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kc3-lang/angle/src/tests/egl_tests/EGLX11VisualTest.cpp

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  • Author : Yuly Novikov
    Date : 2020-03-26 22:44:15
    Hash : 7d8c2f2e
    Message : Hide SwiftShader OS Window in dEQP and end2end tests This prevents a race between starting Xvfb on test bots and X11 calls in X11Window::setVisible(), which used to cause flaky hangs on Linux SwANGLE bots. Unfortunately, in order to hide SwiftShader OS window, it must be a separate window from other backends, so it is no longer possible to have a single window for all backends, even if we don't reuse EGL Display. The only platform that still uses a single OS Window is Android, since there is only one system window per test application. In addition, all the tests that make OS Window visible explicitly, no longer do this for SwiftShader device. Bug: angleproject:4434 Change-Id: I1a067c22bfeee9288046b9d9566740731c0d627c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125945 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/egl_tests/EGLX11VisualTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // EGLX11VisualTest.cpp: tests for EGL_ANGLE_x11_visual extension
    
    #include <gtest/gtest.h>
    
    #include <EGL/egl.h>
    #include <EGL/eglext.h>
    #include <X11/Xlib.h>
    
    #include "test_utils/ANGLETest.h"
    #include "util/OSWindow.h"
    #include "util/x11/X11Window.h"
    
    using namespace angle;
    
    namespace
    {
    
    const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
    }
    
    class EGLX11VisualHintTest : public ANGLETest
    {
      public:
        void testSetUp() override { mDisplay = XOpenDisplay(nullptr); }
    
        std::vector<EGLint> getDisplayAttributes(int visualId) const
        {
            std::vector<EGLint> attribs;
    
            attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
            attribs.push_back(GetParam().getRenderer());
            attribs.push_back(EGL_X11_VISUAL_ID_ANGLE);
            attribs.push_back(visualId);
            attribs.push_back(EGL_NONE);
    
            return attribs;
        }
    
        unsigned int chooseDifferentVisual(unsigned int visualId)
        {
            int numVisuals;
            XVisualInfo visualTemplate;
            visualTemplate.screen = DefaultScreen(mDisplay);
    
            XVisualInfo *visuals =
                XGetVisualInfo(mDisplay, VisualScreenMask, &visualTemplate, &numVisuals);
            EXPECT_TRUE(numVisuals >= 2);
    
            for (int i = 0; i < numVisuals; ++i)
            {
                if (visuals[i].visualid != visualId)
                {
                    int result = visuals[i].visualid;
                    XFree(visuals);
                    return result;
                }
            }
    
            EXPECT_TRUE(false);
            return -1;
        }
    
      protected:
        Display *mDisplay;
    };
    
    // Test that display creation fails if the visual ID passed in invalid.
    TEST_P(EGLX11VisualHintTest, InvalidVisualID)
    {
        static const int gInvalidVisualId = -1;
        auto attributes                   = getDisplayAttributes(gInvalidVisualId);
    
        EGLDisplay display =
            eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
        ASSERT_TRUE(display != EGL_NO_DISPLAY);
    
        ASSERT_TRUE(EGL_FALSE == eglInitialize(display, nullptr, nullptr));
        ASSERT_EGL_ERROR(EGL_NOT_INITIALIZED);
    }
    
    // Test that context creation with a visual ID succeeds, that the context exposes
    // only one config, and that a clear on a surface with this config works.
    TEST_P(EGLX11VisualHintTest, ValidVisualIDAndClear)
    {
        // We'll test the extension with one visual ID but we don't care which one. This means we
        // can use OSWindow to create a window and just grab its visual.
        OSWindow *osWindow = OSWindow::New();
        osWindow->initialize("EGLX11VisualHintTest", 500, 500);
        setWindowVisible(osWindow, true);
    
        Window xWindow = osWindow->getNativeWindow();
    
        XWindowAttributes windowAttributes;
        ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
        int visualId = windowAttributes.visual->visualid;
    
        auto attributes = getDisplayAttributes(visualId);
        EGLDisplay display =
            eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
        ASSERT_NE(EGL_NO_DISPLAY, display);
    
        ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
    
        // While this is not required by the extension, test that our implementation returns only one
        // config, with the same native visual Id that we provided.
        int nConfigs = 0;
        ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, nullptr, 0, &nConfigs));
        ASSERT_EQ(1, nConfigs);
    
        int nReturnedConfigs = 0;
        EGLConfig config;
        ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
        ASSERT_EQ(nConfigs, nReturnedConfigs);
    
        EGLint eglNativeId;
        ASSERT_TRUE(EGL_TRUE ==
                    eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &eglNativeId));
        ASSERT_EQ(visualId, eglNativeId);
    
        // Finally, try to do a clear on the window.
        EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
        ASSERT_NE(EGL_NO_CONTEXT, context);
    
        EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
        ASSERT_EGL_SUCCESS();
    
        eglMakeCurrent(display, window, window, context);
        ASSERT_EGL_SUCCESS();
    
        glViewport(0, 0, 500, 500);
        glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);
        ASSERT_GL_NO_ERROR();
        EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
    
        // Teardown
        eglDestroySurface(display, window);
        ASSERT_EGL_SUCCESS();
    
        eglDestroyContext(display, context);
        ASSERT_EGL_SUCCESS();
    
        OSWindow::Delete(&osWindow);
    
        eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
        eglTerminate(display);
    }
    
    // Test that EGL_BAD_MATCH is generated when trying to create an EGL window from
    // an X11 window whose visual ID doesn't match the visual ID passed at display creation.
    TEST_P(EGLX11VisualHintTest, InvalidWindowVisualID)
    {
        // Get the default visual ID, as a good guess of a visual id for which display
        // creation will succeed.
        int visualId;
        {
            OSWindow *osWindow = OSWindow::New();
            osWindow->initialize("EGLX11VisualHintTest", 500, 500);
            setWindowVisible(osWindow, true);
    
            Window xWindow = osWindow->getNativeWindow();
    
            XWindowAttributes windowAttributes;
            ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
            visualId = windowAttributes.visual->visualid;
    
            OSWindow::Delete(&osWindow);
        }
    
        auto attributes = getDisplayAttributes(visualId);
        EGLDisplay display =
            eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
        ASSERT_NE(EGL_NO_DISPLAY, display);
    
        ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
    
        // Initialize the window with a visual id different from the display's visual id
        int otherVisualId = chooseDifferentVisual(visualId);
        ASSERT_NE(visualId, otherVisualId);
    
        OSWindow *osWindow = new X11Window(otherVisualId);
        osWindow->initialize("EGLX11VisualHintTest", 500, 500);
        setWindowVisible(osWindow, true);
    
        Window xWindow = osWindow->getNativeWindow();
    
        // Creating the EGL window should fail with EGL_BAD_MATCH
        int nReturnedConfigs = 0;
        EGLConfig config;
        ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
        ASSERT_EQ(1, nReturnedConfigs);
    
        EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
        ASSERT_EQ(EGL_NO_SURFACE, window);
        ASSERT_EGL_ERROR(EGL_BAD_MATCH);
    
        OSWindow::Delete(&osWindow);
    }
    
    ANGLE_INSTANTIATE_TEST(EGLX11VisualHintTest, WithNoFixture(ES2_OPENGL()));