    
    namespace angle
    {
    
    namespace android
    {
    
    ANativeWindowBuffer *ClientBufferToANativeWindowBuffer(EGLClientBuffer clientBuffer)
    {
        return reinterpret_cast<ANativeWindowBuffer *>(clientBuffer);
    }
    
    void GetANativeWindowBufferProperties(const ANativeWindowBuffer *buffer,
                                          int *width,
                                          int *height,
                                          int *depth,
                                          int *pixelFormat)
    {
        *width       = buffer->width;
        *height      = buffer->height;
        *depth       = static_cast<int>(buffer->layerCount);
        *height      = buffer->height;
        *pixelFormat = buffer->format;
    }
    
    GLenum NativePixelFormatToGLInternalFormat(int pixelFormat)
    {
        switch (pixelFormat)
        {
            case AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM:
                return GL_RGBA8;
            case AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM:
                return GL_RGB8;
            case AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM:
                return GL_RGB8;
            case AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM:
                return GL_RGB565;
            case AHARDWAREBUFFER_FORMAT_B8G8R8A8_UNORM:
                return GL_BGRA8_EXT;
            case AHARDWAREBUFFER_FORMAT_B5G5R5A1_UNORM:
                return GL_RGB5_A1;
            case AHARDWAREBUFFER_FORMAT_B4G4R4A4_UNORM:
                return GL_RGBA4;
            case AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT:
                return GL_RGBA16F;
            case AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM:
                return GL_RGB10_A2;
            case AHARDWAREBUFFER_FORMAT_BLOB:
                return GL_NONE;
            case AHARDWAREBUFFER_FORMAT_D16_UNORM:
                return GL_DEPTH_COMPONENT16;
            case AHARDWAREBUFFER_FORMAT_D24_UNORM:
                return GL_DEPTH_COMPONENT24;
            case AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT:
                return GL_DEPTH24_STENCIL8;
            case AHARDWAREBUFFER_FORMAT_D32_FLOAT:
                return GL_DEPTH_COMPONENT32F;
            case AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT:
                return GL_DEPTH32F_STENCIL8;
            case AHARDWAREBUFFER_FORMAT_S8_UINT:
                return GL_STENCIL_INDEX8;
            case AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420:
                return GL_RGB8;
            default:
                // Treat unknown formats as RGB. They are vendor-specific YUV formats that would sample
                // as RGB.
                WARN() << "Unknown pixelFormat: " << pixelFormat << ". Treating as RGB8";
                return GL_RGB8;
        }
    }
    
    int GLInternalFormatToNativePixelFormat(GLenum internalFormat)
    {
        switch (internalFormat)
        {
            case GL_RGBA8:
                return AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
            case GL_RGB8:
                return AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM;
            case GL_RGB565:
                return AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM;
            case GL_BGRA8_EXT:
                return AHARDWAREBUFFER_FORMAT_B8G8R8A8_UNORM;
            case GL_RGB5_A1:
                return AHARDWAREBUFFER_FORMAT_B5G5R5A1_UNORM;
            case GL_RGBA4:
                return AHARDWAREBUFFER_FORMAT_B4G4R4A4_UNORM;
            case GL_RGBA16F:
                return AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT;
            case GL_RGB10_A2:
                return AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM;
            case GL_NONE:
                return AHARDWAREBUFFER_FORMAT_BLOB;
            case GL_DEPTH_COMPONENT16:
                return AHARDWAREBUFFER_FORMAT_D16_UNORM;
            case GL_DEPTH_COMPONENT24:
                return AHARDWAREBUFFER_FORMAT_D24_UNORM;
            case GL_DEPTH24_STENCIL8:
                return AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT;
            case GL_DEPTH_COMPONENT32F:
                return AHARDWAREBUFFER_FORMAT_D32_FLOAT;
            case GL_DEPTH32F_STENCIL8:
                return AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT;
            case GL_STENCIL_INDEX8:
                return AHARDWAREBUFFER_FORMAT_S8_UINT;
            default:
                WARN() << "Unknown internalFormat: " << internalFormat << ". Treating as 0";
                return 0;
        }
    }
    
    AHardwareBuffer *ANativeWindowBufferToAHardwareBuffer(ANativeWindowBuffer *windowBuffer)
    {
        return offsetPointer<AHardwareBuffer>(windowBuffer,
                                              -kAHardwareBufferToANativeWindowBufferOffset);
    }
    
    EGLClientBuffer AHardwareBufferToClientBuffer(const AHardwareBuffer *hardwareBuffer)
    {
        return offsetPointer<EGLClientBuffer>(hardwareBuffer,
                                              kAHardwareBufferToANativeWindowBufferOffset);
    }
    
    }  // namespace android
    }  // namespace angle