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kc3-lang/angle/tests/compiler_tests/NV_draw_buffers_test.cpp

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  • Author : Olli Etuaho
    Date : 2014-09-26 12:01:17
    Hash : e61209af
    Message : Add option to support EXT_draw_buffers with NV_draw_buffers After this patch, it is possible to set a flag to change EXT_draw_buffers extension directives to NV_draw_buffers in ESSL. This enables users of ANGLE to emulate EXT_draw_buffers by using NV_draw_buffers in combination with GLES3.0. Change-Id: I5dacdbd6cd0d0362424ea3791557342c42efd4bd Reviewed-on: https://chromium-review.googlesource.com/219941 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • tests/compiler_tests/NV_draw_buffers_test.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // NV_draw_buffers_test.cpp:
    //   Test for NV_draw_buffers setting
    //
    
    #include "angle_gl.h"
    #include "gtest/gtest.h"
    #include "GLSLANG/ShaderLang.h"
    #include "compiler/translator/TranslatorESSL.h"
    
    class NVDrawBuffersTest : public testing::Test
    {
      public:
        NVDrawBuffersTest() {}
    
      protected:
        virtual void SetUp()
        {
            ShBuiltInResources resources;
            ShInitBuiltInResources(&resources);
            resources.MaxDrawBuffers = 8;
            resources.EXT_draw_buffers = 1;
            resources.NV_draw_buffers = 1;
    
            mTranslator = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_GLES2_SPEC);
            ASSERT_TRUE(mTranslator->Init(resources));
        }
    
        virtual void TearDown()
        {
            delete mTranslator;
        }
    
        TranslatorESSL *mTranslator;
    };
    
    TEST_F(NVDrawBuffersTest, NVDrawBuffers)
    {
        const std::string &shaderString =
            "#extension GL_EXT_draw_buffers : require\n"
            "precision mediump float;\n"
            "void main() {\n"
            "   gl_FragData[0] = vec4(1.0);\n"
            "   gl_FragData[1] = vec4(0.0);\n"
            "}\n";
    
        const char *shaderStrings[] = { shaderString.c_str() };
        ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_OBJECT_CODE));
    
        TInfoSink& infoSink = mTranslator->getInfoSink();
        std::string objCode(infoSink.obj.c_str());
        size_t nv_draw_buffers_ind = objCode.find("GL_NV_draw_buffers");
        EXPECT_NE(std::string::npos, nv_draw_buffers_ind);
        size_t ext_draw_buffers_ind = objCode.find("GL_EXT_draw_buffers");
        EXPECT_EQ(std::string::npos, ext_draw_buffers_ind);
    };