Hash :
2a6336ed
        
        Author :
  
        
        Date :
2023-11-29T13:35:57
        
      
Don't construct a compiler instance on shader cache hits. We can avoid constructing a shader compiler instance and then destroying it when we get shader cache hits. The resources and output type are available from the root gl::Compiler object. Bug: angleproject:8434 Change-Id: I2de43db34dc1b86265aa648b1275e32814487ff4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5073292 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
// that a GL context holds.
#ifndef LIBANGLE_COMPILER_H_
#define LIBANGLE_COMPILER_H_
#include <vector>
#include "GLSLANG/ShaderLang.h"
#include "common/PackedEnums.h"
#include "libANGLE/Error.h"
#include "libANGLE/RefCountObject.h"
namespace rx
{
class CompilerImpl;
class GLImplFactory;
}  // namespace rx
namespace gl
{
class ShCompilerInstance;
class State;
class Compiler final : public RefCountObjectNoID
{
  public:
    Compiler(rx::GLImplFactory *implFactory, const State &data, egl::Display *display);
    void onDestroy(const Context *context) override;
    ShCompilerInstance getInstance(ShaderType shaderType);
    void putInstance(ShCompilerInstance &&instance);
    ShShaderOutput getShaderOutputType() const { return mOutputType; }
    const ShBuiltInResources &getBuiltInResources() const { return mResources; }
    static ShShaderSpec SelectShaderSpec(const State &state);
  private:
    ~Compiler() override;
    std::unique_ptr<rx::CompilerImpl> mImplementation;
    ShShaderSpec mSpec;
    ShShaderOutput mOutputType;
    ShBuiltInResources mResources;
    ShaderMap<std::vector<ShCompilerInstance>> mPools;
};
class ShCompilerInstance final : public angle::NonCopyable
{
  public:
    ShCompilerInstance();
    ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType);
    ~ShCompilerInstance();
    void destroy();
    ShCompilerInstance(ShCompilerInstance &&other);
    ShCompilerInstance &operator=(ShCompilerInstance &&other);
    ShHandle getHandle();
    ShaderType getShaderType() const;
    ShBuiltInResources getBuiltInResources() const;
    ShShaderOutput getShaderOutputType() const;
  private:
    ShHandle mHandle;
    ShShaderOutput mOutputType;
    ShaderType mShaderType;
};
}  // namespace gl
#endif  // LIBANGLE_COMPILER_H_