Hash :
c3907efa
Author :
Date :
2018-06-08T13:03:15
Always use custom float parsing in GLSL We now always use custom parsing code for parsing floats in GLSL shaders. Previously this code was only used in corner cases that stringstream parsing did not handle according to the GLSL spec. This is slightly faster in compiler perftests, and results in a smaller binary as well. Some new test cases are added to make sure that the custom float parsing behaves correctly. BUG=chromium:849245 TEST=angle_unittests, angle_perftests Change-Id: I2a88ec6a8b427016e34519d72bc98216947a4c64 Reviewed-on: https://chromium-review.googlesource.com/1092697 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>