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kc3-lang/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp

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  • Author : Jamie Madill
    Date : 2021-02-10 11:20:16
    Hash : 6fc10389
    Message : Move Frame Capture to capture/ folder. This will make it easier to trigger the trace tests when these files are modified. Bug: angleproject:5530 Change-Id: I5f0c450595b380cd91b20c1477dc1845bee35dd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686120 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>

  • src/libGLESv2/entry_points_gles_2_0_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gles_2_0_autogen.cpp:
    //   Defines the GLES 2.0 entry points.
    
    #include "libGLESv2/entry_points_gles_2_0_autogen.h"
    
    #include "common/entry_points_enum_autogen.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/capture/capture_gles_2_0_autogen.h"
    #include "libANGLE/capture/gl_enum_utils.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/validationES2.h"
    #include "libGLESv2/global_state.h"
    
    using namespace gl;
    
    extern "C" {
    void GL_APIENTRY GL_ActiveTexture(GLenum texture)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLActiveTexture, "context = %d, texture = %s", CID(context),
              GLenumToString(GLenumGroup::TextureUnit, texture));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture));
            if (isCallValid)
            {
                context->activeTexture(texture);
            }
            ANGLE_CAPTURE(ActiveTexture, isCallValid, context, texture);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLAttachShader, "context = %d, program = %u, shader = %u", CID(context), program,
              shader);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            ShaderProgramID shaderPacked                          = PackParam<ShaderProgramID>(shader);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateAttachShader(context, programPacked, shaderPacked));
            if (isCallValid)
            {
                context->attachShader(programPacked, shaderPacked);
            }
            ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindAttribLocation,
              "context = %d, program = %u, index = %u, name = 0x%016" PRIxPTR "", CID(context), program,
              index, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindAttribLocation(context, programPacked, index, name));
            if (isCallValid)
            {
                context->bindAttribLocation(programPacked, index, name);
            }
            ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindBuffer(GLenum target, GLuint buffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindBuffer, "context = %d, target = %s, buffer = %u", CID(context),
              GLenumToString(GLenumGroup::BufferTargetARB, target), buffer);
    
        if (context)
        {
            BufferBinding targetPacked                            = PackParam<BufferBinding>(target);
            BufferID bufferPacked                                 = PackParam<BufferID>(buffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBindBuffer(context, targetPacked, bufferPacked));
            if (isCallValid)
            {
                context->bindBuffer(targetPacked, bufferPacked);
            }
            ANGLE_CAPTURE(BindBuffer, isCallValid, context, targetPacked, bufferPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindFramebuffer, "context = %d, target = %s, framebuffer = %u", CID(context),
              GLenumToString(GLenumGroup::FramebufferTarget, target), framebuffer);
    
        if (context)
        {
            FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindFramebuffer(context, target, framebufferPacked));
            if (isCallValid)
            {
                context->bindFramebuffer(target, framebufferPacked);
            }
            ANGLE_CAPTURE(BindFramebuffer, isCallValid, context, target, framebufferPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindRenderbuffer, "context = %d, target = %s, renderbuffer = %u", CID(context),
              GLenumToString(GLenumGroup::RenderbufferTarget, target), renderbuffer);
    
        if (context)
        {
            RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindRenderbuffer(context, target, renderbufferPacked));
            if (isCallValid)
            {
                context->bindRenderbuffer(target, renderbufferPacked);
            }
            ANGLE_CAPTURE(BindRenderbuffer, isCallValid, context, target, renderbufferPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindTexture(GLenum target, GLuint texture)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindTexture, "context = %d, target = %s, texture = %u", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target), texture);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            TextureID texturePacked                               = PackParam<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindTexture(context, targetPacked, texturePacked));
            if (isCallValid)
            {
                context->bindTexture(targetPacked, texturePacked);
            }
            ANGLE_CAPTURE(BindTexture, isCallValid, context, targetPacked, texturePacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBlendColor, "context = %d, red = %f, green = %f, blue = %f, alpha = %f",
              CID(context), red, green, blue, alpha);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha));
            if (isCallValid)
            {
                context->blendColor(red, green, blue, alpha);
            }
            ANGLE_CAPTURE(BlendColor, isCallValid, context, red, green, blue, alpha);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BlendEquation(GLenum mode)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBlendEquation, "context = %d, mode = %s", CID(context),
              GLenumToString(GLenumGroup::BlendEquationModeEXT, mode));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateBlendEquation(context, mode));
            if (isCallValid)
            {
                context->blendEquation(mode);
            }
            ANGLE_CAPTURE(BlendEquation, isCallValid, context, mode);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBlendEquationSeparate, "context = %d, modeRGB = %s, modeAlpha = %s",
              CID(context), GLenumToString(GLenumGroup::BlendEquationModeEXT, modeRGB),
              GLenumToString(GLenumGroup::BlendEquationModeEXT, modeAlpha));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBlendEquationSeparate(context, modeRGB, modeAlpha));
            if (isCallValid)
            {
                context->blendEquationSeparate(modeRGB, modeAlpha);
            }
            ANGLE_CAPTURE(BlendEquationSeparate, isCallValid, context, modeRGB, modeAlpha);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BlendFunc(GLenum sfactor, GLenum dfactor)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBlendFunc, "context = %d, sfactor = %s, dfactor = %s", CID(context),
              GLenumToString(GLenumGroup::BlendingFactor, sfactor),
              GLenumToString(GLenumGroup::BlendingFactor, dfactor));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor));
            if (isCallValid)
            {
                context->blendFunc(sfactor, dfactor);
            }
            ANGLE_CAPTURE(BlendFunc, isCallValid, context, sfactor, dfactor);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BlendFuncSeparate(GLenum sfactorRGB,
                                          GLenum dfactorRGB,
                                          GLenum sfactorAlpha,
                                          GLenum dfactorAlpha)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBlendFuncSeparate,
              "context = %d, sfactorRGB = %s, dfactorRGB = %s, sfactorAlpha = %s, dfactorAlpha = %s",
              CID(context), GLenumToString(GLenumGroup::BlendingFactor, sfactorRGB),
              GLenumToString(GLenumGroup::BlendingFactor, dfactorRGB),
              GLenumToString(GLenumGroup::BlendingFactor, sfactorAlpha),
              GLenumToString(GLenumGroup::BlendingFactor, dfactorAlpha));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB,
                                                                        sfactorAlpha, dfactorAlpha));
            if (isCallValid)
            {
                context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
            }
            ANGLE_CAPTURE(BlendFuncSeparate, isCallValid, context, sfactorRGB, dfactorRGB, sfactorAlpha,
                          dfactorAlpha);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBufferData,
              "context = %d, target = %s, size = %llu, data = 0x%016" PRIxPTR ", usage = %s",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
              static_cast<unsigned long long>(size), (uintptr_t)data,
              GLenumToString(GLenumGroup::BufferUsageARB, usage));
    
        if (context)
        {
            BufferBinding targetPacked                            = PackParam<BufferBinding>(target);
            BufferUsage usagePacked                               = PackParam<BufferUsage>(usage);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBufferData(context, targetPacked, size, data, usagePacked));
            if (isCallValid)
            {
                context->bufferData(targetPacked, size, data, usagePacked);
            }
            ANGLE_CAPTURE(BufferData, isCallValid, context, targetPacked, size, data, usagePacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBufferSubData,
              "context = %d, target = %s, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
              static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size),
              (uintptr_t)data);
    
        if (context)
        {
            BufferBinding targetPacked                            = PackParam<BufferBinding>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBufferSubData(context, targetPacked, offset, size, data));
            if (isCallValid)
            {
                context->bufferSubData(targetPacked, offset, size, data);
            }
            ANGLE_CAPTURE(BufferSubData, isCallValid, context, targetPacked, offset, size, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCheckFramebufferStatus, "context = %d, target = %s", CID(context),
              GLenumToString(GLenumGroup::FramebufferTarget, target));
    
        GLenum returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateCheckFramebufferStatus(context, target));
            if (isCallValid)
            {
                returnValue = context->checkFramebufferStatus(target);
            }
            else
            {
                returnValue =
                    GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>();
            }
            ANGLE_CAPTURE(CheckFramebufferStatus, isCallValid, context, target, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_Clear(GLbitfield mask)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLClear, "context = %d, mask = %s", CID(context),
              GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str());
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateClear(context, mask));
            if (isCallValid)
            {
                context->clear(mask);
            }
            ANGLE_CAPTURE(Clear, isCallValid, context, mask);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLClearColor, "context = %d, red = %f, green = %f, blue = %f, alpha = %f",
              CID(context), red, green, blue, alpha);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha));
            if (isCallValid)
            {
                context->clearColor(red, green, blue, alpha);
            }
            ANGLE_CAPTURE(ClearColor, isCallValid, context, red, green, blue, alpha);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ClearDepthf(GLfloat d)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLClearDepthf, "context = %d, d = %f", CID(context), d);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateClearDepthf(context, d));
            if (isCallValid)
            {
                context->clearDepthf(d);
            }
            ANGLE_CAPTURE(ClearDepthf, isCallValid, context, d);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ClearStencil(GLint s)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLClearStencil, "context = %d, s = %d", CID(context), s);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateClearStencil(context, s));
            if (isCallValid)
            {
                context->clearStencil(s);
            }
            ANGLE_CAPTURE(ClearStencil, isCallValid, context, s);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLColorMask, "context = %d, red = %s, green = %s, blue = %s, alpha = %s",
              CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue),
              GLbooleanToString(alpha));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateColorMask(context, red, green, blue, alpha));
            if (isCallValid)
            {
                context->colorMask(red, green, blue, alpha);
            }
            ANGLE_CAPTURE(ColorMask, isCallValid, context, red, green, blue, alpha);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_CompileShader(GLuint shader)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCompileShader, "context = %d, shader = %u", CID(context), shader);
    
        if (context)
        {
            ShaderProgramID shaderPacked                          = PackParam<ShaderProgramID>(shader);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateCompileShader(context, shaderPacked));
            if (isCallValid)
            {
                context->compileShader(shaderPacked);
            }
            ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_CompressedTexImage2D(GLenum target,
                                             GLint level,
                                             GLenum internalformat,
                                             GLsizei width,
                                             GLsizei height,
                                             GLint border,
                                             GLsizei imageSize,
                                             const void *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCompressedTexImage2D,
              "context = %d, target = %s, level = %d, internalformat = %s, width = %d, height = %d, "
              "border = %d, imageSize = %d, data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, border,
              imageSize, (uintptr_t)data);
    
        if (context)
        {
            TextureTarget targetPacked                            = PackParam<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateCompressedTexImage2D(context, targetPacked, level, internalformat, width,
                                              height, border, imageSize, data));
            if (isCallValid)
            {
                context->compressedTexImage2D(targetPacked, level, internalformat, width, height,
                                              border, imageSize, data);
            }
            ANGLE_CAPTURE(CompressedTexImage2D, isCallValid, context, targetPacked, level,
                          internalformat, width, height, border, imageSize, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_CompressedTexSubImage2D(GLenum target,
                                                GLint level,
                                                GLint xoffset,
                                                GLint yoffset,
                                                GLsizei width,
                                                GLsizei height,
                                                GLenum format,
                                                GLsizei imageSize,
                                                const void *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCompressedTexSubImage2D,
              "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, width = %d, height = "
              "%d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
              width, height, GLenumToString(GLenumGroup::PixelFormat, format), imageSize,
              (uintptr_t)data);
    
        if (context)
        {
            TextureTarget targetPacked                            = PackParam<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateCompressedTexSubImage2D(context, targetPacked, level, xoffset, yoffset, width,
                                                 height, format, imageSize, data));
            if (isCallValid)
            {
                context->compressedTexSubImage2D(targetPacked, level, xoffset, yoffset, width, height,
                                                 format, imageSize, data);
            }
            ANGLE_CAPTURE(CompressedTexSubImage2D, isCallValid, context, targetPacked, level, xoffset,
                          yoffset, width, height, format, imageSize, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_CopyTexImage2D(GLenum target,
                                       GLint level,
                                       GLenum internalformat,
                                       GLint x,
                                       GLint y,
                                       GLsizei width,
                                       GLsizei height,
                                       GLint border)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCopyTexImage2D,
              "context = %d, target = %s, level = %d, internalformat = %s, x = %d, y = %d, width = %d, "
              "height = %d, border = %d",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), x, y, width, height, border);
    
        if (context)
        {
            TextureTarget targetPacked                            = PackParam<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateCopyTexImage2D(context, targetPacked, level, internalformat, x,
                                                       y, width, height, border));
            if (isCallValid)
            {
                context->copyTexImage2D(targetPacked, level, internalformat, x, y, width, height,
                                        border);
            }
            ANGLE_CAPTURE(CopyTexImage2D, isCallValid, context, targetPacked, level, internalformat, x,
                          y, width, height, border);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_CopyTexSubImage2D(GLenum target,
                                          GLint level,
                                          GLint xoffset,
                                          GLint yoffset,
                                          GLint x,
                                          GLint y,
                                          GLsizei width,
                                          GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCopyTexSubImage2D,
              "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, x = %d, y = %d, "
              "width = %d, height = %d",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
              x, y, width, height);
    
        if (context)
        {
            TextureTarget targetPacked                            = PackParam<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateCopyTexSubImage2D(context, targetPacked, level, xoffset,
                                                          yoffset, x, y, width, height));
            if (isCallValid)
            {
                context->copyTexSubImage2D(targetPacked, level, xoffset, yoffset, x, y, width, height);
            }
            ANGLE_CAPTURE(CopyTexSubImage2D, isCallValid, context, targetPacked, level, xoffset,
                          yoffset, x, y, width, height);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLuint GL_APIENTRY GL_CreateProgram()
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCreateProgram, "context = %d", CID(context));
    
        GLuint returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateCreateProgram(context));
            if (isCallValid)
            {
                returnValue = context->createProgram();
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateProgram, GLuint>();
            }
            ANGLE_CAPTURE(CreateProgram, isCallValid, context, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateProgram, GLuint>();
        }
        return returnValue;
    }
    
    GLuint GL_APIENTRY GL_CreateShader(GLenum type)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCreateShader, "context = %d, type = %s", CID(context),
              GLenumToString(GLenumGroup::ShaderType, type));
    
        GLuint returnValue;
        if (context)
        {
            ShaderType typePacked                                 = PackParam<ShaderType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateCreateShader(context, typePacked));
            if (isCallValid)
            {
                returnValue = context->createShader(typePacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShader, GLuint>();
            }
            ANGLE_CAPTURE(CreateShader, isCallValid, context, typePacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShader, GLuint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_CullFace(GLenum mode)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCullFace, "context = %d, mode = %s", CID(context),
              GLenumToString(GLenumGroup::CullFaceMode, mode));
    
        if (context)
        {
            CullFaceMode modePacked                               = PackParam<CullFaceMode>(mode);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateCullFace(context, modePacked));
            if (isCallValid)
            {
                context->cullFace(modePacked);
            }
            ANGLE_CAPTURE(CullFace, isCallValid, context, modePacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DeleteBuffers(GLsizei n, const GLuint *buffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)buffers);
    
        if (context)
        {
            const BufferID *buffersPacked = PackParam<const BufferID *>(buffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteBuffers(context, n, buffersPacked));
            if (isCallValid)
            {
                context->deleteBuffers(n, buffersPacked);
            }
            ANGLE_CAPTURE(DeleteBuffers, isCallValid, context, n, buffersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)framebuffers);
    
        if (context)
        {
            const FramebufferID *framebuffersPacked = PackParam<const FramebufferID *>(framebuffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDeleteFramebuffers(context, n, framebuffersPacked));
            if (isCallValid)
            {
                context->deleteFramebuffers(n, framebuffersPacked);
            }
            ANGLE_CAPTURE(DeleteFramebuffers, isCallValid, context, n, framebuffersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DeleteProgram(GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteProgram, "context = %d, program = %u", CID(context), program);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteProgram(context, programPacked));
            if (isCallValid)
            {
                context->deleteProgram(programPacked);
            }
            ANGLE_CAPTURE(DeleteProgram, isCallValid, context, programPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)renderbuffers);
    
        if (context)
        {
            const RenderbufferID *renderbuffersPacked =
                PackParam<const RenderbufferID *>(renderbuffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDeleteRenderbuffers(context, n, renderbuffersPacked));
            if (isCallValid)
            {
                context->deleteRenderbuffers(n, renderbuffersPacked);
            }
            ANGLE_CAPTURE(DeleteRenderbuffers, isCallValid, context, n, renderbuffersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DeleteShader(GLuint shader)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteShader, "context = %d, shader = %u", CID(context), shader);
    
        if (context)
        {
            ShaderProgramID shaderPacked                          = PackParam<ShaderProgramID>(shader);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteShader(context, shaderPacked));
            if (isCallValid)
            {
                context->deleteShader(shaderPacked);
            }
            ANGLE_CAPTURE(DeleteShader, isCallValid, context, shaderPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DeleteTextures(GLsizei n, const GLuint *textures)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteTextures, "context = %d, n = %d, textures = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)textures);
    
        if (context)
        {
            const TextureID *texturesPacked = PackParam<const TextureID *>(textures);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteTextures(context, n, texturesPacked));
            if (isCallValid)
            {
                context->deleteTextures(n, texturesPacked);
            }
            ANGLE_CAPTURE(DeleteTextures, isCallValid, context, n, texturesPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DepthFunc(GLenum func)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDepthFunc, "context = %d, func = %s", CID(context),
              GLenumToString(GLenumGroup::DepthFunction, func));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDepthFunc(context, func));
            if (isCallValid)
            {
                context->depthFunc(func);
            }
            ANGLE_CAPTURE(DepthFunc, isCallValid, context, func);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DepthMask(GLboolean flag)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDepthMask(context, flag));
            if (isCallValid)
            {
                context->depthMask(flag);
            }
            ANGLE_CAPTURE(DepthMask, isCallValid, context, flag);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DepthRangef(GLfloat n, GLfloat f)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDepthRangef, "context = %d, n = %f, f = %f", CID(context), n, f);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDepthRangef(context, n, f));
            if (isCallValid)
            {
                context->depthRangef(n, f);
            }
            ANGLE_CAPTURE(DepthRangef, isCallValid, context, n, f);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DetachShader(GLuint program, GLuint shader)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDetachShader, "context = %d, program = %u, shader = %u", CID(context), program,
              shader);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            ShaderProgramID shaderPacked                          = PackParam<ShaderProgramID>(shader);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDetachShader(context, programPacked, shaderPacked));
            if (isCallValid)
            {
                context->detachShader(programPacked, shaderPacked);
            }
            ANGLE_CAPTURE(DetachShader, isCallValid, context, programPacked, shaderPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Disable(GLenum cap)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDisable, "context = %d, cap = %s", CID(context),
              GLenumToString(GLenumGroup::EnableCap, cap));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDisable(context, cap));
            if (isCallValid)
            {
                context->disable(cap);
            }
            ANGLE_CAPTURE(Disable, isCallValid, context, cap);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DisableVertexAttribArray(GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDisableVertexAttribArray, "context = %d, index = %u", CID(context), index);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDisableVertexAttribArray(context, index));
            if (isCallValid)
            {
                context->disableVertexAttribArray(index);
            }
            ANGLE_CAPTURE(DisableVertexAttribArray, isCallValid, context, index);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DrawArrays(GLenum mode, GLint first, GLsizei count)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDrawArrays, "context = %d, mode = %s, first = %d, count = %d", CID(context),
              GLenumToString(GLenumGroup::PrimitiveType, mode), first, count);
    
        if (context)
        {
            PrimitiveMode modePacked                              = PackParam<PrimitiveMode>(mode);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDrawArrays(context, modePacked, first, count));
            if (isCallValid)
            {
                context->drawArrays(modePacked, first, count);
            }
            ANGLE_CAPTURE(DrawArrays, isCallValid, context, modePacked, first, count);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDrawElements,
              "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices);
    
        if (context)
        {
            PrimitiveMode modePacked                              = PackParam<PrimitiveMode>(mode);
            DrawElementsType typePacked                           = PackParam<DrawElementsType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDrawElements(context, modePacked, count, typePacked, indices));
            if (isCallValid)
            {
                context->drawElements(modePacked, count, typePacked, indices);
            }
            ANGLE_CAPTURE(DrawElements, isCallValid, context, modePacked, count, typePacked, indices);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Enable(GLenum cap)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLEnable, "context = %d, cap = %s", CID(context),
              GLenumToString(GLenumGroup::EnableCap, cap));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateEnable(context, cap));
            if (isCallValid)
            {
                context->enable(cap);
            }
            ANGLE_CAPTURE(Enable, isCallValid, context, cap);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_EnableVertexAttribArray(GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLEnableVertexAttribArray, "context = %d, index = %u", CID(context), index);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateEnableVertexAttribArray(context, index));
            if (isCallValid)
            {
                context->enableVertexAttribArray(index);
            }
            ANGLE_CAPTURE(EnableVertexAttribArray, isCallValid, context, index);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Finish()
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFinish, "context = %d", CID(context));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateFinish(context));
            if (isCallValid)
            {
                context->finish();
            }
            ANGLE_CAPTURE(Finish, isCallValid, context);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Flush()
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFlush, "context = %d", CID(context));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateFlush(context));
            if (isCallValid)
            {
                context->flush();
            }
            ANGLE_CAPTURE(Flush, isCallValid, context);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_FramebufferRenderbuffer(GLenum target,
                                                GLenum attachment,
                                                GLenum renderbuffertarget,
                                                GLuint renderbuffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFramebufferRenderbuffer,
              "context = %d, target = %s, attachment = %s, renderbuffertarget = %s, renderbuffer = %u",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
              GLenumToString(GLenumGroup::RenderbufferTarget, renderbuffertarget), renderbuffer);
    
        if (context)
        {
            RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
                                                 renderbufferPacked));
            if (isCallValid)
            {
                context->framebufferRenderbuffer(target, attachment, renderbuffertarget,
                                                 renderbufferPacked);
            }
            ANGLE_CAPTURE(FramebufferRenderbuffer, isCallValid, context, target, attachment,
                          renderbuffertarget, renderbufferPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_FramebufferTexture2D(GLenum target,
                                             GLenum attachment,
                                             GLenum textarget,
                                             GLuint texture,
                                             GLint level)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFramebufferTexture2D,
              "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
              GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level);
    
        if (context)
        {
            TextureTarget textargetPacked                         = PackParam<TextureTarget>(textarget);
            TextureID texturePacked                               = PackParam<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateFramebufferTexture2D(context, target, attachment,
                                                             textargetPacked, texturePacked, level));
            if (isCallValid)
            {
                context->framebufferTexture2D(target, attachment, textargetPacked, texturePacked,
                                              level);
            }
            ANGLE_CAPTURE(FramebufferTexture2D, isCallValid, context, target, attachment,
                          textargetPacked, texturePacked, level);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_FrontFace(GLenum mode)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFrontFace, "context = %d, mode = %s", CID(context),
              GLenumToString(GLenumGroup::FrontFaceDirection, mode));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateFrontFace(context, mode));
            if (isCallValid)
            {
                context->frontFace(mode);
            }
            ANGLE_CAPTURE(FrontFace, isCallValid, context, mode);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenBuffers(GLsizei n, GLuint *buffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "", CID(context),
              n, (uintptr_t)buffers);
    
        if (context)
        {
            BufferID *buffersPacked                               = PackParam<BufferID *>(buffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenBuffers(context, n, buffersPacked));
            if (isCallValid)
            {
                context->genBuffers(n, buffersPacked);
            }
            ANGLE_CAPTURE(GenBuffers, isCallValid, context, n, buffersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenFramebuffers(GLsizei n, GLuint *framebuffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)framebuffers);
    
        if (context)
        {
            FramebufferID *framebuffersPacked = PackParam<FramebufferID *>(framebuffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffersPacked));
            if (isCallValid)
            {
                context->genFramebuffers(n, framebuffersPacked);
            }
            ANGLE_CAPTURE(GenFramebuffers, isCallValid, context, n, framebuffersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)renderbuffers);
    
        if (context)
        {
            RenderbufferID *renderbuffersPacked = PackParam<RenderbufferID *>(renderbuffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGenRenderbuffers(context, n, renderbuffersPacked));
            if (isCallValid)
            {
                context->genRenderbuffers(n, renderbuffersPacked);
            }
            ANGLE_CAPTURE(GenRenderbuffers, isCallValid, context, n, renderbuffersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenTextures(GLsizei n, GLuint *textures)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenTextures, "context = %d, n = %d, textures = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)textures);
    
        if (context)
        {
            TextureID *texturesPacked                             = PackParam<TextureID *>(textures);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenTextures(context, n, texturesPacked));
            if (isCallValid)
            {
                context->genTextures(n, texturesPacked);
            }
            ANGLE_CAPTURE(GenTextures, isCallValid, context, n, texturesPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenerateMipmap(GLenum target)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenerateMipmap, "context = %d, target = %s", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target));
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenerateMipmap(context, targetPacked));
            if (isCallValid)
            {
                context->generateMipmap(targetPacked);
            }
            ANGLE_CAPTURE(GenerateMipmap, isCallValid, context, targetPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetActiveAttrib(GLuint program,
                                        GLuint index,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLint *size,
                                        GLenum *type,
                                        GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetActiveAttrib,
              "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR
              ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
              CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
              (uintptr_t)type, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveAttrib(context, programPacked, index, bufSize, length,
                                                        size, type, name));
            if (isCallValid)
            {
                context->getActiveAttrib(programPacked, index, bufSize, length, size, type, name);
            }
            ANGLE_CAPTURE(GetActiveAttrib, isCallValid, context, programPacked, index, bufSize, length,
                          size, type, name);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetActiveUniform(GLuint program,
                                         GLuint index,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLint *size,
                                         GLenum *type,
                                         GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetActiveUniform,
              "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR
              ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
              CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
              (uintptr_t)type, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveUniform(context, programPacked, index, bufSize, length,
                                                         size, type, name));
            if (isCallValid)
            {
                context->getActiveUniform(programPacked, index, bufSize, length, size, type, name);
            }
            ANGLE_CAPTURE(GetActiveUniform, isCallValid, context, programPacked, index, bufSize, length,
                          size, type, name);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetAttachedShaders(GLuint program,
                                           GLsizei maxCount,
                                           GLsizei *count,
                                           GLuint *shaders)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetAttachedShaders,
              "context = %d, program = %u, maxCount = %d, count = 0x%016" PRIxPTR
              ", shaders = 0x%016" PRIxPTR "",
              CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            ShaderProgramID *shadersPacked = PackParam<ShaderProgramID *>(shaders);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked));
            if (isCallValid)
            {
                context->getAttachedShaders(programPacked, maxCount, count, shadersPacked);
            }
            ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count,
                          shadersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLint GL_APIENTRY GL_GetAttribLocation(GLuint program, const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetAttribLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "",
              CID(context), program, (uintptr_t)name);
    
        GLint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetAttribLocation(context, programPacked, name));
            if (isCallValid)
            {
                returnValue = context->getAttribLocation(programPacked, name);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetAttribLocation, GLint>();
            }
            ANGLE_CAPTURE(GetAttribLocation, isCallValid, context, programPacked, name, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetAttribLocation, GLint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_GetBooleanv(GLenum pname, GLboolean *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetBooleanv, "context = %d, pname = %s, data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateGetBooleanv(context, pname, data));
            if (isCallValid)
            {
                context->getBooleanv(pname, data);
            }
            ANGLE_CAPTURE(GetBooleanv, isCallValid, context, pname, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetBufferParameteriv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::BufferTargetARB, target),
              GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
    
        if (context)
        {
            BufferBinding targetPacked                            = PackParam<BufferBinding>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetBufferParameteriv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->getBufferParameteriv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(GetBufferParameteriv, isCallValid, context, targetPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLenum GL_APIENTRY GL_GetError()
    {
        Context *context = GetGlobalContext();
        EVENT(context, GLGetError, "context = %d", CID(context));
    
        GLenum returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateGetError(context));
            if (isCallValid)
            {
                returnValue = context->getError();
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetError, GLenum>();
            }
            ANGLE_CAPTURE(GetError, isCallValid, context, returnValue);
        }
        else
        {
    
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetError, GLenum>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_GetFloatv(GLenum pname, GLfloat *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetFloatv, "context = %d, pname = %s, data = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateGetFloatv(context, pname, data));
            if (isCallValid)
            {
                context->getFloatv(pname, data);
            }
            ANGLE_CAPTURE(GetFloatv, isCallValid, context, pname, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetFramebufferAttachmentParameteriv(GLenum target,
                                                            GLenum attachment,
                                                            GLenum pname,
                                                            GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetFramebufferAttachmentParameteriv,
              "context = %d, target = %s, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
              GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname),
              (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetFramebufferAttachmentParameteriv(
                                                  context, target, attachment, pname, params));
            if (isCallValid)
            {
                context->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
            }
            ANGLE_CAPTURE(GetFramebufferAttachmentParameteriv, isCallValid, context, target, attachment,
                          pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetIntegerv(GLenum pname, GLint *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetIntegerv, "context = %d, pname = %s, data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateGetIntegerv(context, pname, data));
            if (isCallValid)
            {
                context->getIntegerv(pname, data);
            }
            ANGLE_CAPTURE(GetIntegerv, isCallValid, context, pname, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetProgramInfoLog(GLuint program,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLchar *infoLog)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetProgramInfoLog,
              "context = %d, program = %u, bufSize = %d, length = 0x%016" PRIxPTR
              ", infoLog = 0x%016" PRIxPTR "",
              CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetProgramInfoLog(context, programPacked, bufSize, length, infoLog));
            if (isCallValid)
            {
                context->getProgramInfoLog(programPacked, bufSize, length, infoLog);
            }
            ANGLE_CAPTURE(GetProgramInfoLog, isCallValid, context, programPacked, bufSize, length,
                          infoLog);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetProgramiv(GLuint program, GLenum pname, GLint *params)
    {
        Context *context = GetGlobalContext();
        EVENT(context, GLGetProgramiv,
              "context = %d, program = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              program, GLenumToString(GLenumGroup::ProgramPropertyARB, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetProgramiv(context, programPacked, pname, params));
            if (isCallValid)
            {
                context->getProgramiv(programPacked, pname, params);
            }
            ANGLE_CAPTURE(GetProgramiv, isCallValid, context, programPacked, pname, params);
        }
        else
        {}
    }
    
    void GL_APIENTRY GL_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetRenderbufferParameteriv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::RenderbufferTarget, target),
              GLenumToString(GLenumGroup::RenderbufferParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetRenderbufferParameteriv(context, target, pname, params));
            if (isCallValid)
            {
                context->getRenderbufferParameteriv(target, pname, params);
            }
            ANGLE_CAPTURE(GetRenderbufferParameteriv, isCallValid, context, target, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetShaderInfoLog(GLuint shader,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLchar *infoLog)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetShaderInfoLog,
              "context = %d, shader = %u, bufSize = %d, length = 0x%016" PRIxPTR
              ", infoLog = 0x%016" PRIxPTR "",
              CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
    
        if (context)
        {
            ShaderProgramID shaderPacked                          = PackParam<ShaderProgramID>(shader);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetShaderInfoLog(context, shaderPacked, bufSize, length, infoLog));
            if (isCallValid)
            {
                context->getShaderInfoLog(shaderPacked, bufSize, length, infoLog);
            }
            ANGLE_CAPTURE(GetShaderInfoLog, isCallValid, context, shaderPacked, bufSize, length,
                          infoLog);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype,
                                                 GLenum precisiontype,
                                                 GLint *range,
                                                 GLint *precision)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetShaderPrecisionFormat,
              "context = %d, shadertype = %s, precisiontype = %s, range = 0x%016" PRIxPTR
              ", precision = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype),
              GLenumToString(GLenumGroup::PrecisionType, precisiontype), (uintptr_t)range,
              (uintptr_t)precision);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype,
                                                                 range, precision));
            if (isCallValid)
            {
                context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
            }
            ANGLE_CAPTURE(GetShaderPrecisionFormat, isCallValid, context, shadertype, precisiontype,
                          range, precision);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetShaderSource,
              "context = %d, shader = %u, bufSize = %d, length = 0x%016" PRIxPTR
              ", source = 0x%016" PRIxPTR "",
              CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)source);
    
        if (context)
        {
            ShaderProgramID shaderPacked                          = PackParam<ShaderProgramID>(shader);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetShaderSource(context, shaderPacked, bufSize, length, source));
            if (isCallValid)
            {
                context->getShaderSource(shaderPacked, bufSize, length, source);
            }
            ANGLE_CAPTURE(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, source);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
    {
        Context *context = GetGlobalContext();
        EVENT(context, GLGetShaderiv,
              "context = %d, shader = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), shader,
              GLenumToString(GLenumGroup::ShaderParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID shaderPacked                          = PackParam<ShaderProgramID>(shader);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetShaderiv(context, shaderPacked, pname, params));
            if (isCallValid)
            {
                context->getShaderiv(shaderPacked, pname, params);
            }
            ANGLE_CAPTURE(GetShaderiv, isCallValid, context, shaderPacked, pname, params);
        }
        else
        {}
    }
    
    const GLubyte *GL_APIENTRY GL_GetString(GLenum name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetString, "context = %d, name = %s", CID(context),
              GLenumToString(GLenumGroup::StringName, name));
    
        const GLubyte *returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateGetString(context, name));
            if (isCallValid)
            {
                returnValue = context->getString(name);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetString, const GLubyte *>();
            }
            ANGLE_CAPTURE(GetString, isCallValid, context, name, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetString, const GLubyte *>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetTexParameterfv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetTexParameterfv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->getTexParameterfv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(GetTexParameterfv, isCallValid, context, targetPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetTexParameteriv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetTexParameteriv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->getTexParameteriv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(GetTexParameteriv, isCallValid, context, targetPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLint GL_APIENTRY GL_GetUniformLocation(GLuint program, const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetUniformLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "",
              CID(context), program, (uintptr_t)name);
    
        GLint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetUniformLocation(context, programPacked, name));
            if (isCallValid)
            {
                returnValue = context->getUniformLocation(programPacked, name);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformLocation, GLint>();
            }
            ANGLE_CAPTURE(GetUniformLocation, isCallValid, context, programPacked, name, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformLocation, GLint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_GetUniformfv(GLuint program, GLint location, GLfloat *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetUniformfv,
              "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context),
              program, location, (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetUniformfv(context, programPacked, locationPacked, params));
            if (isCallValid)
            {
                context->getUniformfv(programPacked, locationPacked, params);
            }
            ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, locationPacked, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetUniformiv(GLuint program, GLint location, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetUniformiv,
              "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context),
              program, location, (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetUniformiv(context, programPacked, locationPacked, params));
            if (isCallValid)
            {
                context->getUniformiv(programPacked, locationPacked, params);
            }
            ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, locationPacked, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetVertexAttribPointerv,
              "context = %d, index = %u, pname = %s, pointer = 0x%016" PRIxPTR "", CID(context), index,
              GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)pointer);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetVertexAttribPointerv(context, index, pname, pointer));
            if (isCallValid)
            {
                context->getVertexAttribPointerv(index, pname, pointer);
            }
            ANGLE_CAPTURE(GetVertexAttribPointerv, isCallValid, context, index, pname, pointer);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetVertexAttribfv,
              "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
              GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params));
            if (isCallValid)
            {
                context->getVertexAttribfv(index, pname, params);
            }
            ANGLE_CAPTURE(GetVertexAttribfv, isCallValid, context, index, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetVertexAttribiv,
              "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
              GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params));
            if (isCallValid)
            {
                context->getVertexAttribiv(index, pname, params);
            }
            ANGLE_CAPTURE(GetVertexAttribiv, isCallValid, context, index, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Hint(GLenum target, GLenum mode)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLHint, "context = %d, target = %s, mode = %s", CID(context),
              GLenumToString(GLenumGroup::HintTarget, target),
              GLenumToString(GLenumGroup::HintMode, mode));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateHint(context, target, mode));
            if (isCallValid)
            {
                context->hint(target, mode);
            }
            ANGLE_CAPTURE(Hint, isCallValid, context, target, mode);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLboolean GL_APIENTRY GL_IsBuffer(GLuint buffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsBuffer, "context = %d, buffer = %u", CID(context), buffer);
    
        GLboolean returnValue;
        if (context)
        {
            BufferID bufferPacked                                 = PackParam<BufferID>(buffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsBuffer(context, bufferPacked));
            if (isCallValid)
            {
                returnValue = context->isBuffer(bufferPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsBuffer, GLboolean>();
            }
            ANGLE_CAPTURE(IsBuffer, isCallValid, context, bufferPacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsBuffer, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY GL_IsEnabled(GLenum cap)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsEnabled, "context = %d, cap = %s", CID(context),
              GLenumToString(GLenumGroup::EnableCap, cap));
    
        GLboolean returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsEnabled(context, cap));
            if (isCallValid)
            {
                returnValue = context->isEnabled(cap);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabled, GLboolean>();
            }
            ANGLE_CAPTURE(IsEnabled, isCallValid, context, cap, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabled, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY GL_IsFramebuffer(GLuint framebuffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsFramebuffer, "context = %d, framebuffer = %u", CID(context), framebuffer);
    
        GLboolean returnValue;
        if (context)
        {
            FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIsFramebuffer(context, framebufferPacked));
            if (isCallValid)
            {
                returnValue = context->isFramebuffer(framebufferPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>();
            }
            ANGLE_CAPTURE(IsFramebuffer, isCallValid, context, framebufferPacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY GL_IsProgram(GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsProgram, "context = %d, program = %u", CID(context), program);
    
        GLboolean returnValue;
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsProgram(context, programPacked));
            if (isCallValid)
            {
                returnValue = context->isProgram(programPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgram, GLboolean>();
            }
            ANGLE_CAPTURE(IsProgram, isCallValid, context, programPacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgram, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY GL_IsRenderbuffer(GLuint renderbuffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsRenderbuffer, "context = %d, renderbuffer = %u", CID(context), renderbuffer);
    
        GLboolean returnValue;
        if (context)
        {
            RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIsRenderbuffer(context, renderbufferPacked));
            if (isCallValid)
            {
                returnValue = context->isRenderbuffer(renderbufferPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>();
            }
            ANGLE_CAPTURE(IsRenderbuffer, isCallValid, context, renderbufferPacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY GL_IsShader(GLuint shader)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsShader, "context = %d, shader = %u", CID(context), shader);
    
        GLboolean returnValue;
        if (context)
        {
            ShaderProgramID shaderPacked                          = PackParam<ShaderProgramID>(shader);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsShader(context, shaderPacked));
            if (isCallValid)
            {
                returnValue = context->isShader(shaderPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsShader, GLboolean>();
            }
            ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsShader, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY GL_IsTexture(GLuint texture)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsTexture, "context = %d, texture = %u", CID(context), texture);
    
        GLboolean returnValue;
        if (context)
        {
            TextureID texturePacked                               = PackParam<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsTexture(context, texturePacked));
            if (isCallValid)
            {
                returnValue = context->isTexture(texturePacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsTexture, GLboolean>();
            }
            ANGLE_CAPTURE(IsTexture, isCallValid, context, texturePacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsTexture, GLboolean>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_LineWidth(GLfloat width)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLLineWidth, "context = %d, width = %f", CID(context), width);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateLineWidth(context, width));
            if (isCallValid)
            {
                context->lineWidth(width);
            }
            ANGLE_CAPTURE(LineWidth, isCallValid, context, width);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_LinkProgram(GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLLinkProgram, "context = %d, program = %u", CID(context), program);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateLinkProgram(context, programPacked));
            if (isCallValid)
            {
                context->linkProgram(programPacked);
            }
            ANGLE_CAPTURE(LinkProgram, isCallValid, context, programPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_PixelStorei(GLenum pname, GLint param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLPixelStorei, "context = %d, pname = %s, param = %d", CID(context),
              GLenumToString(GLenumGroup::PixelStoreParameter, pname), param);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidatePixelStorei(context, pname, param));
            if (isCallValid)
            {
                context->pixelStorei(pname, param);
            }
            ANGLE_CAPTURE(PixelStorei, isCallValid, context, pname, param);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_PolygonOffset(GLfloat factor, GLfloat units)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLPolygonOffset, "context = %d, factor = %f, units = %f", CID(context), factor,
              units);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidatePolygonOffset(context, factor, units));
            if (isCallValid)
            {
                context->polygonOffset(factor, units);
            }
            ANGLE_CAPTURE(PolygonOffset, isCallValid, context, factor, units);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ReadPixels(GLint x,
                                   GLint y,
                                   GLsizei width,
                                   GLsizei height,
                                   GLenum format,
                                   GLenum type,
                                   void *pixels)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLReadPixels,
              "context = %d, x = %d, y = %d, width = %d, height = %d, format = %s, type = %s, pixels = "
              "0x%016" PRIxPTR "",
              CID(context), x, y, width, height, GLenumToString(GLenumGroup::PixelFormat, format),
              GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateReadPixels(context, x, y, width, height, format, type, pixels));
            if (isCallValid)
            {
                context->readPixels(x, y, width, height, format, type, pixels);
            }
            ANGLE_CAPTURE(ReadPixels, isCallValid, context, x, y, width, height, format, type, pixels);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ReleaseShaderCompiler()
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLReleaseShaderCompiler, "context = %d", CID(context));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateReleaseShaderCompiler(context));
            if (isCallValid)
            {
                context->releaseShaderCompiler();
            }
            ANGLE_CAPTURE(ReleaseShaderCompiler, isCallValid, context);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_RenderbufferStorage(GLenum target,
                                            GLenum internalformat,
                                            GLsizei width,
                                            GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLRenderbufferStorage,
              "context = %d, target = %s, internalformat = %s, width = %d, height = %d", CID(context),
              GLenumToString(GLenumGroup::RenderbufferTarget, target),
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateRenderbufferStorage(context, target, internalformat, width, height));
            if (isCallValid)
            {
                context->renderbufferStorage(target, internalformat, width, height);
            }
            ANGLE_CAPTURE(RenderbufferStorage, isCallValid, context, target, internalformat, width,
                          height);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SampleCoverage(GLfloat value, GLboolean invert)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSampleCoverage, "context = %d, value = %f, invert = %s", CID(context), value,
              GLbooleanToString(invert));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateSampleCoverage(context, value, invert));
            if (isCallValid)
            {
                context->sampleCoverage(value, invert);
            }
            ANGLE_CAPTURE(SampleCoverage, isCallValid, context, value, invert);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLScissor, "context = %d, x = %d, y = %d, width = %d, height = %d", CID(context),
              x, y, width, height);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateScissor(context, x, y, width, height));
            if (isCallValid)
            {
                context->scissor(x, y, width, height);
            }
            ANGLE_CAPTURE(Scissor, isCallValid, context, x, y, width, height);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ShaderBinary(GLsizei count,
                                     const GLuint *shaders,
                                     GLenum binaryformat,
                                     const void *binary,
                                     GLsizei length)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLShaderBinary,
              "context = %d, count = %d, shaders = 0x%016" PRIxPTR
              ", binaryformat = %s, binary = 0x%016" PRIxPTR ", length = %d",
              CID(context), count, (uintptr_t)shaders,
              GLenumToString(GLenumGroup::DefaultGroup, binaryformat), (uintptr_t)binary, length);
    
        if (context)
        {
            const ShaderProgramID *shadersPacked = PackParam<const ShaderProgramID *>(shaders);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateShaderBinary(context, count, shadersPacked, binaryformat, binary, length));
            if (isCallValid)
            {
                context->shaderBinary(count, shadersPacked, binaryformat, binary, length);
            }
            ANGLE_CAPTURE(ShaderBinary, isCallValid, context, count, shadersPacked, binaryformat,
                          binary, length);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ShaderSource(GLuint shader,
                                     GLsizei count,
                                     const GLchar *const *string,
                                     const GLint *length)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLShaderSource,
              "context = %d, shader = %u, count = %d, string = 0x%016" PRIxPTR
              ", length = 0x%016" PRIxPTR "",
              CID(context), shader, count, (uintptr_t)string, (uintptr_t)length);
    
        if (context)
        {
            ShaderProgramID shaderPacked                          = PackParam<ShaderProgramID>(shader);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateShaderSource(context, shaderPacked, count, string, length));
            if (isCallValid)
            {
                context->shaderSource(shaderPacked, count, string, length);
            }
            ANGLE_CAPTURE(ShaderSource, isCallValid, context, shaderPacked, count, string, length);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_StencilFunc(GLenum func, GLint ref, GLuint mask)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLStencilFunc, "context = %d, func = %s, ref = %d, mask = %u", CID(context),
              GLenumToString(GLenumGroup::StencilFunction, func), ref, mask);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateStencilFunc(context, func, ref, mask));
            if (isCallValid)
            {
                context->stencilFunc(func, ref, mask);
            }
            ANGLE_CAPTURE(StencilFunc, isCallValid, context, func, ref, mask);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLStencilFuncSeparate, "context = %d, face = %s, func = %s, ref = %d, mask = %u",
              CID(context), GLenumToString(GLenumGroup::StencilFaceDirection, face),
              GLenumToString(GLenumGroup::StencilFunction, func), ref, mask);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateStencilFuncSeparate(context, face, func, ref, mask));
            if (isCallValid)
            {
                context->stencilFuncSeparate(face, func, ref, mask);
            }
            ANGLE_CAPTURE(StencilFuncSeparate, isCallValid, context, face, func, ref, mask);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_StencilMask(GLuint mask)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLStencilMask, "context = %d, mask = %u", CID(context), mask);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateStencilMask(context, mask));
            if (isCallValid)
            {
                context->stencilMask(mask);
            }
            ANGLE_CAPTURE(StencilMask, isCallValid, context, mask);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_StencilMaskSeparate(GLenum face, GLuint mask)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLStencilMaskSeparate, "context = %d, face = %s, mask = %u", CID(context),
              GLenumToString(GLenumGroup::StencilFaceDirection, face), mask);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask));
            if (isCallValid)
            {
                context->stencilMaskSeparate(face, mask);
            }
            ANGLE_CAPTURE(StencilMaskSeparate, isCallValid, context, face, mask);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLStencilOp, "context = %d, fail = %s, zfail = %s, zpass = %s", CID(context),
              GLenumToString(GLenumGroup::StencilOp, fail),
              GLenumToString(GLenumGroup::StencilOp, zfail),
              GLenumToString(GLenumGroup::StencilOp, zpass));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass));
            if (isCallValid)
            {
                context->stencilOp(fail, zfail, zpass);
            }
            ANGLE_CAPTURE(StencilOp, isCallValid, context, fail, zfail, zpass);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLStencilOpSeparate,
              "context = %d, face = %s, sfail = %s, dpfail = %s, dppass = %s", CID(context),
              GLenumToString(GLenumGroup::StencilFaceDirection, face),
              GLenumToString(GLenumGroup::StencilOp, sfail),
              GLenumToString(GLenumGroup::StencilOp, dpfail),
              GLenumToString(GLenumGroup::StencilOp, dppass));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass));
            if (isCallValid)
            {
                context->stencilOpSeparate(face, sfail, dpfail, dppass);
            }
            ANGLE_CAPTURE(StencilOpSeparate, isCallValid, context, face, sfail, dpfail, dppass);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexImage2D(GLenum target,
                                   GLint level,
                                   GLint internalformat,
                                   GLsizei width,
                                   GLsizei height,
                                   GLint border,
                                   GLenum format,
                                   GLenum type,
                                   const void *pixels)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexImage2D,
              "context = %d, target = %s, level = %d, internalformat = %d, width = %d, height = %d, "
              "border = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, internalformat,
              width, height, border, GLenumToString(GLenumGroup::PixelFormat, format),
              GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
    
        if (context)
        {
            TextureTarget targetPacked                            = PackParam<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexImage2D(context, targetPacked, level, internalformat, width,
                                                   height, border, format, type, pixels));
            if (isCallValid)
            {
                context->texImage2D(targetPacked, level, internalformat, width, height, border, format,
                                    type, pixels);
            }
            ANGLE_CAPTURE(TexImage2D, isCallValid, context, targetPacked, level, internalformat, width,
                          height, border, format, type, pixels);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexParameterf(GLenum target, GLenum pname, GLfloat param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexParameterf, "context = %d, target = %s, pname = %s, param = %f",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::TextureParameterName, pname), param);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexParameterf(context, targetPacked, pname, param));
            if (isCallValid)
            {
                context->texParameterf(targetPacked, pname, param);
            }
            ANGLE_CAPTURE(TexParameterf, isCallValid, context, targetPacked, pname, param);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexParameterfv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexParameterfv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->texParameterfv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(TexParameterfv, isCallValid, context, targetPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexParameteri(GLenum target, GLenum pname, GLint param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexParameteri, "context = %d, target = %s, pname = %s, param = %d",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::TextureParameterName, pname), param);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexParameteri(context, targetPacked, pname, param));
            if (isCallValid)
            {
                context->texParameteri(targetPacked, pname, param);
            }
            ANGLE_CAPTURE(TexParameteri, isCallValid, context, targetPacked, pname, param);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexParameteriv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexParameteriv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->texParameteriv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(TexParameteriv, isCallValid, context, targetPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexSubImage2D(GLenum target,
                                      GLint level,
                                      GLint xoffset,
                                      GLint yoffset,
                                      GLsizei width,
                                      GLsizei height,
                                      GLenum format,
                                      GLenum type,
                                      const void *pixels)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexSubImage2D,
              "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, width = %d, height = "
              "%d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
              width, height, GLenumToString(GLenumGroup::PixelFormat, format),
              GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
    
        if (context)
        {
            TextureTarget targetPacked                            = PackParam<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexSubImage2D(context, targetPacked, level, xoffset, yoffset,
                                                      width, height, format, type, pixels));
            if (isCallValid)
            {
                context->texSubImage2D(targetPacked, level, xoffset, yoffset, width, height, format,
                                       type, pixels);
            }
            ANGLE_CAPTURE(TexSubImage2D, isCallValid, context, targetPacked, level, xoffset, yoffset,
                          width, height, format, type, pixels);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform1f(GLint location, GLfloat v0)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform1f, "context = %d, location = %d, v0 = %f", CID(context), location, v0);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform1f(context, locationPacked, v0));
            if (isCallValid)
            {
                context->uniform1f(locationPacked, v0);
            }
            ANGLE_CAPTURE(Uniform1f, isCallValid, context, locationPacked, v0);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform1fv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform1fv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform1fv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform1fv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform1i(GLint location, GLint v0)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform1i, "context = %d, location = %d, v0 = %d", CID(context), location, v0);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform1i(context, locationPacked, v0));
            if (isCallValid)
            {
                context->uniform1i(locationPacked, v0);
            }
            ANGLE_CAPTURE(Uniform1i, isCallValid, context, locationPacked, v0);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform1iv(GLint location, GLsizei count, const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform1iv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform1iv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform1iv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform1iv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform2f, "context = %d, location = %d, v0 = %f, v1 = %f", CID(context),
              location, v0, v1);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform2f(context, locationPacked, v0, v1));
            if (isCallValid)
            {
                context->uniform2f(locationPacked, v0, v1);
            }
            ANGLE_CAPTURE(Uniform2f, isCallValid, context, locationPacked, v0, v1);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform2fv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform2fv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform2fv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform2fv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform2i(GLint location, GLint v0, GLint v1)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform2i, "context = %d, location = %d, v0 = %d, v1 = %d", CID(context),
              location, v0, v1);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform2i(context, locationPacked, v0, v1));
            if (isCallValid)
            {
                context->uniform2i(locationPacked, v0, v1);
            }
            ANGLE_CAPTURE(Uniform2i, isCallValid, context, locationPacked, v0, v1);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform2iv(GLint location, GLsizei count, const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform2iv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform2iv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform2iv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform2iv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform3f, "context = %d, location = %d, v0 = %f, v1 = %f, v2 = %f",
              CID(context), location, v0, v1, v2);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform3f(context, locationPacked, v0, v1, v2));
            if (isCallValid)
            {
                context->uniform3f(locationPacked, v0, v1, v2);
            }
            ANGLE_CAPTURE(Uniform3f, isCallValid, context, locationPacked, v0, v1, v2);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform3fv(GLint location, GLsizei count, const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform3fv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform3fv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform3fv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform3fv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform3i, "context = %d, location = %d, v0 = %d, v1 = %d, v2 = %d",
              CID(context), location, v0, v1, v2);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform3i(context, locationPacked, v0, v1, v2));
            if (isCallValid)
            {
                context->uniform3i(locationPacked, v0, v1, v2);
            }
            ANGLE_CAPTURE(Uniform3i, isCallValid, context, locationPacked, v0, v1, v2);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform3iv(GLint location, GLsizei count, const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform3iv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform3iv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform3iv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform3iv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform4f, "context = %d, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f",
              CID(context), location, v0, v1, v2, v3);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform4f(context, locationPacked, v0, v1, v2, v3));
            if (isCallValid)
            {
                context->uniform4f(locationPacked, v0, v1, v2, v3);
            }
            ANGLE_CAPTURE(Uniform4f, isCallValid, context, locationPacked, v0, v1, v2, v3);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform4fv(GLint location, GLsizei count, const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform4fv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform4fv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform4fv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform4fv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform4i, "context = %d, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d",
              CID(context), location, v0, v1, v2, v3);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform4i(context, locationPacked, v0, v1, v2, v3));
            if (isCallValid)
            {
                context->uniform4i(locationPacked, v0, v1, v2, v3);
            }
            ANGLE_CAPTURE(Uniform4i, isCallValid, context, locationPacked, v0, v1, v2, v3);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform4iv(GLint location, GLsizei count, const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform4iv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform4iv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform4iv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform4iv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_UniformMatrix2fv(GLint location,
                                         GLsizei count,
                                         GLboolean transpose,
                                         const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniformMatrix2fv,
              "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUniformMatrix2fv(context, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix2fv(locationPacked, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix2fv, isCallValid, context, locationPacked, count, transpose,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_UniformMatrix3fv(GLint location,
                                         GLsizei count,
                                         GLboolean transpose,
                                         const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniformMatrix3fv,
              "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUniformMatrix3fv(context, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix3fv(locationPacked, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix3fv, isCallValid, context, locationPacked, count, transpose,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_UniformMatrix4fv(GLint location,
                                         GLsizei count,
                                         GLboolean transpose,
                                         const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniformMatrix4fv,
              "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUniformMatrix4fv(context, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix4fv(locationPacked, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix4fv, isCallValid, context, locationPacked, count, transpose,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_UseProgram(GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUseProgram, "context = %d, program = %u", CID(context), program);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUseProgram(context, programPacked));
            if (isCallValid)
            {
                context->useProgram(programPacked);
            }
            ANGLE_CAPTURE(UseProgram, isCallValid, context, programPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ValidateProgram(GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLValidateProgram, "context = %d, program = %u", CID(context), program);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateValidateProgram(context, programPacked));
            if (isCallValid)
            {
                context->validateProgram(programPacked);
            }
            ANGLE_CAPTURE(ValidateProgram, isCallValid, context, programPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttrib1f(GLuint index, GLfloat x)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttrib1f, "context = %d, index = %u, x = %f", CID(context), index, x);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1f(context, index, x));
            if (isCallValid)
            {
                context->vertexAttrib1f(index, x);
            }
            ANGLE_CAPTURE(VertexAttrib1f, isCallValid, context, index, x);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttrib1fv(GLuint index, const GLfloat *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttrib1fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib1fv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib1fv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttrib2f, "context = %d, index = %u, x = %f, y = %f", CID(context),
              index, x, y);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y));
            if (isCallValid)
            {
                context->vertexAttrib2f(index, x, y);
            }
            ANGLE_CAPTURE(VertexAttrib2f, isCallValid, context, index, x, y);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttrib2fv(GLuint index, const GLfloat *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttrib2fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib2fv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib2fv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttrib3f, "context = %d, index = %u, x = %f, y = %f, z = %f",
              CID(context), index, x, y, z);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z));
            if (isCallValid)
            {
                context->vertexAttrib3f(index, x, y, z);
            }
            ANGLE_CAPTURE(VertexAttrib3f, isCallValid, context, index, x, y, z);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttrib3fv(GLuint index, const GLfloat *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttrib3fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib3fv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib3fv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttrib4f, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f",
              CID(context), index, x, y, z, w);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w));
            if (isCallValid)
            {
                context->vertexAttrib4f(index, x, y, z, w);
            }
            ANGLE_CAPTURE(VertexAttrib4f, isCallValid, context, index, x, y, z, w);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttrib4fv(GLuint index, const GLfloat *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttrib4fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttrib4fv(index, v);
            }
            ANGLE_CAPTURE(VertexAttrib4fv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribPointer(GLuint index,
                                            GLint size,
                                            GLenum type,
                                            GLboolean normalized,
                                            GLsizei stride,
                                            const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribPointer,
              "context = %d, index = %u, size = %d, type = %s, normalized = %s, stride = %d, pointer = "
              "0x%016" PRIxPTR "",
              CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
              GLbooleanToString(normalized), stride, (uintptr_t)pointer);
    
        if (context)
        {
            VertexAttribType typePacked                           = PackParam<VertexAttribType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribPointer(context, index, size, typePacked,
                                                            normalized, stride, pointer));
            if (isCallValid)
            {
                context->vertexAttribPointer(index, size, typePacked, normalized, stride, pointer);
            }
            ANGLE_CAPTURE(VertexAttribPointer, isCallValid, context, index, size, typePacked,
                          normalized, stride, pointer);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLViewport, "context = %d, x = %d, y = %d, width = %d, height = %d",
              CID(context), x, y, width, height);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateViewport(context, x, y, width, height));
            if (isCallValid)
            {
                context->viewport(x, y, width, height);
            }
            ANGLE_CAPTURE(Viewport, isCallValid, context, x, y, width, height);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    }  // extern "C"