Edit

kc3-lang/angle/src/tests/perf_tests/IndexDataManagerTest.cpp

Branch :

  • Show log

    Commit

  • Author : Brian Sheedy
    Date : 2019-08-16 14:09:13
    Hash : 2f4a7518
    Message : Refactor perf tests to fix metric/story swapping Refactors the perf tests to fix the issue of metric and story being swapped, which causes issues when trying to convert to histograms. Specifically, does the following: 1. Rolls the version of src/tests/perf_tests/third_party/perf/ to Chromium 476dae823269c8d05b544271af97ad1adb0db8ee 2. Switch to using PerfResultReporter instead of PrintResult directly. 3. Split RenderTestParams::suffix into backend and story; backend is used as part of the metric, while story is used as the story. 4. Remove the "average" metric that was being automatically reported by ANGLEPerfTest, as reported results are automatically averaged. 5. Update the reported metric to more clearly distinguish between test, backend, and metric. It is now name_backend.metric. e.g. DrawCallPerf_vulkan.wall_time. Bug: chromium:923564,chromium:924618 Change-Id: I00cc191407052f23df57dbfa53b6fb088fc26960 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762360 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>

  • src/tests/perf_tests/IndexDataManagerTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // IndexDataManagerPerfTest:
    //   Performance test for index buffer management.
    //
    
    #include "ANGLEPerfTest.h"
    
    #include <gmock/gmock.h>
    
    #include "angle_unittests_utils.h"
    #include "libANGLE/renderer/d3d/BufferD3D.h"
    #include "libANGLE/renderer/d3d/IndexBuffer.h"
    #include "libANGLE/renderer/d3d/IndexDataManager.h"
    
    using namespace testing;
    
    namespace
    {
    constexpr unsigned int kIterationsPerStep = 100;
    
    class MockIndexBuffer : public rx::IndexBuffer
    {
      public:
        MockIndexBuffer(unsigned int bufferSize, gl::DrawElementsType indexType)
            : mBufferSize(bufferSize), mIndexType(indexType)
        {}
    
        MOCK_METHOD4(initialize,
                     angle::Result(const gl::Context *, unsigned int, gl::DrawElementsType, bool));
        MOCK_METHOD4(mapBuffer,
                     angle::Result(const gl::Context *, unsigned int, unsigned int, void **));
        MOCK_METHOD1(unmapBuffer, angle::Result(const gl::Context *));
        MOCK_METHOD1(discard, angle::Result(const gl::Context *));
        MOCK_METHOD3(setSize, angle::Result(const gl::Context *, unsigned int, gl::DrawElementsType));
    
        // inlined for speed
        gl::DrawElementsType getIndexType() const override { return mIndexType; }
        unsigned int getBufferSize() const override { return mBufferSize; }
    
      private:
        unsigned int mBufferSize;
        gl::DrawElementsType mIndexType;
    };
    
    class MockBufferFactoryD3D : public rx::BufferFactoryD3D
    {
      public:
        MockBufferFactoryD3D(unsigned int bufferSize, gl::DrawElementsType indexType)
            : mBufferSize(bufferSize), mIndexType(indexType)
        {}
    
        MOCK_METHOD0(createVertexBuffer, rx::VertexBuffer *());
        MOCK_CONST_METHOD1(getVertexConversionType, rx::VertexConversionType(angle::FormatID));
        MOCK_CONST_METHOD1(getVertexComponentType, GLenum(angle::FormatID));
        MOCK_CONST_METHOD6(getVertexSpaceRequired,
                           angle::Result(const gl::Context *,
                                         const gl::VertexAttribute &,
                                         const gl::VertexBinding &,
                                         size_t,
                                         GLsizei,
                                         unsigned int *));
    
        // Dependency injection
        rx::IndexBuffer *createIndexBuffer() override
        {
            return new MockIndexBuffer(mBufferSize, mIndexType);
        }
    
      private:
        unsigned int mBufferSize;
        gl::DrawElementsType mIndexType;
    };
    
    class MockBufferD3D : public rx::BufferD3D
    {
      public:
        MockBufferD3D(rx::BufferFactoryD3D *factory) : BufferD3D(mockState, factory), mData() {}
    
        // BufferImpl
        angle::Result setData(const gl::Context *context,
                              gl::BufferBinding target,
                              const void *data,
                              size_t size,
                              gl::BufferUsage) override
        {
            mData.resize(size);
            if (data && size > 0)
            {
                memcpy(&mData[0], data, size);
            }
            return angle::Result::Continue;
        }
    
        MOCK_METHOD5(
            setSubData,
            angle::Result(const gl::Context *, gl::BufferBinding, const void *, size_t, size_t));
        MOCK_METHOD5(copySubData,
                     angle::Result(const gl::Context *, BufferImpl *, GLintptr, GLintptr, GLsizeiptr));
        MOCK_METHOD3(map, angle::Result(const gl::Context *context, GLenum, void **));
        MOCK_METHOD5(mapRange, angle::Result(const gl::Context *, size_t, size_t, GLbitfield, void **));
        MOCK_METHOD2(unmap, angle::Result(const gl::Context *context, GLboolean *));
    
        // BufferD3D
        MOCK_METHOD1(markTransformFeedbackUsage, angle::Result(const gl::Context *));
    
        // inlined for speed
        bool supportsDirectBinding() const override { return false; }
        size_t getSize() const override { return mData.size(); }
    
        angle::Result getData(const gl::Context *context, const uint8_t **outData) override
        {
            *outData = &mData[0];
            return angle::Result::Continue;
        }
    
      private:
        gl::BufferState mockState;
        std::vector<uint8_t> mData;
    };
    
    class MockGLFactoryD3D : public rx::MockGLFactory
    {
      public:
        MockGLFactoryD3D(MockBufferFactoryD3D *bufferFactory) : mBufferFactory(bufferFactory) {}
    
        rx::BufferImpl *createBuffer(const gl::BufferState &state) override
        {
            MockBufferD3D *mockBufferD3D = new MockBufferD3D(mBufferFactory);
    
            EXPECT_CALL(*mBufferFactory, createVertexBuffer())
                .WillOnce(Return(nullptr))
                .RetiresOnSaturation();
            mockBufferD3D->initializeStaticData(nullptr);
    
            return mockBufferD3D;
        }
    
        MockBufferFactoryD3D *mBufferFactory;
    };
    
    class IndexDataManagerPerfTest : public ANGLEPerfTest
    {
      public:
        IndexDataManagerPerfTest();
    
        void step() override;
    
        rx::IndexDataManager mIndexDataManager;
        GLsizei mIndexCount;
        unsigned int mBufferSize;
        MockBufferFactoryD3D mMockBufferFactory;
        MockGLFactoryD3D mMockGLFactory;
        gl::Buffer mIndexBuffer;
    };
    
    IndexDataManagerPerfTest::IndexDataManagerPerfTest()
        : ANGLEPerfTest("IndexDataManager", "", "_run", kIterationsPerStep),
          mIndexDataManager(&mMockBufferFactory),
          mIndexCount(4000),
          mBufferSize(mIndexCount * sizeof(GLushort)),
          mMockBufferFactory(mBufferSize, gl::DrawElementsType::UnsignedShort),
          mMockGLFactory(&mMockBufferFactory),
          mIndexBuffer(&mMockGLFactory, {1})
    {
        std::vector<GLushort> indexData(mIndexCount);
        for (GLsizei index = 0; index < mIndexCount; ++index)
        {
            indexData[index] = static_cast<GLushort>(index);
        }
        EXPECT_EQ(
            angle::Result::Continue,
            mIndexBuffer.bufferData(nullptr, gl::BufferBinding::Array, &indexData[0],
                                    indexData.size() * sizeof(GLushort), gl::BufferUsage::StaticDraw));
    }
    
    void IndexDataManagerPerfTest::step()
    {
        rx::TranslatedIndexData translatedIndexData;
        gl::IndexRange indexRange;
        for (unsigned int iteration = 0; iteration < kIterationsPerStep; ++iteration)
        {
            (void)mIndexBuffer.getIndexRange(nullptr, gl::DrawElementsType::UnsignedShort, 0,
                                             mIndexCount, false, &indexRange);
            (void)mIndexDataManager.prepareIndexData(nullptr, gl::DrawElementsType::UnsignedShort,
                                                     gl::DrawElementsType::UnsignedShort, mIndexCount,
                                                     &mIndexBuffer, nullptr, &translatedIndexData);
        }
    }
    
    TEST_F(IndexDataManagerPerfTest, Run)
    {
        run();
    }
    
    }  // anonymous namespace