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kc3-lang/angle/src/libANGLE/ResourceManager_unittest.cpp

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  • Author : Corentin Wallez
    Date : 2015-08-31 16:24:10
    Hash : 2728f992
    Message : Make unittest #includes start from src This is will help avoid adding many include directories for the GN build. BUG=angleproject:929 Change-Id: If8f7e98526df3560b8e410ec86271a2da0c6889d Reviewed-on: https://chromium-review.googlesource.com/296480 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/ResourceManager_unittest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Unit tests for ResourceManager.
    //
    
    #include <gmock/gmock.h>
    #include <gtest/gtest.h>
    
    #include "tests/angle_unittests_utils.h"
    #include "libANGLE/ResourceManager.h"
    
    using namespace rx;
    using namespace gl;
    
    namespace
    {
    
    class MockFactory : public NullFactory
    {
      public:
        MOCK_METHOD0(createBuffer, BufferImpl*());
        MOCK_METHOD1(createTexture, TextureImpl*(GLenum));
        MOCK_METHOD0(createRenderbuffer, RenderbufferImpl*());
    };
    
    class ResourceManagerTest : public testing::Test
    {
      protected:
        void SetUp() override
        {
            mResourceManager = new ResourceManager(&mMockFactory);
        }
    
        void TearDown() override
        {
            SafeDelete(mResourceManager);
        }
    
        MockFactory mMockFactory;
        ResourceManager *mResourceManager;
    };
    
    TEST_F(ResourceManagerTest, ReallocateBoundTexture)
    {
        EXPECT_CALL(mMockFactory, createTexture(GL_TEXTURE_2D)).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkTextureAllocation(1, GL_TEXTURE_2D);
        GLuint newTexture = mResourceManager->createTexture();
        EXPECT_NE(1u, newTexture);
    }
    
    TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
    {
        EXPECT_CALL(mMockFactory, createBuffer()).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkBufferAllocation(1);
        GLuint newBuffer = mResourceManager->createBuffer();
        EXPECT_NE(1u, newBuffer);
    }
    
    TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
    {
        EXPECT_CALL(mMockFactory, createRenderbuffer()).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkRenderbufferAllocation(1);
        GLuint newRenderbuffer = mResourceManager->createRenderbuffer();
        EXPECT_NE(1u, newRenderbuffer);
    }
    
    }