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kc3-lang/angle/src/tests/perf_tests/glmark2Benchmark.cpp

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  • Author : Brian Sheedy
    Date : 2019-08-16 14:09:13
    Hash : 2f4a7518
    Message : Refactor perf tests to fix metric/story swapping Refactors the perf tests to fix the issue of metric and story being swapped, which causes issues when trying to convert to histograms. Specifically, does the following: 1. Rolls the version of src/tests/perf_tests/third_party/perf/ to Chromium 476dae823269c8d05b544271af97ad1adb0db8ee 2. Switch to using PerfResultReporter instead of PrintResult directly. 3. Split RenderTestParams::suffix into backend and story; backend is used as part of the metric, while story is used as the story. 4. Remove the "average" metric that was being automatically reported by ANGLEPerfTest, as reported results are automatically averaged. 5. Update the reported metric to more clearly distinguish between test, backend, and metric. It is now name_backend.metric. e.g. DrawCallPerf_vulkan.wall_time. Bug: chromium:923564,chromium:924618 Change-Id: I00cc191407052f23df57dbfa53b6fb088fc26960 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762360 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>

  • src/tests/perf_tests/glmark2Benchmark.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // glmark2Benchmark:
    //   Runs the glmark2 benchmark.
    //
    
    #include <gtest/gtest.h>
    
    #include <stdio.h>
    #include <sstream>
    
    #include "../perf_tests/third_party/perf/perf_result_reporter.h"
    #include "ANGLEPerfTestArgs.h"
    #include "common/platform.h"
    #include "common/system_utils.h"
    #include "test_utils/angle_test_configs.h"
    #include "test_utils/angle_test_instantiate.h"
    
    using namespace angle;
    
    namespace
    {
    
    struct BenchmarkInfo
    {
        const char *glmark2Config;
        const char *name;
    };
    
    // Each glmark2 scene is individually benchmarked.  If glmark2 is run without a specific benchmark,
    // it can produce an aggregate score, which is not interesting at the moment.  Adding an empty
    // string ("") to this list will enable a test where glmark2 is run with the default scenes and the
    // score for each test as well as the overall score is output.
    constexpr BenchmarkInfo kBenchmarks[] = {
        {"build:use-vbo=false", "build"},
        {"build:use-vbo=true", "build_vbo"},
        {"texture:texture-filter=nearest", "texture_nearest"},
        {"texture:texture-filter=linear", "texture_linear"},
        {"texture:texture-filter=mipmap", "texture_mipmap"},
        {"shading:shading=gouraud", "shading_gouraud"},
        {"shading:shading=blinn-phong-inf", "shading_blinn_phong"},
        {"shading:shading=phong", "shading_phong"},
        {"shading:shading=cel", "shading_cel"},
        {"bump:bump-render=high-poly", "bump_high_poly"},
        {"bump:bump-render=normals", "bump_normals"},
        {"bump:bump-render=height", "bump_height"},
        {"effect2d:kernel=0,1,0;1,-4,1;0,1,0;", "effect2d_edge"},
        {"effect2d:kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;", "effect2d_blur"},
        {"pulsar:light=false:quads=5:texture=false", "pulsar"},
        {"desktop:blur-radius=5:effect=blur:passes=1:separable=true:windows=4", "desktop_blur"},
        {"desktop:effect=shadow:windows=4", "desktop_shadow"},
        {"buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method="
         "map",
         "buffer_map"},
        {"buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method="
         "subdata",
         "buffer_subdata"},
        {"buffer:columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method="
         "map",
         "buffer_map_interleave"},
        {"ideas:speed=duration", "ideas"},
        {"jellyfish", "jellyfish"},
        {"terrain", "terrain"},
        {"shadow", "shadow"},
        {"refract", "refract"},
        {"conditionals:fragment-steps=0:vertex-steps=0", "conditionals"},
        {"conditionals:fragment-steps=5:vertex-steps=0", "conditionals_fragment"},
        {"conditionals:fragment-steps=0:vertex-steps=5", "conditionals_vertex"},
        {"function:fragment-complexity=low:fragment-steps=5", "function"},
        {"function:fragment-complexity=medium:fragment-steps=5", "function_complex"},
        {"loop:fragment-loop=false:fragment-steps=5:vertex-steps=5", "loop_no_fsloop"},
        {"loop:fragment-steps=5:fragment-uniform=false:vertex-steps=5", "loop_no_uniform"},
        {"loop:fragment-steps=5:fragment-uniform=true:vertex-steps=5", "loop"},
    };
    
    using GLMark2BenchmarkTestParams = std::tuple<PlatformParameters, size_t>;
    std::string GLMark2BenchmarkPrint(
        const ::testing::TestParamInfo<GLMark2BenchmarkTestParams> &paramsInfo)
    {
        const GLMark2BenchmarkTestParams &params = paramsInfo.param;
        std::ostringstream out;
    
        out << std::get<0>(params) << '_';
        out << kBenchmarks[std::get<1>(params)].name;
    
        return out.str();
    }
    
    class GLMark2Benchmark : public testing::TestWithParam<GLMark2BenchmarkTestParams>
    {
      public:
        GLMark2Benchmark()
        {
            switch (std::get<0>(GetParam()).getRenderer())
            {
                case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
                    mBackend = "d3d11";
                    break;
                case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
                    mBackend = "gl";
                    break;
                case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
                    mBackend = "vulkan";
                    break;
                default:
                    break;
            }
            std::string story = kBenchmarks[std::get<1>(GetParam())].name;
            mReporter = std::make_unique<perf_test::PerfResultReporter>("glmark2_" + mBackend, story);
            mReporter->RegisterImportantMetric(".fps", "fps");
            mReporter->RegisterImportantMetric(".score", "score");
        }
    
        void run()
        {
            // Only supported on Linux and Windows at the moment.
            if (!IsLinux() && !IsWindows())
            {
                return;
            }
    
            const BenchmarkInfo benchmarkInfo = kBenchmarks[std::get<1>(GetParam())];
            const char *benchmark             = benchmarkInfo.glmark2Config;
            const char *benchmarkName         = benchmarkInfo.name;
            bool completeRun                  = benchmark == nullptr || benchmark[0] == '\0';
    
            Optional<std::string> cwd = GetCWD();
    
            // Set the current working directory to the executable's, as the data path of glmark2 is
            // set relative to that path.
            std::string executableDir = GetExecutableDirectory();
            SetCWD(executableDir.c_str());
            SetEnvironmentVar("ANGLE_DEFAULT_PLATFORM", mBackend.c_str());
    
            std::vector<const char *> args = {
                "glmark2_angle",
            };
            if (OneFrame())
            {
                args.push_back("--validate");
            }
            if (!completeRun)
            {
                args.push_back("--benchmark");
                args.push_back(benchmark);
                fprintf(stderr, "Running benchmark: %s\n", benchmark);
            }
            args.push_back(nullptr);
    
            std::string output;
            int exitCode;
    
            bool success = RunApp(args, &output, nullptr, &exitCode);
    
            // Restore the current working directory for the next tests.
            if (cwd.valid())
            {
                SetCWD(cwd.value().c_str());
            }
    
            ASSERT_TRUE(success);
            ASSERT_EQ(EXIT_SUCCESS, exitCode);
    
            if (!OneFrame())
            {
                parseOutput(output, benchmarkName, completeRun);
            }
        }
    
      private:
        void parseOutput(const std::string &output, const char *benchmarkName, bool completeRun)
        {
            // Output is in the following format:
            //
            // =======================================================
            //     glmark2 2017.07
            // =======================================================
            //     OpenGL Information
            //     GL_VENDOR:     ...
            //     GL_RENDERER:   ...
            //     GL_VERSION:    ...
            // =======================================================
            // [test] config: FPS: uint FrameTime: float ms
            // [test] config: Not Supported
            // ...
            // =======================================================
            //                                   glmark2 Score: uint
            // =======================================================
            //
            // This function skips the header, prints one line for each test/config line where there's
            // an FPS value, and finally prints the overall score.
            std::istringstream glmark2Output(output);
            std::string line;
    
            // Expect ==== at the top of the header
            std::getline(glmark2Output, line);
            ASSERT_EQ('=', line[0]);
    
            // Skip one line
            std::getline(glmark2Output, line);
    
            // Expect ==== in the middle of the header
            std::getline(glmark2Output, line);
            ASSERT_EQ('=', line[0]);
    
            // Skip four lines
            std::getline(glmark2Output, line);
            std::getline(glmark2Output, line);
            std::getline(glmark2Output, line);
            std::getline(glmark2Output, line);
    
            // The fourth line is the GL_VERSION.  Expect it to include ANGLE, otherwise we are not
            // running against ANGLE.
            ASSERT_NE(line.find("ANGLE"), std::string::npos);
    
            // Expect ==== at the bottom of the header
            std::getline(glmark2Output, line);
            ASSERT_EQ('=', line[0]);
    
            // Read configs until the top of the footer is reached
            while (std::getline(glmark2Output, line) && line[0] != '=')
            {
                // Parse the line
                std::istringstream lin(line);
    
                std::string testName, testConfig;
                lin >> testName >> testConfig;
                EXPECT_TRUE(lin);
    
                std::string fpsTag, frametimeTag;
                size_t fps;
                float frametime;
    
                lin >> fpsTag >> fps >> frametimeTag >> frametime;
    
                // If the line is not in `FPS: uint FrameTime: Float ms` format, the test is not
                // supported.  It will be skipped.
                if (!lin)
                {
                    continue;
                }
    
                EXPECT_EQ("FPS:", fpsTag);
                EXPECT_EQ("FrameTime:", frametimeTag);
    
                if (!completeRun)
                {
                    mReporter->AddResult(".fps", fps);
                }
            }
    
            // Get the score line: `glmark2 Score: uint`
            std::string glmark2Tag, scoreTag;
            size_t score;
            glmark2Output >> glmark2Tag >> scoreTag >> score;
            EXPECT_TRUE(glmark2Output);
            EXPECT_EQ("glmark2", glmark2Tag);
            EXPECT_EQ("Score:", scoreTag);
    
            if (completeRun)
            {
                mReporter->AddResult(".score", score);
            }
        }
    
        std::string mBackend = "invalid";
        std::unique_ptr<perf_test::PerfResultReporter> mReporter;
    };
    
    TEST_P(GLMark2Benchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST_COMBINE_1(GLMark2Benchmark,
                                     GLMark2BenchmarkPrint,
                                     testing::Range(static_cast<size_t>(0), ArraySize(kBenchmarks)),
                                     ES2_D3D11(),
                                     ES2_OPENGLES(),
                                     ES2_VULKAN());
    
    }  // namespace