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  • Hash : c3907efa
    Author : Olli Etuaho
    Date : 2018-06-08T13:03:15

    Always use custom float parsing in GLSL
    
    We now always use custom parsing code for parsing floats in GLSL
    shaders. Previously this code was only used in corner cases that
    stringstream parsing did not handle according to the GLSL spec.
    
    This is slightly faster in compiler perftests, and results in a
    smaller binary as well.
    
    Some new test cases are added to make sure that the custom float
    parsing behaves correctly.
    
    BUG=chromium:849245
    TEST=angle_unittests, angle_perftests
    
    Change-Id: I2a88ec6a8b427016e34519d72bc98216947a4c64
    Reviewed-on: https://chromium-review.googlesource.com/1092697
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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