Hash :
81a244de
Author :
Date :
2022-10-10T15:32:25
Adding a class to perform ASTC texture decompression on the CPU This significantly improves performance by caching and re-using the ASTC decoder context, and using multi-threaded decompression. This code was originally written for gfxstream. Bug: b/250688943 Change-Id: I1727447907f2e25cf9b854ffcc9ccfc04db2fb91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3929008 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// AstcDecompressorTestUtils.h: Utility functions for ASTC decompression tests
#include <vector>
#include "common/debug.h"
namespace testing
{
struct Rgba
{
uint8_t r, g, b, a;
bool operator==(const Rgba &o) const { return r == o.r && g == o.g && b == o.b && a == o.a; }
};
static_assert(sizeof(Rgba) == 4, "Rgba struct isn't 4 bytes");
// Creates a checkerboard image of a given size. The top left pixel will be black, and the remaining
// pixels will alternate between black and white.
// Note that both width and height must be multiples of 8
std::vector<Rgba> makeCheckerboard(int width, int height)
{
ASSERT(width % 8 == 0 && height % 8 == 0);
const Rgba white = {0xFF, 0xFF, 0xFF, 0xFF};
const Rgba black = {0, 0, 0, 0xFF};
const Rgba colors[] = {white, black};
std::vector<Rgba> result;
result.reserve(width * height);
int colorIndex = 0;
for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x)
{
result.push_back(colors[colorIndex]);
colorIndex ^= 1UL; // toggle the last bit, so we alternate between 0 and 1;
}
colorIndex ^= 1UL;
}
return result;
}
// Similar to makeCheckerboard(), but returns an ASTC-encoded image instead, with 8x8 block size.
std::vector<uint8_t> makeAstcCheckerboard(int width, int height)
{
ASSERT(width % 8 == 0 && height % 8 == 0);
// One 8x8 ASTC block with a checkerboard pattern (alternating black and white pixels)
const std::vector<uint8_t> block = {0x44, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x00,
0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa};
const int numBlocks = width * height / (8 * 8);
std::vector<uint8_t> result;
result.reserve(numBlocks * block.size());
for (int i = 0; i < numBlocks; ++i)
{
result.insert(result.end(), block.begin(), block.end());
}
return result;
}
} // namespace testing