Hash :
3c613c0d
Author :
Date :
2017-11-16T23:45:34
Update docs for GN standalone and GYP deprecation. Explain how to use GN and say not to use GYP. BUG=angleproject:1569 Change-Id: I972126dced28fa7a70eb301b500f172376a569c1 Reviewed-on: https://chromium-review.googlesource.com/775858 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Building for Windows Store is deprecated because it requires GYP.
ANGLE provides OpenGL ES 2.0 and EGL 1.4 libraries and dlls. You can use these to build and run OpenGL ES 2.0 applications on Windows.
ANGLE for Windows Store uses most of the same steps found in ANGLE Development with a few changes.
Set the following environment variables as needed:
GYP_GENERATORS to msvs GYP_MSVS_VERSION to 2015 GYP_GENERATE_WINRT to 1 Download the ANGLE source by running the following commands:
git clone https://chromium.googlesource.com/angle/angle
cd angle
python scripts/bootstrap.py
gclient sync
git checkout master
Gyp will generate multiple VS2015 solution files
winrt/10/src/angle.sln for Windows 10 Release_Win32, located next to the solution file) will contain the required libraries and dlls to build and run an OpenGL ES 2.0 application. include folder to provide access to the standard Khronos EGL and GLES2 header files. libEGL.lib and libGLESv2.lib found in the build output directory (see Building ANGLE). libEGL.lib file and libGLESv2.lib file to Additional Dependencies, separated by a semicolon. libEGL.dll and libGLESv2.dll from the build output directory (see Building ANGLE) into your application folder or packages location if a ANGLE Windows Store NuGet was used.
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# How to build ANGLE for Windows Store
Building for Windows Store is deprecated because it requires [GYP](gyp.md).
ANGLE provides OpenGL ES 2.0 and EGL 1.4 libraries and dlls. You can use these to build and run OpenGL ES 2.0 applications on Windows.
## Development setup
ANGLE for Windows Store uses most of the same steps found in [ANGLE Development](DevSetup.md) with a few changes.
### Required Tools
* [Visual Studio Community 2015](http://www.visualstudio.com/downloads/download-visual-studio-vs)
* Required to build ANGLE on Windows and for the packaged Windows 10 SDK.
### Getting the source
Set the following environment variables as needed:
* `GYP_GENERATORS` to `msvs`
* `GYP_MSVS_VERSION` to `2015`
* `GYP_GENERATE_WINRT` to `1`
Download the ANGLE source by running the following commands:
```
git clone https://chromium.googlesource.com/angle/angle
cd angle
python scripts/bootstrap.py
gclient sync
git checkout master
```
Gyp will generate multiple VS2015 solution files
* `winrt/10/src/angle.sln` for Windows 10
### Building ANGLE
1. Open one of the ANGLE Visual Studio solution files (see [Getting the source](#getting-the-source)).
2. Select Build -> Configuration Manager
3. In the "Active solution configuration:" drop down, select the desired configuration (eg. Release), and close the Configuration Manager.
4. Select Build -> Build Solution.
Once the build completes, the output directory for your selected configuration (eg. `Release_Win32`, located next to the solution file) will contain the required libraries and dlls to build and run an OpenGL ES 2.0 application.
### To Use ANGLE in Your Application
1. A template for creating a Windows Store application that uses ANGLE can be found [here](http://blogs.msdn.com/b/vcblog/archive/2015/07/30/cross-platform-code-sharing-with-visual-c.aspx).
2. Configure your build environment to have access to the `include` folder to provide access to the standard Khronos EGL and GLES2 header files.
* For Visual C++
* Right-click your project in the _Solution Explorer_, and select _Properties_.
* Under the _Configuration Properties_ branch, click _C/C++_.
* Add the relative path to the Khronos EGL and GLES2 header files to _Additional Include Directories_.
3. Configure your build environment to have access to `libEGL.lib` and `libGLESv2.lib` found in the build output directory (see [Building ANGLE](DevSetup.md#building-with-visual-studio)).
* For Visual C++
* Right-click your project in the _Solution Explorer_, and select _Properties_.
* Under the _Configuration Properties_ branch, open the _Linker_ branch and click _Input_.
* Add the relative paths to both the `libEGL.lib` file and `libGLESv2.lib` file to _Additional Dependencies_, separated by a semicolon.
4. Copy `libEGL.dll` and `libGLESv2.dll` from the build output directory (see [Building ANGLE](DevSetup.md#building-with-visual-studio)) into your application folder or packages location if a ANGLE Windows Store NuGet was used.
5. Code your application to the Khronos [OpenGL ES 2.0](http://www.khronos.org/registry/gles/) and [EGL 1.4](http://www.khronos.org/registry/egl/) APIs.