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kc3-lang/angle/src/libANGLE/ResourceManager.h

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  • Author : Jamie Madill
    Date : 2015-09-23 16:47:54
    Hash : 006cbc5b
    Message : Remove rx::ShaderSh and move the shared code to the GL. The GL layer can interact with the translator directly, to query all the active shader variables and call ShCompile. BUG=angleproject:1159 Change-Id: I334a9bef28f93cf85dd8cac0fb8542ac567cc3ec Reviewed-on: https://chromium-review.googlesource.com/299877 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/ResourceManager.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ResourceManager.h : Defines the ResourceManager class, which tracks objects
    // shared by multiple GL contexts.
    
    #ifndef LIBANGLE_RESOURCEMANAGER_H_
    #define LIBANGLE_RESOURCEMANAGER_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/HandleAllocator.h"
    
    #include <map>
    
    namespace rx
    {
    class ImplFactory;
    }
    
    namespace gl
    {
    class Buffer;
    struct Data;
    class FenceSync;
    struct Limitations;
    class Program;
    class Renderbuffer;
    class Sampler;
    class Shader;
    class Texture;
    
    class ResourceManager : angle::NonCopyable
    {
      public:
        explicit ResourceManager(rx::ImplFactory *factory);
        ~ResourceManager();
    
        void addRef();
        void release();
    
        GLuint createBuffer();
        GLuint createShader(const gl::Limitations &rendererLimitations, GLenum type);
        GLuint createProgram();
        GLuint createTexture();
        GLuint createRenderbuffer();
        GLuint createSampler();
        GLuint createFenceSync();
    
        void deleteBuffer(GLuint buffer);
        void deleteShader(GLuint shader);
        void deleteProgram(GLuint program);
        void deleteTexture(GLuint texture);
        void deleteRenderbuffer(GLuint renderbuffer);
        void deleteSampler(GLuint sampler);
        void deleteFenceSync(GLuint fenceSync);
    
        Buffer *getBuffer(GLuint handle);
        Shader *getShader(GLuint handle);
        Program *getProgram(GLuint handle) const;
        Texture *getTexture(GLuint handle);
        Renderbuffer *getRenderbuffer(GLuint handle);
        Sampler *getSampler(GLuint handle);
        FenceSync *getFenceSync(GLuint handle);
    
        void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
    
        void checkBufferAllocation(GLuint handle);
        void checkTextureAllocation(GLuint handle, GLenum type);
        void checkRenderbufferAllocation(GLuint handle);
        void checkSamplerAllocation(GLuint sampler);
    
        bool isSampler(GLuint sampler);
    
      private:
        void createTextureInternal(GLuint handle);
    
        rx::ImplFactory *mFactory;
        std::size_t mRefCount;
    
        typedef std::map<GLuint, Buffer*> BufferMap;
        BufferMap mBufferMap;
        HandleAllocator mBufferHandleAllocator;
    
        typedef std::map<GLuint, Shader*> ShaderMap;
        ShaderMap mShaderMap;
    
        typedef std::map<GLuint, Program*> ProgramMap;
        ProgramMap mProgramMap;
        HandleAllocator mProgramShaderHandleAllocator;
    
        typedef std::map<GLuint, Texture*> TextureMap;
        TextureMap mTextureMap;
        HandleAllocator mTextureHandleAllocator;
    
        typedef std::map<GLuint, Renderbuffer*> RenderbufferMap;
        RenderbufferMap mRenderbufferMap;
        HandleAllocator mRenderbufferHandleAllocator;
    
        typedef std::map<GLuint, Sampler*> SamplerMap;
        SamplerMap mSamplerMap;
        HandleAllocator mSamplerHandleAllocator;
    
        typedef std::map<GLuint, FenceSync*> FenceMap;
        FenceMap mFenceSyncMap;
        HandleAllocator mFenceSyncHandleAllocator;
    };
    
    }
    
    #endif // LIBANGLE_RESOURCEMANAGER_H_