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kc3-lang/angle/src/libANGLE/HandleAllocator.h

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  • Author : Jamie Madill
    Date : 2016-02-01 11:13:03
    Hash : 5bf9ff4a
    Message : Fix leak with binding Framebuffers directly. Using BindFramebuffer(1) then GenFramebuffers would return 1. This leads to a memory leak and was something that was obscuring debugging a bug in my ReadPixels fix for ES3. This also fixes a bug where running the texture tests along produces some random failures. BUG=angleproject:1290 BUG=angleproject:1299 Change-Id: If11e8c743d2ddde725b12749ac012f670cd290e1 Reviewed-on: https://chromium-review.googlesource.com/324820 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/HandleAllocator.h
  • //
    // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to
    // allocate GL handles.
    
    #ifndef LIBANGLE_HANDLEALLOCATOR_H_
    #define LIBANGLE_HANDLEALLOCATOR_H_
    
    #include "common/angleutils.h"
    
    #include "angle_gl.h"
    
    #include <stack>
    
    namespace gl
    {
    
    class HandleAllocator final : angle::NonCopyable
    {
      public:
        // Maximum handle = MAX_UINT-1
        HandleAllocator();
        // Specify maximum handle value
        HandleAllocator(GLuint maximumHandleValue);
    
        ~HandleAllocator();
    
        void setBaseHandle(GLuint value);
    
        GLuint allocate();
        void release(GLuint handle);
        void reserve(GLuint handle);
    
      private:
        GLuint mBaseValue;
        GLuint mNextValue;
        typedef std::vector<GLuint> HandleList;
        HandleList mFreeValues;
    
        struct HandleRange
        {
            HandleRange(GLuint beginIn, GLuint endIn) : begin(beginIn), end(endIn) {}
    
            GLuint begin;
            GLuint end;
        };
    
        struct HandleRangeComparator;
    
        // The freelist consists of never-allocated handles, stored
        // as ranges, and handles that were previously allocated and
        // released, stored in a stack.
        std::vector<HandleRange> mUnallocatedList;
        std::vector<GLuint> mReleasedList;
    };
    
    }  // namespace gl
    
    #endif   // LIBANGLE_HANDLEALLOCATOR_H_