Hash :
b19d17b8
Author :
Date :
2022-12-09T14:38:08
Vulkan: Split Serial class into UniqueSerial and Serial This CL splits Serial class into two classes: UniqueSerial and Serial. UniqueSerial supports the object unique serial usage where there is == and != operator but no > or < comparison. UniqueSerial can have invalid value, but Serial will not have invalid value (in next CL). The main reason is for next CL we can further optimize out the invalid value check in the QueueSerial comparison. Bug: b/262047600 Change-Id: Ieaed2a0d5546b012a6d63aa18b6006595e4aee1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4093557 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferImpl_mock.h:
// Defines a mock of the FramebufferImpl class.
//
#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
#define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
#include "gmock/gmock.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace rx
{
class MockFramebufferImpl : public rx::FramebufferImpl
{
public:
MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState(rx::UniqueSerial())) {}
virtual ~MockFramebufferImpl() { destructor(); }
MOCK_METHOD3(discard, angle::Result(const gl::Context *, size_t, const GLenum *));
MOCK_METHOD3(invalidate, angle::Result(const gl::Context *, size_t, const GLenum *));
MOCK_METHOD4(invalidateSub,
angle::Result(const gl::Context *, size_t, const GLenum *, const gl::Rectangle &));
MOCK_METHOD2(clear, angle::Result(const gl::Context *, GLbitfield));
MOCK_METHOD4(clearBufferfv, angle::Result(const gl::Context *, GLenum, GLint, const GLfloat *));
MOCK_METHOD4(clearBufferuiv, angle::Result(const gl::Context *, GLenum, GLint, const GLuint *));
MOCK_METHOD4(clearBufferiv, angle::Result(const gl::Context *, GLenum, GLint, const GLint *));
MOCK_METHOD5(clearBufferfi, angle::Result(const gl::Context *, GLenum, GLint, GLfloat, GLint));
MOCK_METHOD7(readPixels,
angle::Result(const gl::Context *,
const gl::Rectangle &,
GLenum,
GLenum,
const gl::PixelPackState &,
gl::Buffer *,
void *));
MOCK_CONST_METHOD3(getSamplePosition, angle::Result(const gl::Context *, size_t, GLfloat *));
MOCK_METHOD5(blit,
angle::Result(const gl::Context *,
const gl::Rectangle &,
const gl::Rectangle &,
GLbitfield,
GLenum));
MOCK_CONST_METHOD1(checkStatus, gl::FramebufferStatus(const gl::Context *));
MOCK_METHOD4(syncState,
angle::Result(const gl::Context *,
GLenum,
const gl::Framebuffer::DirtyBits &,
gl::Command command));
MOCK_METHOD0(destructor, void());
};
inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
{
::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
new ::testing::NiceMock<MockFramebufferImpl>();
// TODO(jmadill): add ON_CALLS for other returning methods
ON_CALL(*framebufferImpl, checkStatus(testing::_))
.WillByDefault(::testing::Return(gl::FramebufferStatus::Complete()));
// We must mock the destructor since NiceMock doesn't work for destructors.
EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation();
return framebufferImpl;
}
} // namespace rx
#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_