Hash :
39fcf263
Author :
Date :
2015-06-08T14:39:07
Use both null and real renders for draw call perf. Introduce a "null" GL renderer for this specific benchmark, which does not do any work on drawArrays and drawElements. We could use the same kind of trick for buffer and texture updates, if we need it. This gives us a good baseline for comparing GL and D3D perf. BUG=angleproject:1040 Change-Id: I4bf7c75df01932de45ddd0a4e42e8fc82f15e37e Reviewed-on: https://chromium-review.googlesource.com/276192 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_ext.cpp : Implements the EGL extension entry points.
#include "libGLESv2/entry_points_egl_ext.h"
#include "libGLESv2/global_state.h"
#include "libANGLE/Display.h"
#include "libANGLE/Device.h"
#include "libANGLE/Surface.h"
#include "libANGLE/validationEGL.h"
#include "common/debug.h"
namespace egl
{
// EGL_ANGLE_query_surface_pointer
EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)",
dpy, surface, attribute, value);
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = static_cast<Surface*>(surface);
Error error = ValidateSurface(display, eglSurface);
if (error.isError())
{
SetGlobalError(error);
return EGL_FALSE;
}
if (!display->getExtensions().querySurfacePointer)
{
SetGlobalError(Error(EGL_SUCCESS));
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
// validate the attribute parameter
switch (attribute)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
if (!display->getExtensions().surfaceD3DTexture2DShareHandle)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
break;
default:
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
error = eglSurface->querySurfacePointerANGLE(attribute, value);
SetGlobalError(error);
return (error.isError() ? EGL_FALSE : EGL_TRUE);
}
// EGL_NV_post_sub_buffer
EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height);
if (x < 0 || y < 0 || width < 0 || height < 0)
{
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_FALSE;
}
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = static_cast<Surface*>(surface);
Error error = ValidateSurface(display, eglSurface);
if (error.isError())
{
SetGlobalError(error);
return EGL_FALSE;
}
if (display->isDeviceLost())
{
SetGlobalError(Error(EGL_CONTEXT_LOST));
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
SetGlobalError(Error(EGL_BAD_SURFACE));
return EGL_FALSE;
}
if (!display->getExtensions().postSubBuffer)
{
// Spec is not clear about how this should be handled.
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
error = eglSurface->postSubBuffer(x, y, width, height);
if (error.isError())
{
SetGlobalError(error);
return EGL_FALSE;
}
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
}
// EGL_EXT_platform_base
EGLDisplay EGLAPIENTRY GetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
{
EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
platform, native_display, attrib_list);
const ClientExtensions &clientExtensions = Display::getClientExtensions();
switch (platform)
{
case EGL_PLATFORM_ANGLE_ANGLE:
if (!clientExtensions.platformANGLE)
{
SetGlobalError(Error(EGL_BAD_PARAMETER));
return EGL_NO_DISPLAY;
}
break;
default:
SetGlobalError(Error(EGL_BAD_CONFIG));
return EGL_NO_DISPLAY;
}
EGLint platformType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
EGLint deviceType = EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
bool majorVersionSpecified = false;
bool minorVersionSpecified = false;
bool enableAutoTrimSpecified = false;
bool deviceTypeSpecified = false;
if (attrib_list)
{
for (const EGLint *curAttrib = attrib_list; curAttrib[0] != EGL_NONE; curAttrib += 2)
{
switch (curAttrib[0])
{
case EGL_PLATFORM_ANGLE_TYPE_ANGLE:
switch (curAttrib[1])
{
case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
if (!clientExtensions.platformANGLED3D)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_DISPLAY;
}
break;
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
if (!clientExtensions.platformANGLEOpenGL)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_DISPLAY;
}
break;
default:
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_DISPLAY;
}
platformType = curAttrib[1];
break;
case EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE:
if (curAttrib[1] != EGL_DONT_CARE)
{
majorVersionSpecified = true;
}
break;
case EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE:
if (curAttrib[1] != EGL_DONT_CARE)
{
minorVersionSpecified = true;
}
break;
case EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE:
switch (curAttrib[1])
{
case EGL_TRUE:
case EGL_FALSE:
break;
default:
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_DISPLAY;
}
enableAutoTrimSpecified = true;
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE:
switch (curAttrib[1])
{
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE:
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
deviceTypeSpecified = true;
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
// This is a hidden option, accepted by the OpenGL back-end.
break;
default:
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_DISPLAY;
}
deviceType = curAttrib[1];
break;
default:
break;
}
}
}
if (!majorVersionSpecified && minorVersionSpecified)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_NO_DISPLAY;
}
if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE &&
platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE, "EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE requires a device type of "
"EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE."));
return EGL_NO_DISPLAY;
}
if (enableAutoTrimSpecified &&
platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE, "EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE requires a device type of "
"EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE."));
return EGL_NO_DISPLAY;
}
if (deviceTypeSpecified &&
platformType != EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE &&
platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE, "EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE requires a device type of "
"EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE or EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE."));
return EGL_NO_DISPLAY;
}
SetGlobalError(Error(EGL_SUCCESS));
EGLNativeDisplayType displayId = static_cast<EGLNativeDisplayType>(native_display);
return Display::getDisplay(displayId, AttributeMap(attrib_list));
}
// EGL_EXT_device_query
EGLBoolean EGLAPIENTRY QueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value)
{
EVENT("(EGLDeviceEXT device = 0x%0.8p, EGLint attribute = %d, EGLAttrib *value = 0x%0.8p)",
device, attribute, value);
Device *dev = static_cast<Device*>(device);
if (dev == EGL_NO_DEVICE_EXT)
{
SetGlobalError(Error(EGL_BAD_ACCESS));
return EGL_FALSE;
}
Display *display = dev->getDisplay();
Error error(EGL_SUCCESS);
if (!display->getExtensions().deviceQuery)
{
SetGlobalError(Error(EGL_BAD_ACCESS));
return EGL_FALSE;
}
// validate the attribute parameter
switch (attribute)
{
case EGL_D3D11_DEVICE_ANGLE:
if (!dev->getExtensions().deviceD3D || dev->getType() != EGL_D3D11_DEVICE_ANGLE)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
error = dev->getDevice(value);
break;
case EGL_D3D9_DEVICE_ANGLE:
if (!dev->getExtensions().deviceD3D || dev->getType() != EGL_D3D9_DEVICE_ANGLE)
{
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
error = dev->getDevice(value);
break;
default:
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
SetGlobalError(error);
return (error.isError() ? EGL_FALSE : EGL_TRUE);
}
// EGL_EXT_device_query
const char * EGLAPIENTRY QueryDeviceStringEXT(EGLDeviceEXT device, EGLint name)
{
EVENT("(EGLDeviceEXT device = 0x%0.8p, EGLint name = %d)",
device, name);
Device *dev = static_cast<Device*>(device);
if (dev == EGL_NO_DEVICE_EXT)
{
SetGlobalError(Error(EGL_BAD_DEVICE_EXT));
return nullptr;
}
const char *result;
switch (name)
{
case EGL_EXTENSIONS:
result = dev->getExtensionString().c_str();
break;
default:
SetGlobalError(Error(EGL_BAD_DEVICE_EXT));
return nullptr;
}
SetGlobalError(Error(EGL_SUCCESS));
return result;
}
// EGL_EXT_device_query
EGLBoolean EGLAPIENTRY QueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint attribute = %d, EGLAttrib *value = 0x%0.8p)",
dpy, attribute, value);
Display *display = static_cast<Display*>(dpy);
Error error(EGL_SUCCESS);
if (!display->getExtensions().deviceQuery)
{
SetGlobalError(Error(EGL_BAD_ACCESS));
return EGL_FALSE;
}
// validate the attribute parameter
switch (attribute)
{
case EGL_DEVICE_EXT:
*value = reinterpret_cast<EGLAttrib>(display->getDevice());
break;
default:
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
}
SetGlobalError(error);
return (error.isError() ? EGL_FALSE : EGL_TRUE);
}
}