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kc3-lang/angle/src/compiler/translator/OutputHLSL.h

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  • Author : Jamie Madill
    Date : 2015-12-07 16:39:19
    Hash : 8c46ab11
    Message : OutputHLSL: Avoid using info sink stack as much as possible. Due to how the traversers work, it might not be trivial to avoid the info sink stack entirely, but minimize its use to keep the code as functional as possible. BUG=angleproject:958 Change-Id: I354313f10f496feea7c6a6f167b0617aeadbe5b0 Reviewed-on: https://chromium-review.googlesource.com/316412 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/OutputHLSL.h
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_OUTPUTHLSL_H_
    #define COMPILER_TRANSLATOR_OUTPUTHLSL_H_
    
    #include <list>
    #include <set>
    #include <map>
    #include <stack>
    
    #include "angle_gl.h"
    #include "compiler/translator/ASTMetadataHLSL.h"
    #include "compiler/translator/IntermNode.h"
    #include "compiler/translator/ParseContext.h"
    
    class BuiltInFunctionEmulator;
    
    namespace sh
    {
    class UnfoldShortCircuit;
    class StructureHLSL;
    class UniformHLSL;
    
    typedef std::map<TString, TIntermSymbol*> ReferencedSymbols;
    
    class OutputHLSL : public TIntermTraverser
    {
      public:
        OutputHLSL(sh::GLenum shaderType, int shaderVersion,
            const TExtensionBehavior &extensionBehavior,
            const char *sourcePath, ShShaderOutput outputType,
            int numRenderTargets, const std::vector<Uniform> &uniforms,
            int compileOptions);
    
        ~OutputHLSL();
    
        void output(TIntermNode *treeRoot, TInfoSinkBase &objSink);
    
        const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const;
        const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
    
        static TString initializer(const TType &type);
    
        TInfoSinkBase &getInfoSink() { ASSERT(!mInfoSinkStack.empty()); return *mInfoSinkStack.top(); }
    
        static bool canWriteAsHLSLLiteral(TIntermTyped *expression);
    
      protected:
        void header(TInfoSinkBase &out, const BuiltInFunctionEmulator *builtInFunctionEmulator);
    
        // Visit AST nodes and output their code to the body stream
        void visitSymbol(TIntermSymbol*);
        void visitRaw(TIntermRaw*);
        void visitConstantUnion(TIntermConstantUnion*);
        bool visitBinary(Visit visit, TIntermBinary*);
        bool visitUnary(Visit visit, TIntermUnary*);
        bool visitSelection(Visit visit, TIntermSelection*);
        bool visitSwitch(Visit visit, TIntermSwitch *);
        bool visitCase(Visit visit, TIntermCase *);
        bool visitAggregate(Visit visit, TIntermAggregate*);
        bool visitLoop(Visit visit, TIntermLoop*);
        bool visitBranch(Visit visit, TIntermBranch*);
    
        bool isSingleStatement(TIntermNode *node);
        bool handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node);
    
        // Emit one of three strings depending on traverse phase. Called with literal strings so using const char* instead of TString.
        void outputTriplet(TInfoSinkBase &out,
                           Visit visit,
                           const char *preString,
                           const char *inString,
                           const char *postString);
        void outputLineDirective(TInfoSinkBase &out, int line);
        TString argumentString(const TIntermSymbol *symbol);
        int vectorSize(const TType &type) const;
    
        // Emit constructor. Called with literal names so using const char* instead of TString.
        void outputConstructor(TInfoSinkBase &out,
                               Visit visit,
                               const TType &type,
                               const char *name,
                               const TIntermSequence *parameters);
        const TConstantUnion *writeConstantUnion(TInfoSinkBase &out,
                                                 const TType &type,
                                                 const TConstantUnion *constUnion);
    
        void outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out);
    
        void writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, const char *preStr);
        void makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs);
    
        // Returns true if it found a 'same symbol' initializer (initializer that references the variable it's initting)
        bool writeSameSymbolInitializer(TInfoSinkBase &out, TIntermSymbol *symbolNode, TIntermTyped *expression);
        // Returns true if variable initializer could be written using literal {} notation.
        bool writeConstantInitialization(TInfoSinkBase &out,
                                         TIntermSymbol *symbolNode,
                                         TIntermTyped *expression);
    
        void writeDeferredGlobalInitializers(TInfoSinkBase &out);
        void writeSelection(TInfoSinkBase &out, TIntermSelection *node);
    
        // Returns the function name
        TString addStructEqualityFunction(const TStructure &structure);
        TString addArrayEqualityFunction(const TType &type);
        TString addArrayAssignmentFunction(const TType &type);
        TString addArrayConstructIntoFunction(const TType &type);
    
        // Ensures if the type is a struct, the struct is defined
        void ensureStructDefined(const TType &type);
    
        sh::GLenum mShaderType;
        int mShaderVersion;
        const TExtensionBehavior &mExtensionBehavior;
        const char *mSourcePath;
        const ShShaderOutput mOutputType;
        int mCompileOptions;
    
        bool mInsideFunction;
    
        // Output streams
        TInfoSinkBase mHeader;
        TInfoSinkBase mBody;
        TInfoSinkBase mFooter;
    
        // A stack is useful when we want to traverse in the header, or in helper functions, but not always
        // write to the body. Instead use an InfoSink stack to keep our current state intact.
        // TODO (jmadill): Just passing an InfoSink in function parameters would be simpler.
        std::stack<TInfoSinkBase *> mInfoSinkStack;
    
        ReferencedSymbols mReferencedUniforms;
        ReferencedSymbols mReferencedInterfaceBlocks;
        ReferencedSymbols mReferencedAttributes;
        ReferencedSymbols mReferencedVaryings;
        ReferencedSymbols mReferencedOutputVariables;
    
        StructureHLSL *mStructureHLSL;
        UniformHLSL *mUniformHLSL;
    
        struct TextureFunction
        {
            enum Method
            {
                IMPLICIT,   // Mipmap LOD determined implicitly (standard lookup)
                BIAS,
                LOD,
                LOD0,
                LOD0BIAS,
                SIZE,   // textureSize()
                FETCH,
                GRAD
            };
    
            TBasicType sampler;
            int coords;
            bool proj;
            bool offset;
            Method method;
    
            TString name() const;
    
            bool operator<(const TextureFunction &rhs) const;
        };
    
        typedef std::set<TextureFunction> TextureFunctionSet;
    
        // Parameters determining what goes in the header output
        TextureFunctionSet mUsesTexture;
        bool mUsesFragColor;
        bool mUsesFragData;
        bool mUsesDepthRange;
        bool mUsesFragCoord;
        bool mUsesPointCoord;
        bool mUsesFrontFacing;
        bool mUsesPointSize;
        bool mUsesInstanceID;
        bool mUsesFragDepth;
        bool mUsesXor;
        bool mUsesDiscardRewriting;
        bool mUsesNestedBreak;
        bool mRequiresIEEEStrictCompiling;
    
    
        int mNumRenderTargets;
    
        int mUniqueIndex;   // For creating unique names
    
        CallDAG mCallDag;
        MetadataList mASTMetadataList;
        ASTMetadataHLSL *mCurrentFunctionMetadata;
        bool mOutputLod0Function;
        bool mInsideDiscontinuousLoop;
        int mNestedLoopDepth;
    
        TIntermSymbol *mExcessiveLoopIndex;
    
        TString structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName);
    
        std::map<TIntermTyped*, TString> mFlaggedStructMappedNames;
        std::map<TIntermTyped*, TString> mFlaggedStructOriginalNames;
    
        // Some initializers may have been unfolded into if statements, thus we can't evaluate all initializers
        // at global static scope in HLSL. Instead, we can initialize these static globals inside a helper function.
        // This also enables initialization of globals with uniforms.
        TIntermSequence mDeferredGlobalInitializers;
    
        struct HelperFunction
        {
            TString functionName;
            TString functionDefinition;
    
            virtual ~HelperFunction() {}
        };
    
        // A list of all equality comparison functions. It's important to preserve the order at
        // which we add the functions, since nested structures call each other recursively, and
        // structure equality functions may need to call array equality functions and vice versa.
        // The ownership of the pointers is maintained by the type-specific arrays.
        std::vector<HelperFunction*> mEqualityFunctions;
    
        struct StructEqualityFunction : public HelperFunction
        {
            const TStructure *structure;
        };
        std::vector<StructEqualityFunction*> mStructEqualityFunctions;
    
        struct ArrayHelperFunction : public HelperFunction
        {
            TType type;
        };
        std::vector<ArrayHelperFunction*> mArrayEqualityFunctions;
    
        std::vector<ArrayHelperFunction> mArrayAssignmentFunctions;
    
        // The construct-into functions are functions that fill an N-element array passed as an out parameter
        // with the other N parameters of the function. This is used to work around that arrays can't be
        // return values in HLSL.
        std::vector<ArrayHelperFunction> mArrayConstructIntoFunctions;
    };
    
    }
    
    #endif   // COMPILER_TRANSLATOR_OUTPUTHLSL_H_