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kc3-lang/angle/src/tests/gl_tests/AtomicCounterBufferTest.cpp

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  • Author : Cody Northrop
    Date : 2020-03-09 14:28:39
    Hash : a2f9ad39
    Message : Vulkan: Remove unused atomic counter builtins Atomic counters are not supported by Vulkan. Most are already converted by the RewriteAtomicCounters traversal, but that is only invoked when atomic counters are active. This CL introduces another pass that removes any atomic counter builtin that was not handled by the previous pass. It also will assert if it sees any atomic counters active, thus ensuring it is only used when needed. Test: KHR-GLES31.core.compute_shader.shared-struct Test: angle_end2end_tests.exe --gtest_filter="*AtomicCounter*" Bug: angleproject:4189 Bug: b:150310216 Change-Id: I61d10e954886dc94fede8b344f5a0ede3b689adb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2095688 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/tests/gl_tests/AtomicCounterBufferTest.cpp
  • //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // AtomicCounterBufferTest:
    //   Various tests related for atomic counter buffers.
    //
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    using namespace angle;
    
    namespace
    {
    
    class AtomicCounterBufferTest : public ANGLETest
    {
      protected:
        AtomicCounterBufferTest()
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    };
    
    // Test GL_ATOMIC_COUNTER_BUFFER is not supported with version lower than ES31.
    TEST_P(AtomicCounterBufferTest, AtomicCounterBufferBindings)
    {
        ASSERT_EQ(3, getClientMajorVersion());
        GLBuffer atomicCounterBuffer;
        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer.get());
        if (getClientMinorVersion() < 1)
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
        else
        {
            EXPECT_GL_NO_ERROR();
        }
    }
    
    class AtomicCounterBufferTest31 : public AtomicCounterBufferTest
    {};
    
    // Linking should fail if counters in vertex shader exceed gl_MaxVertexAtomicCounters.
    TEST_P(AtomicCounterBufferTest31, ExceedMaxVertexAtomicCounters)
    {
        constexpr char kVS[] =
            "#version 310 es\n"
            "layout(binding = 0) uniform atomic_uint foo[gl_MaxVertexAtomicCounters + 1];\n"
            "void main()\n"
            "{\n"
            "    atomicCounterIncrement(foo[0]);\n"
            "}\n";
        constexpr char kFS[] =
            "#version 310 es\n"
            "void main()\n"
            "{\n"
            "}\n";
    
        GLuint program = CompileProgram(kVS, kFS);
        EXPECT_EQ(0u, program);
    }
    
    // Counters matching across shader stages should fail if offsets aren't all specified.
    // GLSL ES Spec 3.10.4, section 9.2.1.
    TEST_P(AtomicCounterBufferTest31, OffsetNotAllSpecified)
    {
        constexpr char kVS[] =
            "#version 310 es\n"
            "layout(binding = 0, offset = 4) uniform atomic_uint foo;\n"
            "void main()\n"
            "{\n"
            "    atomicCounterIncrement(foo);\n"
            "}\n";
        constexpr char kFS[] =
            "#version 310 es\n"
            "layout(binding = 0) uniform atomic_uint foo;\n"
            "void main()\n"
            "{\n"
            "}\n";
    
        GLuint program = CompileProgram(kVS, kFS);
        EXPECT_EQ(0u, program);
    }
    
    // Counters matching across shader stages should fail if offsets aren't all specified with same
    // value.
    TEST_P(AtomicCounterBufferTest31, OffsetNotAllSpecifiedWithSameValue)
    {
        constexpr char kVS[] =
            "#version 310 es\n"
            "layout(binding = 0, offset = 4) uniform atomic_uint foo;\n"
            "void main()\n"
            "{\n"
            "    atomicCounterIncrement(foo);\n"
            "}\n";
        constexpr char kFS[] =
            "#version 310 es\n"
            "layout(binding = 0, offset = 8) uniform atomic_uint foo;\n"
            "void main()\n"
            "{\n"
            "}\n";
    
        GLuint program = CompileProgram(kVS, kFS);
        EXPECT_EQ(0u, program);
    }
    
    // Tests atomic counter reads using compute shaders. Used as a sanity check for the translator.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterReadCompute)
    {
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        // Skipping due to a bug on the Adreno OpenGLES Android driver.
        // http://anglebug.com/2925
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES());
    
        constexpr char kComputeShaderSource[] = R"(#version 310 es
    layout(local_size_x=1, local_size_y=1, local_size_z=1) in;
    
    void atomicCounterInFunction(in atomic_uint counter[3]);
    
    layout(binding = 0, offset = 8) uniform atomic_uint ac[3];
    
    void atomicCounterInFunction(in atomic_uint counter[3])
    {
        atomicCounter(counter[0]);
    }
    
    void main()
    {
        atomicCounterInFunction(ac);
        atomicCounter(ac[gl_LocalInvocationIndex + 1u]);
    })";
    
        ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource);
        EXPECT_GL_NO_ERROR();
    }
    
    // Test atomic counter read.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterRead)
    {
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        // Skipping test while we work on enabling atomic counter buffer support in th D3D renderer.
        // http://anglebug.com/1729
        ANGLE_SKIP_TEST_IF(IsD3D11());
    
        constexpr char kFS[] =
            "#version 310 es\n"
            "precision highp float;\n"
            "layout(binding = 0, offset = 4) uniform atomic_uint ac;\n"
            "out highp vec4 my_color;\n"
            "void main()\n"
            "{\n"
            "    my_color = vec4(0.0);\n"
            "    uint a1 = atomicCounter(ac);\n"
            "    if (a1 == 3u) my_color = vec4(1.0);\n"
            "}\n";
    
        ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS);
    
        glUseProgram(program.get());
    
        // The initial value of counter 'ac' is 3u.
        unsigned int bufferData[3] = {11u, 3u, 1u};
        GLBuffer atomicCounterBuffer;
        glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
        glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW);
    
        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer);
    
        drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f);
        ASSERT_GL_NO_ERROR();
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white);
    }
    
    // Test atomic counter increment and decrement.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterIncrementAndDecrement)
    {
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        constexpr char kCS[] =
            "#version 310 es\n"
            "layout(local_size_x=1, local_size_y=1, local_size_z=1) in;\n"
            "layout(binding = 0, offset = 4) uniform atomic_uint ac[2];\n"
            "void main()\n"
            "{\n"
            "    atomicCounterIncrement(ac[0]);\n"
            "    atomicCounterDecrement(ac[1]);\n"
            "}\n";
    
        ANGLE_GL_COMPUTE_PROGRAM(program, kCS);
    
        glUseProgram(program.get());
    
        // The initial value of 'ac[0]' is 3u, 'ac[1]' is 1u.
        unsigned int bufferData[3] = {11u, 3u, 1u};
        GLBuffer atomicCounterBuffer;
        glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
        glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW);
    
        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer);
    
        glDispatchCompute(1, 1, 1);
        EXPECT_GL_NO_ERROR();
    
        glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
    
        glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
        void *mappedBuffer =
            glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT);
        memcpy(bufferData, mappedBuffer, sizeof(bufferData));
        glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER);
    
        EXPECT_EQ(11u, bufferData[0]);
        EXPECT_EQ(4u, bufferData[1]);
        EXPECT_EQ(0u, bufferData[2]);
    }
    
    // Tests multiple atomic counter buffers.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterMultipleBuffers)
    {
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        GLint maxAtomicCounterBuffers = 0;
        glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, &maxAtomicCounterBuffers);
        constexpr unsigned int kBufferCount = 3;
        // ES 3.1 table 20.45 only guarantees 1 atomic counter buffer
        ANGLE_SKIP_TEST_IF(maxAtomicCounterBuffers < static_cast<int>(kBufferCount));
    
        constexpr char kComputeShaderSource[] = R"(#version 310 es
    layout(local_size_x=1, local_size_y=1, local_size_z=1) in;
    layout(binding = 0) uniform atomic_uint ac1;
    layout(binding = 1) uniform atomic_uint ac2;
    layout(binding = 2) uniform atomic_uint ac3;
    
    void main()
    {
        atomicCounterIncrement(ac1);
        atomicCounterIncrement(ac2);
        atomicCounterIncrement(ac3);
    })";
    
        ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource);
    
        glUseProgram(program);
    
        GLBuffer atomicCounterBuffers[kBufferCount];
    
        for (unsigned int ii = 0; ii < kBufferCount; ++ii)
        {
            GLuint initialData[1] = {ii};
            glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]);
            glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(initialData), initialData, GL_STATIC_DRAW);
    
            glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, ii, atomicCounterBuffers[ii]);
        }
    
        glDispatchCompute(1, 1, 1);
        EXPECT_GL_NO_ERROR();
    
        glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
    
        for (unsigned int ii = 0; ii < kBufferCount; ++ii)
        {
            glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]);
            GLuint *mappedBuffer = static_cast<GLuint *>(
                glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT));
            EXPECT_EQ(ii + 1, mappedBuffer[0]);
            glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER);
        }
    }
    
    // Test atomic counter array of array.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterArrayOfArray)
    {
        // Fails on D3D.  Some counters are double-incremented while some are untouched, hinting at a
        // bug in index translation.  http://anglebug.com/3783
        ANGLE_SKIP_TEST_IF(IsD3D11());
    
        // Nvidia's OpenGL driver fails to compile the shader.  http://anglebug.com/3791
        ANGLE_SKIP_TEST_IF(IsOpenGL() && IsNVIDIA());
    
        // Intel's Windows OpenGL driver crashes in this test.  http://anglebug.com/3791
        ANGLE_SKIP_TEST_IF(IsOpenGL() && IsIntel() && IsWindows());
    
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        constexpr char kCS[] = R"(#version 310 es
    layout(local_size_x=1, local_size_y=1, local_size_z=1) in;
    layout(binding = 0) uniform atomic_uint ac[7][5][3];
    
    void f0(in atomic_uint ac)
    {
        atomicCounterIncrement(ac);
    }
    
    void f1(in atomic_uint ac[3])
    {
        atomicCounterIncrement(ac[0]);
        f0(ac[1]);
        int index = 2;
        f0(ac[index]);
    }
    
    void f2(in atomic_uint ac[5][3])
    {
        // Increment all in ac[0], ac[1] and ac[2]
        for (int i = 0; i < 3; ++i)
        {
            for (int j = 0; j < 2; ++j)
            {
                f0(ac[i][j]);
            }
            f0(ac[i][2]);
        }
    
        // Increment all in ac[3]
        f1(ac[3]);
    
        // Increment all in ac[4]
        for (int i = 0; i < 2; ++i)
        {
            atomicCounterIncrement(ac[4][i]);
        }
        f0(ac[4][2]);
    }
    
    void f3(in atomic_uint ac[7][5][3])
    {
        // Increment all in ac[0], ac[1], ac[2] and ac[3]
        f2(ac[0]);
        for (int i = 1; i < 4; ++i)
        {
            f2(ac[i]);
        }
    
        // Increment all in ac[5][0], ac[5][1], ac[5][2] and ac[5][3]
        for (int i = 0; i < 4; ++i)
        {
            f1(ac[5][i]);
        }
    
        // Increment all in ac[5][4][0], ac[5][4][1] and ac[5][4][2]
        f0(ac[5][4][0]);
        for (int i = 1; i < 3; ++i)
        {
            f0(ac[5][4][i]);
        }
    
        // Increment all in ac[6]
        for (int i = 0; i < 5; ++i)
        {
            for (int j = 0; j < 2; ++j)
            {
                atomicCounterIncrement(ac[6][i][j]);
            }
            atomicCounterIncrement(ac[6][i][2]);
        }
    }
    
    void main()
    {
        // Increment all in ac except ac[4]
        f3(ac);
    
        // Increment all in ac[4]
        f2(ac[4]);
    })";
    
        constexpr uint32_t kAtomicCounterRows  = 7;
        constexpr uint32_t kAtomicCounterCols  = 5;
        constexpr uint32_t kAtomicCounterDepth = 3;
        constexpr uint32_t kAtomicCounterCount =
            kAtomicCounterRows * kAtomicCounterCols * kAtomicCounterDepth;
    
        GLint maxAtomicCounters = 0;
        glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTERS, &maxAtomicCounters);
        EXPECT_GL_NO_ERROR();
    
        // Required minimum is 8 by the spec
        EXPECT_GE(maxAtomicCounters, 8);
        ANGLE_SKIP_TEST_IF(static_cast<uint32_t>(maxAtomicCounters) < kAtomicCounterCount);
    
        ANGLE_GL_COMPUTE_PROGRAM(program, kCS);
        glUseProgram(program.get());
    
        // The initial value of atomic counters is 0, 1, 2, ...
        unsigned int bufferData[kAtomicCounterCount] = {};
        for (uint32_t index = 0; index < kAtomicCounterCount; ++index)
        {
            bufferData[index] = index;
        }
    
        GLBuffer atomicCounterBuffer;
        glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
        glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW);
    
        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer);
    
        glDispatchCompute(1, 1, 1);
        EXPECT_GL_NO_ERROR();
    
        glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
    
        unsigned int result[kAtomicCounterCount] = {};
        glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
        void *mappedBuffer =
            glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(bufferData), GL_MAP_READ_BIT);
        memcpy(result, mappedBuffer, sizeof(bufferData));
        glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER);
    
        for (uint32_t index = 0; index < kAtomicCounterCount; ++index)
        {
            EXPECT_EQ(result[index], bufferData[index] + 1) << "index " << index;
        }
    }
    
    // Test inactive atomic counter
    TEST_P(AtomicCounterBufferTest31, AtomicCounterInactive)
    {
        constexpr char kFS[] =
            "#version 310 es\n"
            "precision highp float;\n"
    
            // This inactive atomic counter should be removed by RemoveInactiveInterfaceVariables
            "layout(binding = 0) uniform atomic_uint inactive;\n"
    
            "out highp vec4 my_color;\n"
            "void main()\n"
            "{\n"
            "    my_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
            "}\n";
    
        ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS);
        glUseProgram(program);
    
        drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f);
        ASSERT_GL_NO_ERROR();
    
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
    }
    
    // Test inactive memoryBarrierAtomicCounter
    TEST_P(AtomicCounterBufferTest31, AtomicCounterMemoryBarrier)
    {
        constexpr char kFS[] =
            "#version 310 es\n"
            "precision highp float;\n"
            // This inactive atomic counter should be removed by RemoveInactiveInterfaceVariables
            "layout(binding = 0) uniform atomic_uint inactive;\n"
            "out highp vec4 my_color;\n"
            "void main()\n"
            "{\n"
            "    my_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
            // This barrier should be removed by RemoveAtomicCounterBuiltins because
            // there are no active atomic counters
            "    memoryBarrierAtomicCounter();\n"
            "}\n";
    
        ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS);
        glUseProgram(program);
    
        drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f);
        ASSERT_GL_NO_ERROR();
    
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
    }
    
    // TODO(syoussefi): re-enable tests on Vulkan once http://anglebug.com/3738 is resolved.  The issue
    // is with WGL where if a Vulkan test is run first in the shard, it causes crashes when an OpenGL
    // test is run afterwards.  AtomicCounter* tests are alphabetically first, and having them not run
    // on Vulkan makes every shard our bots currently make do have at least some OpenGL test run before
    // any Vulkan test. When these tests can be enabled on Vulkan, can replace the current macros with
    // the updated macros below that include Vulkan:
    #if !defined(ANGLE_PLATFORM_WINDOWS)
    ANGLE_INSTANTIATE_TEST_ES3_AND_ES31(AtomicCounterBufferTest);
    ANGLE_INSTANTIATE_TEST_ES31(AtomicCounterBufferTest31);
    #else
    ANGLE_INSTANTIATE_TEST(AtomicCounterBufferTest,
                           ES3_OPENGL(),
                           ES3_OPENGLES(),
                           ES31_OPENGL(),
                           ES31_OPENGLES(),
                           ES31_D3D11());
    ANGLE_INSTANTIATE_TEST(AtomicCounterBufferTest31, ES31_OPENGL(), ES31_OPENGLES(), ES31_D3D11());
    #endif
    
    }  // namespace